提交 4901440e 编写于 作者: M Mr.doob

Merging alteredq's branch

上级 d961ee52
......@@ -11,10 +11,10 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return
THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,o){return j.distance-o.distance});return d},intersectObject:function(a){function c(A,C,E,n){n=n.clone().subSelf(C);E=E.clone().subSelf(C);var v=A.clone().subSelf(C);A=n.dot(n);C=n.dot(E);n=n.dot(v);var i=E.dot(E);E=E.dot(v);v=1/(A*i-C*C);i=(i*n-C*E)*v;A=(A*E-C*n)*v;return i>0&&A>0&&i+A<1}var f,b,d,j,o,r,e,g,m,h,
k,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f<b;f++){d=q.faces[f];h=this.origin.clone();k=this.direction.clone();j=a.matrix.transform(p[d.a].position.clone());o=a.matrix.transform(p[d.b].position.clone());r=a.matrix.transform(p[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(p[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());m=k.dot(g);if(m<0){g=g.dot((new THREE.Vector3).sub(j,h))/m;h=h.addSelf(k.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(h,
THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,o){return j.distance-o.distance});return d},intersectObject:function(a){function c(A,D,B,m){m=m.clone().subSelf(D);B=B.clone().subSelf(D);var v=A.clone().subSelf(D);A=m.dot(m);D=m.dot(B);m=m.dot(v);var i=B.dot(B);B=B.dot(v);v=1/(A*i-D*D);i=(i*m-D*B)*v;A=(A*B-D*m)*v;return i>0&&A>0&&i+A<1}var f,b,d,j,o,r,e,g,n,h,
k,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f<b;f++){d=q.faces[f];h=this.origin.clone();k=this.direction.clone();j=a.matrix.transform(p[d.a].position.clone());o=a.matrix.transform(p[d.b].position.clone());r=a.matrix.transform(p[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(p[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());n=k.dot(g);if(n<0){g=g.dot((new THREE.Vector3).sub(j,h))/n;h=h.addSelf(k.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(h,
j,o,r)){d={distance:this.origin.distanceTo(h),point:h,face:d,object:a};s.push(d)}}else if(d instanceof THREE.Face4)if(c(h,j,o,e)||c(h,o,r,e)){d={distance:this.origin.distanceTo(h),point:h,face:d,object:a};s.push(d)}}}return s}};
THREE.Rectangle=function(){function a(){j=b-c;o=d-f}var c,f,b,d,j,o,r=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,m,h){r=false;c=e;f=g;b=m;d=h;a()};this.addPoint=function(e,g){if(r){r=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
THREE.Rectangle=function(){function a(){j=b-c;o=d-f}var c,f,b,d,j,o,r=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,n,h){r=false;c=e;f=g;b=n;d=h;a()};this.addPoint=function(e,g){if(r){r=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(r){r=false;c=e.getLeft();f=e.getTop();b=e.getRight();d=e.getBottom()}else{c=Math.min(c,e.getLeft());f=Math.min(f,e.getTop());b=Math.max(b,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){c-=e;f-=e;b+=e;d+=e;a()};this.minSelf=function(e){c=Math.max(c,e.getLeft());f=Math.max(f,e.getTop());b=Math.min(b,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(b,e.getRight())-Math.max(c,e.getLeft())>=
0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){r=true;d=b=f=c=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+b+", top: "+f+", bottom: "+d+", width: "+j+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
......@@ -23,8 +23,8 @@ a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var b
d;a.y=this.n21*c+this.n22*f+this.n23*b+this.n24*d;a.z=this.n31*c+this.n32*f+this.n33*b+this.n34*d;d=this.n41*c+this.n42*f+this.n43*b+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,
c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+
a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,b=this.n13,d=this.n14,j=this.n21,o=this.n22,
r=this.n23,e=this.n24,g=this.n31,m=this.n32,h=this.n33,k=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+m*a.n21+h*a.n31+k*a.n41;this.n32=g*a.n12+m*a.n22+
h*a.n32+k*a.n42;this.n33=g*a.n13+m*a.n23+h*a.n33+k*a.n43;this.n34=g*a.n14+m*a.n24+h*a.n34+k*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
r=this.n23,e=this.n24,g=this.n31,n=this.n32,h=this.n33,k=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+n*a.n21+h*a.n31+k*a.n41;this.n32=g*a.n12+n*a.n22+
h*a.n32+k*a.n42;this.n33=g*a.n13+n*a.n23+h*a.n33+k*a.n43;this.n34=g*a.n14+n*a.n24+h*a.n34+k*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,b){var d=c[f];c[f]=c[b];c[b]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
......@@ -35,7 +35,7 @@ THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a
a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],m=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*m;return a};
THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],n=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*n;return a};
THREE.Matrix4.makeFrustum=function(a,c,f,b,d,j){var o,r,e;o=new THREE.Matrix4;r=2*d/(c-a);e=2*d/(b-f);a=(c+a)/(c-a);f=(b+f)/(b-f);b=-(j+d)/(j-d);d=-2*j*d/(j-d);o.n11=r;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=e;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=b;o.n34=d;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,f,b){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*c,a*c,d,a,f,b)};
THREE.Matrix4.makeOrtho=function(a,c,f,b,d,j){var o,r,e,g;o=new THREE.Matrix4;r=c-a;e=f-b;g=j-d;a=(c+a)/r;f=(f+b)/e;d=(j+d)/g;o.n11=2/r;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/e;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/g;o.n34=-d;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
......@@ -53,37 +53,37 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE
this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(m){var h=[];c=0;for(f=m.length;c<f;c++)m[c]==undefined?h.push("undefined"):h.push(m[c].toString());return h.join("_")}var c,f,b,d,j,o,r,e,g={};b=0;for(d=this.geometry.faces.length;b<d;b++){j=this.geometry.faces[b];o=j.material;r=a(o);if(g[r]==undefined)g[r]={hash:r,counter:0};e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(n){var h=[];c=0;for(f=n.length;c<f;c++)n[c]==undefined?h.push("undefined"):h.push(n[c].toString());return h.join("_")}var c,f,b,d,j,o,r,e,g={};b=0;for(d=this.geometry.faces.length;b<d;b++){j=this.geometry.faces[b];o=j.material;r=a(o);if(g[r]==undefined)g[r]={hash:r,counter:0};e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
