未验证 提交 494061f5 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #17991 from WestLangley/dev_tangents_helper

Added VertexTangentsHelper
......@@ -131,6 +131,7 @@ export { Color } from './math/Color.js';
export { SphericalHarmonics3 } from './math/SphericalHarmonics3.js';
export { ImmediateRenderObject } from './extras/objects/ImmediateRenderObject.js';
export { VertexNormalsHelper } from './helpers/VertexNormalsHelper.js';
export { VertexTangentsHelper } from './helpers/VertexTangentsHelper.js';
export { SpotLightHelper } from './helpers/SpotLightHelper.js';
export { SkeletonHelper } from './helpers/SkeletonHelper.js';
export { PointLightHelper } from './helpers/PointLightHelper.js';
......
......@@ -13,6 +13,6 @@ export class VertexNormalsHelper extends LineSegments {
object: Object3D;
size: number;
update( object?: Object3D ): void;
update(): void;
}
import { Object3D } from './../core/Object3D';
import { LineSegments } from './../objects/LineSegments';
export class VertexTangentsHelper extends LineSegments {
constructor(
object: Object3D,
size?: number,
hex?: number,
linewidth?: number
);
object: Object3D;
size: number;
update(): void;
}
/**
* @author WestLangley / http://github.com/WestLangley
*/
import { Vector3 } from '../math/Vector3.js';
import { LineSegments } from '../objects/LineSegments.js';
import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { BufferGeometry } from '../core/BufferGeometry.js';
var _v1 = new Vector3();
var _v2 = new Vector3();
function VertexTangentsHelper( object, size, hex, linewidth ) {
this.object = object;
this.size = ( size !== undefined ) ? size : 1;
var color = ( hex !== undefined ) ? hex : 0x00ffff;
var width = ( linewidth !== undefined ) ? linewidth : 1;
//
var objGeometry = this.object.geometry;
if ( ! ( objGeometry && objGeometry.isBufferGeometry ) ) {
console.error( 'THREE.VertexTangentsHelper: geometry not an instance of THREE.BufferGeometry.', objGeometry );
return;
}
var nTangents = objGeometry.attributes.tangent.count;
//
var geometry = new BufferGeometry();
var positions = new Float32BufferAttribute( nTangents * 2 * 3, 3 );
geometry.setAttribute( 'position', positions );
LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
//
this.matrixAutoUpdate = false;
this.update();
}
VertexTangentsHelper.prototype = Object.create( LineSegments.prototype );
VertexTangentsHelper.prototype.constructor = VertexTangentsHelper;
VertexTangentsHelper.prototype.update = function () {
this.object.updateMatrixWorld( true );
var matrixWorld = this.object.matrixWorld;
var position = this.geometry.attributes.position;
//
var objGeometry = this.object.geometry;
var objPos = objGeometry.attributes.position;
var objTan = objGeometry.attributes.tangent;
var idx = 0;
// for simplicity, ignore index and drawcalls, and render every tangent
for ( var j = 0, jl = objPos.count; j < jl; j ++ ) {
_v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
_v2.set( objTan.getX( j ), objTan.getY( j ), objTan.getZ( j ) );
_v2.transformDirection( matrixWorld ).multiplyScalar( this.size ).add( _v1 );
position.setXYZ( idx, _v1.x, _v1.y, _v1.z );
idx = idx + 1;
position.setXYZ( idx, _v2.x, _v2.y, _v2.z );
idx = idx + 1;
}
position.needsUpdate = true;
};
export { VertexTangentsHelper };
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