提交 4ae795a6 编写于 作者: M Mr.doob

Fixed AnaglyphEffect and ParallaxBarrierEffect u flip.

上级 93dc26da
......@@ -43,7 +43,7 @@ THREE.AnaglyphEffect = function ( renderer ) {
"void main() {",
" vUv = vec2( uv.x, 1.0 - uv.y );",
" vUv = vec2( uv.x, uv.y );",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
......
......@@ -43,7 +43,7 @@ THREE.ParallaxBarrierEffect = function ( renderer ) {
"void main() {",
" vUv = vec2( uv.x, 1.0 - uv.y );",
" vUv = vec2( uv.x, uv.y );",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
......
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