j>65535){g[r].counter+=1;e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0}}this.materialFaceGroup[e].faces.push(b);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,b,d;a=0;for(c=this.geometry.uvs.length;a<c;a++){d=this.geometry.uvs[a];f=0;for(b=d.length;f<b;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
this.linewidth+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==
undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;
if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+
"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.env_map=this.specular_map=null;this.shininess=30;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map=
a.map;if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>specular_map: "+this.specular_map+"<br/>shininess: "+this.shininess+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+
"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+
this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+
this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=
new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=
a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+
"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;
THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(C,E){var n;n=0;var v=1,i=C.z+C.w,P=E.z+E.w,M=-C.z+C.w,x=-E.z+E.w;if(i>=0&&P>=0&&M>=0&&x>=0)n=true;else if(i<0&&P<0||M<0&&x<0)n=false;else{if(i<0)n=Math.max(n,i/(i-P));else if(P<0)v=Math.min(v,i/(i-P));if(M<0)n=Math.max(n,M/(M-x));else if(x<0)v=Math.min(v,M/(M-x));if(v<n)n=false;else{C.lerpSelf(E,n);E.lerpSelf(C,1-v);n=true}}return n}var c=null,f,b,d=[],j,o,r=[],e,g,m=[],h,k,q=[],p=new THREE.Vector4,s=new THREE.Matrix4,A=new THREE.Matrix4;this.projectScene=function(C,
E){var n,v,i,P,M,x,J,S,D,t,V=new THREE.Vector4,aa=new THREE.Vector4,X,B,L,K;c=[];k=g=o=b=0;E.autoUpdateMatrix&&E.updateMatrix();s.multiply(E.projectionMatrix,E.matrix);M=C.objects;n=0;for(v=M.length;n<v;n++){x=M[n];J=x.matrix;x.autoUpdateMatrix&&x.updateMatrix();if(x instanceof THREE.Mesh){A.multiply(s,J);S=x.geometry.vertices;i=0;for(P=S.length;i<P;i++){D=S[i];t=D.positionScreen;t.copy(D.position);A.transform(t);t.multiplyScalar(1/t.w);D.__visible=t.z>0&&t.z<1}D=x.geometry.faces;i=0;for(P=D.length;i<
P;i++){t=D[i];if(t instanceof THREE.Face3){X=S[t.a];B=S[t.b];L=S[t.c];if(X.__visible&&B.__visible&&L.__visible)if(x.doubleSided||x.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(B.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(B.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(B.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal);
x.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(t.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=x.material;f.faceMaterial=t.material;f.overdraw=x.overdraw;f.uvs=x.geometry.uvs[i];f.color=t.color;c.push(f);b++}}else if(t instanceof THREE.Face4){X=S[t.a];B=S[t.b];L=S[t.c];K=S[t.d];if(X.__visible&&B.__visible&&L.__visible&&K.__visible)if(x.doubleSided||x.flipSided!=((K.positionScreen.x-
X.positionScreen.x)*(B.positionScreen.y-X.positionScreen.y)-(K.positionScreen.y-X.positionScreen.y)*(B.positionScreen.x-X.positionScreen.x)<0||(B.positionScreen.x-L.positionScreen.x)*(K.positionScreen.y-L.positionScreen.y)-(B.positionScreen.y-L.positionScreen.y)*(K.positionScreen.x-L.positionScreen.x)<0)){j=r[o]=r[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(X.positionScreen);j.v2.positionScreen.copy(B.positionScreen);j.v3.positionScreen.copy(L.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
j.normalWorld.copy(t.normal);x.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(t.centroid);J.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=x.material;j.faceMaterial=t.material;j.overdraw=x.overdraw;j.uvs=x.geometry.uvs[i];j.color=t.color;c.push(j);o++}}}}else if(x instanceof THREE.Line){A.multiply(s,J);S=x.geometry.vertices;i=0;for(P=S.length;i<P;i++){D=S[i];D.positionScreen.copy(D.position);A.transform(D.positionScreen)}i=
1;for(P=S.length;i<P;i++){J=S[i];D=S[i-1];V.copy(J.positionScreen);aa.copy(D.positionScreen);if(a(V,aa)){V.multiplyScalar(1/V.w);aa.multiplyScalar(1/aa.w);e=m[g]=m[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(V);e.v2.positionScreen.copy(aa);e.z=Math.max(V.z,aa.z);e.material=x.material;c.push(e);g++}}}else if(x instanceof THREE.Particle){p.set(x.position.x,x.position.y,x.position.z,1);s.transform(p);p.z/=p.w;if(p.z>0&&p.z<1){h=q[k]=q[k]||new THREE.RenderableParticle;h.x=p.x/p.w;h.y=p.y/p.w;
h.z=p.z;h.rotation=x.rotation.z;h.scale.x=x.scale.x*Math.abs(h.x-(p.x+E.projectionMatrix.n11)/(p.w+E.projectionMatrix.n14));h.scale.y=x.scale.y*Math.abs(h.y-(p.y+E.projectionMatrix.n22)/(p.w+E.projectionMatrix.n24));h.material=x.material;c.push(h);k++}}}c.sort(function(R,y){return y.z-R.z});return c};this.unprojectVector=function(C,E){var n=new THREE.Matrix4;n.multiply(THREE.Matrix4.makeInvert(E.matrix),THREE.Matrix4.makeInvert(E.projectionMatrix));n.transform(C);return C}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(o,r){f=o;b=r;d=f/2;j=b/2};this.render=function(o,r){var e,g,m,h,k,q,p,s;a=c.projectScene(o,r);e=0;for(g=a.length;e<g;e++){k=a[e];if(k instanceof THREE.RenderableParticle){p=k.x*d+d;s=k.y*j+j;m=0;for(h=k.material.length;m<h;m++){q=k.material[m];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=p+"px";q.style.top=s+"px"}}}}}};
THREE.Projector=function(){function a(D,B){var m;m=0;var v=1,i=D.z+D.w,P=B.z+B.w,M=-D.z+D.w,x=-B.z+B.w;if(i>=0&&P>=0&&M>=0&&x>=0)m=true;else if(i<0&&P<0||M<0&&x<0)m=false;else{if(i<0)m=Math.max(m,i/(i-P));else if(P<0)v=Math.min(v,i/(i-P));if(M<0)m=Math.max(m,M/(M-x));else if(x<0)v=Math.min(v,M/(M-x));if(v<m)m=false;else{D.lerpSelf(B,m);B.lerpSelf(D,1-v);m=true}}return m}var c=null,f,b,d=[],j,o,r=[],e,g,n=[],h,k,q=[],p=new THREE.Vector4,s=new THREE.Matrix4,A=new THREE.Matrix4;this.projectScene=function(D,
B){var m,v,i,P,M,x,J,S,E,t,V=new THREE.Vector4,aa=new THREE.Vector4,X,C,L,K;c=[];k=g=o=b=0;B.autoUpdateMatrix&&B.updateMatrix();s.multiply(B.projectionMatrix,B.matrix);M=D.objects;m=0;for(v=M.length;m<v;m++){x=M[m];J=x.matrix;x.autoUpdateMatrix&&x.updateMatrix();if(x instanceof THREE.Mesh){A.multiply(s,J);S=x.geometry.vertices;i=0;for(P=S.length;i<P;i++){E=S[i];t=E.positionScreen;t.copy(E.position);A.transform(t);t.multiplyScalar(1/t.w);E.__visible=t.z>0&&t.z<1}E=x.geometry.faces;i=0;for(P=E.length;i<
