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4910aaec
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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4910aaec
编写于
4月 12, 2017
作者:
M
Mr.doob
提交者:
GitHub
4月 12, 2017
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差异文件
Merge pull request #11160 from Mugen87/material
ShadowMaterial: Added parameters
上级
6736f511
8907f1df
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
15 addition
and
8 deletion
+15
-8
docs/api/materials/ShadowMaterial.html
docs/api/materials/ShadowMaterial.html
+7
-3
examples/webgl_geometry_spline_editor.html
examples/webgl_geometry_spline_editor.html
+1
-4
src/materials/ShadowMaterial.js
src/materials/ShadowMaterial.js
+7
-1
未找到文件。
docs/api/materials/ShadowMaterial.html
浏览文件 @
4910aaec
...
@@ -13,11 +13,11 @@
...
@@ -13,11 +13,11 @@
<h1>
[name]
</h1>
<h1>
[name]
</h1>
<div
class=
"desc"
>
<div
class=
"desc"
>
This material can rec
ie
ve shadows, but otherwise is completely transparent.
This material can rec
ei
ve shadows, but otherwise is completely transparent.
</div>
</div>
<h3>
Example
</h3>
<h3>
Example
</h3>
[example:webgl_geometry_spline_editor ge
mo
etry / spline / editor]
[example:webgl_geometry_spline_editor ge
om
etry / spline / editor]
<code>
<code>
var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
...
@@ -34,7 +34,11 @@ scene.add( plane );
...
@@ -34,7 +34,11 @@ scene.add( plane );
<h2>
Constructor
</h2>
<h2>
Constructor
</h2>
<h3>
[name]( )
</h3>
<h3>
[name]( [page:Object parameters] )
</h3>
<div>
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material] and [page:ShaderMaterial]) can be passed in here.
<br
/><br
/>
</div>
<h2>
Properties
</h2>
<h2>
Properties
</h2>
...
...
examples/webgl_geometry_spline_editor.html
浏览文件 @
4910aaec
...
@@ -98,12 +98,9 @@
...
@@ -98,12 +98,9 @@
scene
.
add
(
light
);
scene
.
add
(
light
);
spotlight
=
light
;
spotlight
=
light
;
// scene.add( new THREE.CameraHelper( light.shadow.camera ) );
var
planeGeometry
=
new
THREE
.
PlaneGeometry
(
2000
,
2000
);
var
planeGeometry
=
new
THREE
.
PlaneGeometry
(
2000
,
2000
);
planeGeometry
.
rotateX
(
-
Math
.
PI
/
2
);
planeGeometry
.
rotateX
(
-
Math
.
PI
/
2
);
var
planeMaterial
=
new
THREE
.
ShadowMaterial
();
var
planeMaterial
=
new
THREE
.
ShadowMaterial
(
{
opacity
:
0.2
}
);
planeMaterial
.
opacity
=
0.2
;
var
plane
=
new
THREE
.
Mesh
(
planeGeometry
,
planeMaterial
);
var
plane
=
new
THREE
.
Mesh
(
planeGeometry
,
planeMaterial
);
plane
.
position
.
y
=
-
200
;
plane
.
position
.
y
=
-
200
;
...
...
src/materials/ShadowMaterial.js
浏览文件 @
4910aaec
...
@@ -5,9 +5,13 @@ import { UniformsUtils } from '../renderers/shaders/UniformsUtils';
...
@@ -5,9 +5,13 @@ import { UniformsUtils } from '../renderers/shaders/UniformsUtils';
/**
/**
* @author mrdoob / http://mrdoob.com/
* @author mrdoob / http://mrdoob.com/
*
* parameters = {
* opacity: <float>
* }
*/
*/
function
ShadowMaterial
()
{
function
ShadowMaterial
(
parameters
)
{
ShaderMaterial
.
call
(
this
,
{
ShaderMaterial
.
call
(
this
,
{
uniforms
:
UniformsUtils
.
merge
(
[
uniforms
:
UniformsUtils
.
merge
(
[
...
@@ -35,6 +39,8 @@ function ShadowMaterial() {
...
@@ -35,6 +39,8 @@ function ShadowMaterial() {
}
}
}
);
}
);
this
.
setValues
(
parameters
);
}
}
ShadowMaterial
.
prototype
=
Object
.
create
(
ShaderMaterial
.
prototype
);
ShadowMaterial
.
prototype
=
Object
.
create
(
ShaderMaterial
.
prototype
);
...
...
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