P;i++){t=E[i];if(t instanceof THREE.Face3){X=S[t.a];C=S[t.b];L=S[t.c];if(X.__visible&&C.__visible&&L.__visible)if(x.doubleSided||x.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(C.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal);
x.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(t.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=x.material;f.faceMaterial=t.material;f.overdraw=x.overdraw;f.uvs=x.geometry.uvs[i];f.color=t.color;c.push(f);b++}}else if(t instanceof THREE.Face4){X=S[t.a];C=S[t.b];L=S[t.c];K=S[t.d];if(X.__visible&&C.__visible&&L.__visible&&K.__visible)if(x.doubleSided||x.flipSided!=((K.positionScreen.x-
X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(K.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0||(C.positionScreen.x-L.positionScreen.x)*(K.positionScreen.y-L.positionScreen.y)-(C.positionScreen.y-L.positionScreen.y)*(K.positionScreen.x-L.positionScreen.x)<0)){j=r[o]=r[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(X.positionScreen);j.v2.positionScreen.copy(C.positionScreen);j.v3.positionScreen.copy(L.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
j.normalWorld.copy(t.normal);x.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(t.centroid);J.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=x.material;j.faceMaterial=t.material;j.overdraw=x.overdraw;j.uvs=x.geometry.uvs[i];j.color=t.color;c.push(j);o++}}}}else if(x instanceof THREE.Line){A.multiply(s,J);S=x.geometry.vertices;i=0;for(P=S.length;i<P;i++){E=S[i];E.positionScreen.copy(E.position);A.transform(E.positionScreen)}i=
1;for(P=S.length;i<P;i++){J=S[i];E=S[i-1];V.copy(J.positionScreen);aa.copy(E.positionScreen);if(a(V,aa)){V.multiplyScalar(1/V.w);aa.multiplyScalar(1/aa.w);e=n[g]=n[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(V);e.v2.positionScreen.copy(aa);e.z=Math.max(V.z,aa.z);e.material=x.material;c.push(e);g++}}}else if(x instanceof THREE.Particle){p.set(x.position.x,x.position.y,x.position.z,1);s.transform(p);p.z/=p.w;if(p.z>0&&p.z<1){h=q[k]=q[k]||new THREE.RenderableParticle;h.x=p.x/p.w;h.y=p.y/p.w;
h.z=p.z;h.rotation=x.rotation.z;h.scale.x=x.scale.x*Math.abs(h.x-(p.x+B.projectionMatrix.n11)/(p.w+B.projectionMatrix.n14));h.scale.y=x.scale.y*Math.abs(h.y-(p.y+B.projectionMatrix.n22)/(p.w+B.projectionMatrix.n24));h.material=x.material;c.push(h);k++}}}c.sort(function(R,y){return y.z-R.z});return c};this.unprojectVector=function(D,B){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));m.transform(D);return D}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(o,r){f=o;b=r;d=f/2;j=b/2};this.render=function(o,r){var e,g,n,h,k,q,p,s;a=c.projectScene(o,r);e=0;for(g=a.length;e<g;e++){k=a[e];if(k instanceof THREE.RenderableParticle){p=k.x*d+d;s=k.y*j+j;n=0;for(h=k.material.length;n<h;n++){q=k.material[n];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=p+"px";q.style.top=s+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(w,N,G){var H,l,F;lights=w.lights;w=0;for(H=lights.length;w<H;w++){l=lights[w];F=l.color;if(l instanceof THREE.DirectionalLight){l=N.normalWorld.dot(l.position)*l.intensity;if(l>0){G.r+=F.r*l;G.g+=F.g*l;G.b+=F.b*l}}else if(l instanceof THREE.PointLight){Ja.sub(l.position,N.centroidWorld);Ja.normalize();l=N.normalWorld.dot(Ja)*l.intensity;if(l>0){G.r+=F.r*l;G.g+=F.g*l;G.b+=F.b*l}}}}function c(w,N,G,H,l,F){L=w.positionScreen.x;K=w.positionScreen.y;R=N.positionScreen.x;
y=N.positionScreen.y;u=G.positionScreen.x;Q=G.positionScreen.y;o(l.opacity);r(l.blending);if(l.map){fa=l.map.image;na=fa.width-1;oa=fa.height-1;da.u=H.uvs[0].u*na;da.v=H.uvs[0].v*oa;Z.u=H.uvs[1].u*na;Z.v=H.uvs[1].v*oa;ea.u=H.uvs[2].u*na;ea.v=H.uvs[2].v*oa;j(fa,L,K,R,y,u,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(l instanceof THREE.MeshBasicMaterial)b(L,K,R,y,u,Q,l.color,l.wireframe,l.wireframe_linewidth);else if(l instanceof THREE.MeshLambertMaterial){if(Fa){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(F,H,ba);T.r=
l.color.r*ba.r;T.g=l.color.g*ba.g;T.b=l.color.b*ba.b;T.updateStyleString()}else T.__styleString=l.color.__styleString;b(L,K,R,y,u,Q,T,l.wireframe,l.wireframe_linewidth)}else if(l instanceof THREE.MeshDepthMaterial){pa=l.__2near;qa=l.__farPlusNear;ra=l.__farMinusNear;va=~~((1-pa/(qa-w.positionScreen.z*ra))*255);wa=~~((1-pa/(qa-N.positionScreen.z*ra))*255);ma=~~((1-pa/(qa-G.positionScreen.z*ra))*255);fa=h([va,va,va],[wa,wa,wa],[ma,ma,ma],[ma,ma,ma]);da.u=0;da.v=0;Z.u=ka;Z.v=0;ea.u=0;ea.v=ka;j(fa,L,
......@@ -91,68 +91,69 @@ K,R,y,u,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(l instanceof THREE.MeshNormalMate
o(z.opacity);r(z.blending);if(z.map){fa=z.map.image;na=fa.width-1;oa=fa.height-1;da.copy(U.uvs[0]);Z.copy(U.uvs[1]);ea.copy(U.uvs[2]);ia.copy(U.uvs[3]);da.u*=na;da.v*=oa;Z.u*=na;Z.v*=oa;ea.u*=na;ea.v*=oa;ia.u*=na;ia.v*=oa;j(fa,L,K,R,y,ha,O,da.u,da.v,Z.u,Z.v,ia.u,ia.v);j(fa,Y,xa,u,Q,Ka,La,Z.u,Z.v,ea.u,ea.v,ia.u,ia.v)}else if(z instanceof THREE.MeshBasicMaterial)d(L,K,R,y,u,Q,ha,O,z.color,z.wireframe,z.wireframe_linewidth);else if(z instanceof THREE.MeshLambertMaterial){if(Fa){ba.r=ga.r;ba.g=ga.g;ba.b=
ga.b;a(W,U,ba);T.r=z.color.r*ba.r;T.g=z.color.g*ba.g;T.b=z.color.b*ba.b;T.updateStyleString()}else T.__styleString=z.color.__styleString;d(L,K,R,y,u,Q,ha,O,T,z.wireframe,z.wireframe_linewidth)}else if(z instanceof THREE.MeshDepthMaterial){pa=z.__2near;qa=z.__farPlusNear;ra=z.__farMinusNear;va=~~((1-pa/(qa-w.positionScreen.z*ra))*255);wa=~~((1-pa/(qa-N.positionScreen.z*ra))*255);ma=~~((1-pa/(qa-G.positionScreen.z*ra))*255);Ga=~~((1-pa/(qa-H.positionScreen.z*ra))*255);fa=h([va,va,va],[wa,wa,wa],[Ga,
Ga,Ga],[ma,ma,ma]);da.u=0;da.v=0;Z.u=ka;Z.v=0;ea.u=ka;ea.v=ka;ia.u=0;ia.v=ka;j(fa,L,K,R,y,ha,O,da.u,da.v,Z.u,Z.v,ia.u,ia.v);j(fa,Y,xa,u,Q,Ka,La,Z.u,Z.v,ea.u,ea.v,ia.u,ia.v)}else if(z instanceof THREE.MeshNormalMaterial){T.r=k(U.normalWorld.x);T.g=k(U.normalWorld.y);T.b=k(U.normalWorld.z);T.updateStyleString();d(L,K,R,y,u,Q,ha,O,T,z.wireframe,z.wireframe_linewidth)}}function b(w,N,G,H,l,F,U,z,W){i.beginPath();i.moveTo(w,N);i.lineTo(G,H);i.lineTo(l,F);i.lineTo(w,N);i.closePath();if(z){e(W);g(U.__styleString);
i.stroke();$.inflate(W*2)}else{m(U.__styleString);i.fill()}}function d(w,N,G,H,l,F,U,z,W,I,ca){i.beginPath();i.moveTo(w,N);i.lineTo(G,H);i.lineTo(l,F);i.lineTo(U,z);i.lineTo(w,N);i.closePath();if(I){e(ca);g(W.__styleString);i.stroke();$.inflate(ca*2)}else{m(W.__styleString);i.fill()}}function j(w,N,G,H,l,F,U,z,W,I,ca,la,sa){i.beginPath();i.moveTo(N,G);i.lineTo(H,l);i.lineTo(F,U);i.closePath();H-=N;l-=G;F-=N;U-=G;I-=z;ca-=W;la-=z;sa-=W;var ta=1/(I*sa-la*ca),Ba=(sa*H-ca*F)*ta;ca=(sa*l-ca*U)*ta;H=(I*
F-la*H)*ta;l=(I*U-la*l)*ta;N=N-Ba*z-H*W;G=G-ca*z-l*W;i.save();i.transform(Ba,ca,H,l,N,G);i.clip();i.drawImage(w,0,0);i.restore()}function o(w){if(P!=w)i.globalAlpha=P=w}function r(w){if(M!=w){switch(w){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}M=w}}function e(w){if(S!=w)i.lineWidth=S=w}function g(w){if(x!=w)i.strokeStyle=x=w}function m(w){if(J!=
w)i.fillStyle=J=w}function h(w,N,G,H){ja[0]=w[0];ja[1]=w[1];ja[2]=w[2];ja[4]=N[0];ja[5]=N[1];ja[6]=N[2];ja[8]=G[0];ja[9]=G[1];ja[10]=G[2];ja[12]=H[0];ja[13]=H[1];ja[14]=H[2];Ca.putImageData(Ma,0,0);Ha.drawImage(Da,0,0);return Ea}function k(w){return w<0?Math.min((1+w)*0.5,0.5):0.5+Math.min(w*0.5,0.5)}function q(w,N){var G=N.x-w.x,H=N.y-w.y,l=1/Math.sqrt(G*G+H*H);G*=l;H*=l;N.x+=G;N.y+=H;w.x-=G;w.y-=H}var p=null,s=new THREE.Projector,A=document.createElement("canvas"),C,E,n,v,i=A.getContext("2d"),P=
1,M=0,x=null,J=null,S=1,D,t,V,aa,X=new THREE.Vertex,B=new THREE.Vertex,L,K,R,y,u,Q,ha,O,Y,xa,Ka,La,va,wa,ma,Ga,pa,qa,ra,fa,na,oa,ya=new THREE.Rectangle,ua=new THREE.Rectangle,$=new THREE.Rectangle,Fa=false,T=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),za=new THREE.Color(4278190080),Aa=new THREE.Color(4278190080),Qa=Math.PI*2,Ja=new THREE.Vector3,da=new THREE.UV,Z=new THREE.UV,ea=new THREE.UV,ia=new THREE.UV,Da,Ca,Ma,ja,Ea,Ha,ka=16;Da=document.createElement("canvas");
Da.width=Da.height=2;Ca=Da.getContext("2d");Ca.fillStyle="rgba(0,0,0,1)";Ca.fillRect(0,0,2,2);Ma=Ca.getImageData(0,0,2,2);ja=Ma.data;Ea=document.createElement("canvas");Ea.width=Ea.height=ka;Ha=Ea.getContext("2d");Ha.translate(-ka/2,-ka/2);Ha.scale(ka,ka);ka--;this.domElement=A;this.autoClear=true;this.setSize=function(w,N){C=w;E=N;n=C/2;v=E/2;A.width=C;A.height=E;i.lineJoin="round";i.lineCap="round";ya.set(-n,-v,n,v)};this.clear=function(){if(!ua.isEmpty()){ua.inflate(1);ua.minSelf(ya);i.setTransform(1,
0,0,-1,n,v);i.clearRect(ua.getX(),ua.getY(),ua.getWidth(),ua.getHeight());ua.empty()}};this.render=function(w,N){var G,H,l,F,U,z,W,I;this.autoClear&&this.clear();p=s.projectScene(w,N);i.setTransform(1,0,0,-1,n,v);if(Fa=w.lights.length>0){U=w.lights;ga.setRGB(0,0,0);za.setRGB(0,0,0);Aa.setRGB(0,0,0);G=0;for(H=U.length;G<H;G++){l=U[G];F=l.color;if(l instanceof THREE.AmbientLight){ga.r+=F.r;ga.g+=F.g;ga.b+=F.b}else if(l instanceof THREE.DirectionalLight){za.r+=F.r;za.g+=F.g;za.b+=F.b}else if(l instanceof
THREE.PointLight){Aa.r+=F.r;Aa.g+=F.g;Aa.b+=F.b}}}G=0;for(H=p.length;G<H;G++){l=p[G];$.empty();if(l instanceof THREE.RenderableParticle){D=l;D.x*=n;D.y*=v;F=0;for(U=l.material.length;F<U;F++)if(I=l.material[F]){z=D;W=l;I=I;var ca=void 0,la=void 0,sa=void 0,ta=void 0,Ba=void 0,Na=void 0,Ia=void 0,Oa=void 0,Pa=void 0;o(I.opacity);r(I.blending);if(I instanceof THREE.ParticleBasicMaterial){Ia=I.bitmap;Oa=Ia.width/2;Pa=Ia.height/2;sa=W.scale.x*n;ta=W.scale.y*v;ca=sa*Oa;la=ta*Pa;Ba=I.offset.x*sa;Na=I.offset.y*
ta;$.set(z.x+Ba-ca,z.y+Na-la,z.x+Ba+ca,z.y+Na+la);if(ya.instersects($)){i.save();i.translate(z.x,z.y);i.rotate(-W.rotation);i.scale(sa,-ta);i.translate(-Oa+I.offset.x,-Pa-I.offset.y);i.drawImage(Ia,0,0);i.restore()}}else if(I instanceof THREE.ParticleCircleMaterial){if(Fa){ba.r=ga.r+za.r+Aa.r;ba.g=ga.g+za.g+Aa.g;ba.b=ga.b+za.b+Aa.b;T.r=I.color.r*ba.r;T.g=I.color.g*ba.g;T.b=I.color.b*ba.b;T.updateStyleString()}else T.__styleString=I.color.__styleString;ca=W.scale.x*n;la=W.scale.y*v;$.set(z.x-ca,z.y-
la,z.x+ca,z.y+la);if(ya.instersects($)){m(T.__styleString);i.save();i.translate(z.x,z.y);i.rotate(-W.rotation);i.scale(ca,la);i.beginPath();i.arc(0,0,1,0,Qa,true);i.closePath();i.fill();i.restore()}}}}else if(l instanceof THREE.RenderableLine){D=l.v1;t=l.v2;D.positionScreen.x*=n;D.positionScreen.y*=v;t.positionScreen.x*=n;t.positionScreen.y*=v;$.addPoint(D.positionScreen.x,D.positionScreen.y);$.addPoint(t.positionScreen.x,t.positionScreen.y);if(!ya.instersects($))continue;F=0;for(U=l.material.length;F<
U;)if(I=l.material[F++]){z=D;W=t;I=I;o(I.opacity);r(I.blending);i.beginPath();i.moveTo(z.positionScreen.x,z.positionScreen.y);i.lineTo(W.positionScreen.x,W.positionScreen.y);i.closePath();if(I instanceof THREE.LineBasicMaterial){T.__styleString=I.color.__styleString;e(I.linewidth);g(T.__styleString);i.stroke();$.inflate(I.linewidth*2)}}}else if(l instanceof THREE.RenderableFace3){D=l.v1;t=l.v2;V=l.v3;D.positionScreen.x*=n;D.positionScreen.y*=v;t.positionScreen.x*=n;t.positionScreen.y*=v;V.positionScreen.x*=
n;V.positionScreen.y*=v;if(l.overdraw){q(D.positionScreen,t.positionScreen);q(t.positionScreen,V.positionScreen);q(V.positionScreen,D.positionScreen)}$.addPoint(D.positionScreen.x,D.positionScreen.y);$.addPoint(t.positionScreen.x,t.positionScreen.y);$.addPoint(V.positionScreen.x,V.positionScreen.y);if(!ya.instersects($))continue;F=0;for(U=l.meshMaterial.length;F<U;){I=l.meshMaterial[F++];if(I instanceof THREE.MeshFaceMaterial){z=0;for(W=l.faceMaterial.length;z<W;)(I=l.faceMaterial[z++])&&c(D,t,V,
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F-la*H)*ta;l=(I*U-la*l)*ta;N=N-Ba*z-H*W;G=G-ca*z-l*W;i.save();i.transform(Ba,ca,H,l,N,G);i.clip();i.drawImage(w,0,0);i.restore()}function o(w){if(P!=w)i.globalAlpha=P=w}function r(w){if(M!=w){switch(w){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}M=w}}function e(w){if(S!=w)i.lineWidth=S=w}function g(w){if(x!=w)i.strokeStyle=x=w}function n(w){if(J!=
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THREE.SVGRenderer=function(){function a(B,L,K){var R,y,u,Q;R=0;for(y=B.lights.length;R<y;R++){u=B.lights[R];if(u instanceof THREE.DirectionalLight){Q=L.normalWorld.dot(u.position)*u.intensity;if(Q>0){K.r+=u.color.r*Q;K.g+=u.color.g*Q;K.b+=u.color.b*Q}}else if(u instanceof THREE.PointLight){J.sub(u.position,L.centroidWorld);J.normalize();Q=L.normalWorld.dot(J)*u.intensity;if(Q>0){K.r+=u.color.r*Q;K.g+=u.color.g*Q;K.b+=u.color.b*Q}}}}function c(B,L,K,R,y,u){t=b(V++);t.setAttribute("d","M "+B.positionScreen.x+
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n.setRGB(x,x,x)}else y instanceof THREE.MeshNormalMaterial&&n.setRGB(d(R.normalWorld.x),d(R.normalWorld.y),d(R.normalWorld.z));y.wireframe?t.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+y.opacity);r.appendChild(t)}function f(B,L,K,R,y,u,Q){t=b(V++);t.setAttribute("d","M "+B.positionScreen.x+" "+
B.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(u instanceof THREE.MeshBasicMaterial)n.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshLambertMaterial)if(E){v.r=i.r;v.g=i.g;v.b=i.b;a(Q,y,v);n.r=u.color.r*v.r;n.g=u.color.g*v.g;n.b=u.color.b*v.b;n.updateStyleString()}else n.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshDepthMaterial){x=1-
u.__2near/(u.__farPlusNear-y.z*u.__farMinusNear);n.setRGB(x,x,x)}else u instanceof THREE.MeshNormalMaterial&&n.setRGB(d(y.normalWorld.x),d(y.normalWorld.y),d(y.normalWorld.z));u.wireframe?t.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+u.wireframe_linewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+u.opacity);r.appendChild(t)}function b(B){if(S[B]==null){S[B]=
document.createElementNS("http://www.w3.org/2000/svg","path");X==0&&S[B].setAttribute("shape-rendering","crispEdges");return S[B]}return S[B]}function d(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var j=null,o=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,m,h,k,q,p,s,A=new THREE.Rectangle,C=new THREE.Rectangle,E=false,n=new THREE.Color(4294967295),v=new THREE.Color(4294967295),i=new THREE.Color(4278190080),P=new THREE.Color(4278190080),M=
new THREE.Color(4278190080),x,J=new THREE.Vector3,S=[],D=[],t,V,aa,X=1;this.domElement=r;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":X=1;break;case "low":X=0}};this.setSize=function(B,L){e=B;g=L;m=e/2;h=g/2;r.setAttribute("viewBox",-m+" "+-h+" "+e+" "+g);r.setAttribute("width",e);r.setAttribute("height",g);A.set(-m,-h,m,h)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(B,L){var K,R,y,u,Q,ha,O,Y;this.autoClear&&this.clear();
j=o.projectScene(B,L);aa=V=0;if(E=B.lights.length>0){O=B.lights;i.setRGB(0,0,0);P.setRGB(0,0,0);M.setRGB(0,0,0);K=0;for(R=O.length;K<R;K++){y=O[K];u=y.color;if(y instanceof THREE.AmbientLight){i.r+=u.r;i.g+=u.g;i.b+=u.b}else if(y instanceof THREE.DirectionalLight){P.r+=u.r;P.g+=u.g;P.b+=u.b}else if(y instanceof THREE.PointLight){M.r+=u.r;M.g+=u.g;M.b+=u.b}}}K=0;for(R=j.length;K<R;K++){O=j[K];C.empty();if(O instanceof THREE.RenderableParticle){k=O;k.x*=m;k.y*=-h;y=0;for(u=O.material.length;y<u;y++)if(Y=
O.material[y]){Q=k;ha=O;Y=Y;var xa=aa++;if(D[xa]==null){D[xa]=document.createElementNS("http://www.w3.org/2000/svg","circle");X==0&&D[xa].setAttribute("shape-rendering","crispEdges")}t=D[xa];t.setAttribute("cx",Q.x);t.setAttribute("cy",Q.y);t.setAttribute("r",ha.scale.x*m);if(Y instanceof THREE.ParticleCircleMaterial){if(E){v.r=i.r+P.r+M.r;v.g=i.g+P.g+M.g;v.b=i.b+P.b+M.b;n.r=Y.color.r*v.r;n.g=Y.color.g*v.g;n.b=Y.color.b*v.b;n.updateStyleString()}else n=Y.color;t.setAttribute("style","fill: "+n.__styleString)}r.appendChild(t)}}else if(O instanceof
THREE.RenderableFace3){k=O.v1;q=O.v2;p=O.v3;k.positionScreen.x*=m;k.positionScreen.y*=-h;q.positionScreen.x*=m;q.positionScreen.y*=-h;p.positionScreen.x*=m;p.positionScreen.y*=-h;C.addPoint(k.positionScreen.x,k.positionScreen.y);C.addPoint(q.positionScreen.x,q.positionScreen.y);C.addPoint(p.positionScreen.x,p.positionScreen.y);if(A.instersects(C)){y=0;for(u=O.meshMaterial.length;y<u;){Y=O.meshMaterial[y++];if(Y instanceof THREE.MeshFaceMaterial){Q=0;for(ha=O.faceMaterial.length;Q<ha;)(Y=O.faceMaterial[Q++])&&
c(k,q,p,O,Y,B)}else Y&&c(k,q,p,O,Y,B)}}}else if(O instanceof THREE.RenderableFace4){k=O.v1;q=O.v2;p=O.v3;s=O.v4;k.positionScreen.x*=m;k.positionScreen.y*=-h;q.positionScreen.x*=m;q.positionScreen.y*=-h;p.positionScreen.x*=m;p.positionScreen.y*=-h;s.positionScreen.x*=m;s.positionScreen.y*=-h;C.addPoint(k.positionScreen.x,k.positionScreen.y);C.addPoint(q.positionScreen.x,q.positionScreen.y);C.addPoint(p.positionScreen.x,p.positionScreen.y);C.addPoint(s.positionScreen.x,s.positionScreen.y);if(A.instersects(C)){y=
0;for(u=O.meshMaterial.length;y<u;){Y=O.meshMaterial[y++];if(Y instanceof THREE.MeshFaceMaterial){Q=0;for(ha=O.faceMaterial.length;Q<ha;)(Y=O.faceMaterial[Q++])&&f(k,q,p,s,O,Y,B)}else Y&&f(k,q,p,s,O,Y,B)}}}}}};
THREE.WebGLRenderer=function(a){function c(e,g){var m;if(e=="fragment")m=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")m=b.createShader(b.VERTEX_SHADER);b.shaderSource(m,g);b.compileShader(m);if(!b.getShaderParameter(m,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(m));return null}return m}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,o;a=function(e,g){if(e){var m,h,k,q=pointLights=maxDirLights=maxPointLights=0;m=0;for(h=e.lights.length;m<h;m++){k=e.lights[m];k instanceof THREE.DirectionalLight&&
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b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = mReflectivity * textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
THREE.SVGRenderer=function(){function a(C,L,K){var R,y,u,Q;R=0;for(y=C.lights.length;R<y;R++){u=C.lights[R];if(u instanceof THREE.DirectionalLight){Q=L.normalWorld.dot(u.position)*u.intensity;if(Q>0){K.r+=u.color.r*Q;K.g+=u.color.g*Q;K.b+=u.color.b*Q}}else if(u instanceof THREE.PointLight){J.sub(u.position,L.centroidWorld);J.normalize();Q=L.normalWorld.dot(J)*u.intensity;if(Q>0){K.r+=u.color.r*Q;K.g+=u.color.g*Q;K.b+=u.color.b*Q}}}}function c(C,L,K,R,y,u){t=b(V++);t.setAttribute("d","M "+C.positionScreen.x+
" "+C.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(y instanceof THREE.MeshBasicMaterial)m.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshLambertMaterial)if(B){v.r=i.r;v.g=i.g;v.b=i.b;a(u,R,v);m.r=y.color.r*v.r;m.g=y.color.g*v.g;m.b=y.color.b*v.b;m.updateStyleString()}else m.__styleString=y.color.__styleString;else if(y instanceof THREE.MeshDepthMaterial){x=1-y.__2near/(y.__farPlusNear-R.z*y.__farMinusNear);
m.setRGB(x,x,x)}else y instanceof THREE.MeshNormalMaterial&&m.setRGB(d(R.normalWorld.x),d(R.normalWorld.y),d(R.normalWorld.z));y.wireframe?t.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+y.wireframe_linewidth+"; stroke-opacity: "+y.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+y.opacity);r.appendChild(t)}function f(C,L,K,R,y,u,Q){t=b(V++);t.setAttribute("d","M "+C.positionScreen.x+" "+
C.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(u instanceof THREE.MeshBasicMaterial)m.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshLambertMaterial)if(B){v.r=i.r;v.g=i.g;v.b=i.b;a(Q,y,v);m.r=u.color.r*v.r;m.g=u.color.g*v.g;m.b=u.color.b*v.b;m.updateStyleString()}else m.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshDepthMaterial){x=1-
u.__2near/(u.__farPlusNear-y.z*u.__farMinusNear);m.setRGB(x,x,x)}else u instanceof THREE.MeshNormalMaterial&&m.setRGB(d(y.normalWorld.x),d(y.normalWorld.y),d(y.normalWorld.z));u.wireframe?t.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+u.wireframe_linewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+u.opacity);r.appendChild(t)}function b(C){if(S[C]==null){S[C]=
document.createElementNS("http://www.w3.org/2000/svg","path");X==0&&S[C].setAttribute("shape-rendering","crispEdges");return S[C]}return S[C]}function d(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var j=null,o=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,n,h,k,q,p,s,A=new THREE.Rectangle,D=new THREE.Rectangle,B=false,m=new THREE.Color(4294967295),v=new THREE.Color(4294967295),i=new THREE.Color(4278190080),P=new THREE.Color(4278190080),M=
new THREE.Color(4278190080),x,J=new THREE.Vector3,S=[],E=[],t,V,aa,X=1;this.domElement=r;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":X=1;break;case "low":X=0}};this.setSize=function(C,L){e=C;g=L;n=e/2;h=g/2;r.setAttribute("viewBox",-n+" "+-h+" "+e+" "+g);r.setAttribute("width",e);r.setAttribute("height",g);A.set(-n,-h,n,h)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(C,L){var K,R,y,u,Q,ha,O,Y;this.autoClear&&this.clear();
j=o.projectScene(C,L);aa=V=0;if(B=C.lights.length>0){O=C.lights;i.setRGB(0,0,0);P.setRGB(0,0,0);M.setRGB(0,0,0);K=0;for(R=O.length;K<R;K++){y=O[K];u=y.color;if(y instanceof THREE.AmbientLight){i.r+=u.r;i.g+=u.g;i.b+=u.b}else if(y instanceof THREE.DirectionalLight){P.r+=u.r;P.g+=u.g;P.b+=u.b}else if(y instanceof THREE.PointLight){M.r+=u.r;M.g+=u.g;M.b+=u.b}}}K=0;for(R=j.length;K<R;K++){O=j[K];D.empty();if(O instanceof THREE.RenderableParticle){k=O;k.x*=n;k.y*=-h;y=0;for(u=O.material.length;y<u;y++)if(Y=
O.material[y]){Q=k;ha=O;Y=Y;var xa=aa++;if(E[xa]==null){E[xa]=document.createElementNS("http://www.w3.org/2000/svg","circle");X==0&&E[xa].setAttribute("shape-rendering","crispEdges")}t=E[xa];t.setAttribute("cx",Q.x);t.setAttribute("cy",Q.y);t.setAttribute("r",ha.scale.x*n);if(Y instanceof THREE.ParticleCircleMaterial){if(B){v.r=i.r+P.r+M.r;v.g=i.g+P.g+M.g;v.b=i.b+P.b+M.b;m.r=Y.color.r*v.r;m.g=Y.color.g*v.g;m.b=Y.color.b*v.b;m.updateStyleString()}else m=Y.color;t.setAttribute("style","fill: "+m.__styleString)}r.appendChild(t)}}else if(O instanceof
THREE.RenderableFace3){k=O.v1;q=O.v2;p=O.v3;k.positionScreen.x*=n;k.positionScreen.y*=-h;q.positionScreen.x*=n;q.positionScreen.y*=-h;p.positionScreen.x*=n;p.positionScreen.y*=-h;D.addPoint(k.positionScreen.x,k.positionScreen.y);D.addPoint(q.positionScreen.x,q.positionScreen.y);D.addPoint(p.positionScreen.x,p.positionScreen.y);if(A.instersects(D)){y=0;for(u=O.meshMaterial.length;y<u;){Y=O.meshMaterial[y++];if(Y instanceof THREE.MeshFaceMaterial){Q=0;for(ha=O.faceMaterial.length;Q<ha;)(Y=O.faceMaterial[Q++])&&
c(k,q,p,O,Y,C)}else Y&&c(k,q,p,O,Y,C)}}}else if(O instanceof THREE.RenderableFace4){k=O.v1;q=O.v2;p=O.v3;s=O.v4;k.positionScreen.x*=n;k.positionScreen.y*=-h;q.positionScreen.x*=n;q.positionScreen.y*=-h;p.positionScreen.x*=n;p.positionScreen.y*=-h;s.positionScreen.x*=n;s.positionScreen.y*=-h;D.addPoint(k.positionScreen.x,k.positionScreen.y);D.addPoint(q.positionScreen.x,q.positionScreen.y);D.addPoint(p.positionScreen.x,p.positionScreen.y);D.addPoint(s.positionScreen.x,s.positionScreen.y);if(A.instersects(D)){y=
0;for(u=O.meshMaterial.length;y<u;){Y=O.meshMaterial[y++];if(Y instanceof THREE.MeshFaceMaterial){Q=0;for(ha=O.faceMaterial.length;Q<ha;)(Y=O.faceMaterial[Q++])&&f(k,q,p,s,O,Y,C)}else Y&&f(k,q,p,s,O,Y,C)}}}}}};
THREE.WebGLRenderer=function(a){function c(e,g){var n;if(e=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")n=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,g);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(n));return null}return n}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,o;a=function(e,g){if(e){var n,h,k,q=pointLights=maxDirLights=maxPointLights=0;n=0;for(h=e.lights.length;n<h;n++){k=e.lights[n];k instanceof THREE.DirectionalLight&&
q++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+q<=g){maxDirLights=q;maxPointLights=pointLights}else{maxDirLights=Math.ceil(g*q/(pointLights+q));maxPointLights=g-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:g-1}}(a,4);this.domElement=f;this.autoClear=true;try{b=f.getContext("experimental-webgl",{antialias:true})}catch(r){}if(!b){alert("WebGL not supported");throw"cannot create webgl context";}b.clearColor(0,0,0,1);b.clearDepth(1);b.enable(b.DEPTH_TEST);
b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
"","gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}"].join("\n")));b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));b.linkProgram(d);b.getProgramParameter(d,b.LINK_STATUS)||alert("Could not initialise shaders");b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,
"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=
b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");
d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,
"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,
0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,h,k,q=[],p=[],s=[];k=[];var A=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){h=e.lights[g];if(h instanceof THREE.AmbientLight)q.push(h);else if(h instanceof THREE.DirectionalLight)s.push(h);else h instanceof THREE.PointLight&&p.push(h)}g=e=h=k=0;for(m=q.length;g<m;g++){e+=q[g].color.r;h+=q[g].color.g;k+=q[g].color.b}b.uniform3f(d.ambientLightColor,
e,h,k);k=[];A=[];g=0;for(m=s.length;g<m;g++){h=s[g];k.push(h.color.r*h.intensity);k.push(h.color.g*h.intensity);k.push(h.color.b*h.intensity);A.push(h.position.x);A.push(h.position.y);A.push(h.position.z)}if(s.length){b.uniform1i(d.directionalLightNumber,s.length);b.uniform3fv(d.directionalLightDirection,A);b.uniform3fv(d.directionalLightColor,k)}k=[];A=[];g=0;for(m=p.length;g<m;g++){h=p[g];k.push(h.color.r*h.intensity);k.push(h.color.g*h.intensity);k.push(h.color.b*h.intensity);A.push(h.position.x);
A.push(h.position.y);A.push(h.position.z)}if(p.length){b.uniform1i(d.pointLightNumber,p.length);b.uniform3fv(d.pointLightPosition,A);b.uniform3fv(d.pointLightColor,k)}};this.createBuffers=function(e,g){var m,h,k,q,p,s,A,C,E,n=e.materialFaceGroup[g],v=[],i=[],P=[],M=[],x=[],J=0,S=false;m=0;for(h=e.material.length;m<h;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){p=0;for(s=n.material.length;p<s;p++)if(n.material[p]&&n.material[p].shading!=undefined&&n.material[p].shading==
THREE.SmoothShading){S=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){S=true;break}if(S)break}m=0;for(h=n.faces.length;m<h;m++){k=n.faces[m];q=e.geometry.faces[k];p=q.vertexNormals;s=q.normal;k=e.geometry.uvs[k];if(q instanceof THREE.Face3){A=e.geometry.vertices[q.a].position;C=e.geometry.vertices[q.b].position;E=e.geometry.vertices[q.c].position;P.push(A.x,A.y,A.z);P.push(C.x,C.y,C.z);P.push(E.x,E.y,E.z);if(p.length==3&&S){M.push(p[0].x,
p[0].y,p[0].z);M.push(p[1].x,p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z)}else{M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){x.push(k[0].u,k[0].v);x.push(k[1].u,k[1].v);x.push(k[2].u,k[2].v)}v.push(J,J+1,J+2);i.push(J,J+1);i.push(J,J+2);i.push(J+1,J+2);J+=3}else if(q instanceof THREE.Face4){A=e.geometry.vertices[q.a].position;C=e.geometry.vertices[q.b].position;E=e.geometry.vertices[q.c].position;q=e.geometry.vertices[q.d].position;P.push(A.x,A.y,A.z);P.push(C.x,C.y,C.z);P.push(E.x,
E.y,E.z);P.push(q.x,q.y,q.z);if(p.length==4&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z);M.push(p[3].x,p[3].y,p[3].z)}else{M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){x.push(k[0].u,k[0].v);x.push(k[1].u,k[1].v);x.push(k[2].u,k[2].v);x.push(k[3].u,k[3].v)}v.push(J,J+1,J+2);v.push(J,J+2,J+3);i.push(J,J+1);i.push(J,J+2);i.push(J,J+3);i.push(J+1,J+2);i.push(J+2,J+3);J+=4}}if(P.length){n.__webGLVertexBuffer=b.createBuffer();
b.bindBuffer(b.ARRAY_BUFFER,n.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(P),b.STATIC_DRAW);n.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,n.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(M),b.STATIC_DRAW);n.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,n.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(x),b.STATIC_DRAW);n.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);
b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(v),b.STATIC_DRAW);n.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(i),b.STATIC_DRAW);n.__webGLFaceCount=v.length;n.__webGLLineCount=i.length}};this.renderBuffer=function(e,g){var m,h,k,q,p,s,A,C;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;h=e.opacity;k=e.reflectivity;
q=e.wireframe;p=e.wireframe_linewidth;A=e.map;C=e.env_map;b.uniform4f(d.mColor,m.r*h,m.g*h,m.b*h,h);b.uniform1f(d.mReflectivity,k)}if(e instanceof THREE.MeshNormalMaterial){h=e.opacity;b.uniform1f(d.mOpacity,h);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){h=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;b.uniform1f(d.mOpacity,h);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,
3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;k=e.specular;s=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,h);b.uniform4f(d.mSpecular,k.r,k.g,k.b,h);b.uniform1f(d.mShininess,s);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(A){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(C){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&
!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,
e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);
b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(A){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);
b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(q){b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var h,k,q,p,s;q=0;for(p=e.material.length;q<p;q++){h=e.material[q];if(h instanceof
THREE.MeshFaceMaterial){h=0;for(k=g.material.length;h<k;h++)if((s=g.material[h])&&s.blending==m){this.setBlending(s.blending);this.renderBuffer(s,g)}}else if((s=h)&&s.blending==m){this.setBlending(s.blending);this.renderBuffer(s,g)}}};this.render=function(e,g){var m,h;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);m=0;for(h=e.__webGLObjects.length;m<h;m++){webGLObject=
e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(h=e.__webGLObjects.length;m<h;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,m,h,k,q;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=
e.objects.length;g<m;g++){h=e.objects[g];if(h instanceof THREE.Mesh)for(k in h.materialFaceGroup){q=h.materialFaceGroup[k];if(!q.__webGLVertexBuffer){this.createBuffers(h,k);q.__object=h;e.__webGLObjects.push(q)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());o=THREE.Matrix4.makeInvert3x3(j).transpose();
d.normalMatrixArray=new Float32Array(o.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,n,h,k,q=[],p=[],s=[];k=[];var A=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(n=e.lights.length;g<n;g++){h=e.lights[g];if(h instanceof THREE.AmbientLight)q.push(h);else if(h instanceof THREE.DirectionalLight)s.push(h);else h instanceof THREE.PointLight&&p.push(h)}g=e=h=k=0;for(n=q.length;g<n;g++){e+=q[g].color.r;h+=q[g].color.g;k+=q[g].color.b}b.uniform3f(d.ambientLightColor,e,h,k);k=[];A=[];g=0;for(n=s.length;g<n;g++){h=s[g];k.push(h.color.r*
h.intensity);k.push(h.color.g*h.intensity);k.push(h.color.b*h.intensity);A.push(h.position.x);A.push(h.position.y);A.push(h.position.z)}if(s.length){b.uniform1i(d.directionalLightNumber,s.length);b.uniform3fv(d.directionalLightDirection,A);b.uniform3fv(d.directionalLightColor,k)}k=[];A=[];g=0;for(n=p.length;g<n;g++){h=p[g];k.push(h.color.r*h.intensity);k.push(h.color.g*h.intensity);k.push(h.color.b*h.intensity);A.push(h.position.x);A.push(h.position.y);A.push(h.position.z)}if(p.length){b.uniform1i(d.pointLightNumber,
p.length);b.uniform3fv(d.pointLightPosition,A);b.uniform3fv(d.pointLightColor,k)}};this.createBuffers=function(e,g){var n,h,k,q,p,s,A,D,B,m=e.materialFaceGroup[g],v=[],i=[],P=[],M=[],x=[],J=0,S=false;n=0;for(h=e.material.length;n<h;n++){meshMaterial=e.material[n];if(meshMaterial instanceof THREE.MeshFaceMaterial){p=0;for(s=m.material.length;p<s;p++)if(m.material[p]&&m.material[p].shading!=undefined&&m.material[p].shading==THREE.SmoothShading){S=true;break}}else if(meshMaterial&&meshMaterial.shading!=
undefined&&meshMaterial.shading==THREE.SmoothShading){S=true;break}if(S)break}n=0;for(h=m.faces.length;n<h;n++){k=m.faces[n];q=e.geometry.faces[k];p=q.vertexNormals;s=q.normal;k=e.geometry.uvs[k];if(q instanceof THREE.Face3){A=e.geometry.vertices[q.a].position;D=e.geometry.vertices[q.b].position;B=e.geometry.vertices[q.c].position;P.push(A.x,A.y,A.z);P.push(D.x,D.y,D.z);P.push(B.x,B.y,B.z);if(p.length==3&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z)}else{M.push(s.x,
s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){x.push(k[0].u,k[0].v);x.push(k[1].u,k[1].v);x.push(k[2].u,k[2].v)}v.push(J,J+1,J+2);i.push(J,J+1);i.push(J,J+2);i.push(J+1,J+2);J+=3}else if(q instanceof THREE.Face4){A=e.geometry.vertices[q.a].position;D=e.geometry.vertices[q.b].position;B=e.geometry.vertices[q.c].position;q=e.geometry.vertices[q.d].position;P.push(A.x,A.y,A.z);P.push(D.x,D.y,D.z);P.push(B.x,B.y,B.z);P.push(q.x,q.y,q.z);if(p.length==4&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,
p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z);M.push(p[3].x,p[3].y,p[3].z)}else{M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){x.push(k[0].u,k[0].v);x.push(k[1].u,k[1].v);x.push(k[2].u,k[2].v);x.push(k[3].u,k[3].v)}v.push(J,J+1,J+2);v.push(J,J+2,J+3);i.push(J,J+1);i.push(J,J+2);i.push(J,J+3);i.push(J+1,J+2);i.push(J+2,J+3);J+=4}}if(P.length){m.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(P),
b.STATIC_DRAW);m.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(M),b.STATIC_DRAW);m.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(x),b.STATIC_DRAW);m.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(v),b.STATIC_DRAW);m.__webGLLineBuffer=b.createBuffer();
b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(i),b.STATIC_DRAW);m.__webGLFaceCount=v.length;m.__webGLLineCount=i.length}};this.renderBuffer=function(e,g){var n,h,k,q,p,s,A,D,B,m;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){n=e.color;h=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;A=e.map;D=e.env_map;s=e.combine==THREE.Mix;k=e.reflectivity;m=e.env_map&&e.env_map.mapping==
THREE.RefractionMap;B=e.refraction_ratio;b.uniform4f(d.mColor,n.r*h,n.g*h,n.b*h,h);b.uniform1i(d.mixEnvMap,s);b.uniform1f(d.mReflectivity,k);b.uniform1i(d.useRefract,m);b.uniform1f(d.mRefractionRatio,B)}if(e instanceof THREE.MeshNormalMaterial){h=e.opacity;b.uniform1f(d.mOpacity,h);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){h=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;b.uniform1f(d.mOpacity,h);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){n=e.ambient;k=e.specular;s=e.shininess;b.uniform4f(d.mAmbient,n.r,n.g,n.b,h);b.uniform4f(d.mSpecular,k.r,k.g,k.b,h);b.uniform1f(d.mShininess,s);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(A){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();
b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(D){if(e.env_map&&e.env_map instanceof
THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,
0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,
3,b.FLOAT,false,0,0);if(A){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(q){b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,n){var h,k,
q,p,s;q=0;for(p=e.material.length;q<p;q++){h=e.material[q];if(h instanceof THREE.MeshFaceMaterial){h=0;for(k=g.material.length;h<k;h++)if((s=g.material[h])&&s.blending==n){this.setBlending(s.blending);this.renderBuffer(s,g)}}else if((s=h)&&s.blending==n){this.setBlending(s.blending);this.renderBuffer(s,g)}}};this.render=function(e,g){var n,h;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);
this.setupLights(e);n=0;for(h=e.__webGLObjects.length;n<h;n++){webGLObject=e.__webGLObjects[n];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}n=0;for(h=e.__webGLObjects.length;n<h;n++){webGLObject=e.__webGLObjects[n];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,
n,h,k,q;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(n=e.objects.length;g<n;g++){h=e.objects[g];if(h instanceof THREE.Mesh)for(k in h.materialFaceGroup){q=h.materialFaceGroup[k];if(!q.__webGLVertexBuffer){this.createBuffers(h,k);q.__object=h;e.__webGLObjects.push(q)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=
new Float32Array(g.projectionMatrix.flatten());o=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(o.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
......@@ -11,10 +11,10 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return
THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,o){return j.distance-o.distance});return d},intersectObject:function(a){function c(A,C,E,n){n=n.clone().subSelf(C);E=E.clone().subSelf(C);var w=A.clone().subSelf(C);A=n.dot(n);C=n.dot(E);n=n.dot(w);var h=E.dot(E);E=E.dot(w);w=1/(A*h-C*C);h=(h*n-C*E)*w;A=(A*E-C*n)*w;return h>0&&A>0&&h+A<1}var f,b,d,j,o,r,e,g,m,i,
k,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f<b;f++){d=q.faces[f];i=this.origin.clone();k=this.direction.clone();j=a.matrix.transform(p[d.a].position.clone());o=a.matrix.transform(p[d.b].position.clone());r=a.matrix.transform(p[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(p[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());m=k.dot(g);if(m<0){g=g.dot((new THREE.Vector3).sub(j,i))/m;i=i.addSelf(k.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(i,
THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a<c;a++){f=b[a];if(f instanceof THREE.Mesh)d=d.concat(this.intersectObject(f))}d.sort(function(j,o){return j.distance-o.distance});return d},intersectObject:function(a){function c(A,D,B,m){m=m.clone().subSelf(D);B=B.clone().subSelf(D);var w=A.clone().subSelf(D);A=m.dot(m);D=m.dot(B);m=m.dot(w);var h=B.dot(B);B=B.dot(w);w=1/(A*h-D*D);h=(h*m-D*B)*w;A=(A*B-D*m)*w;return h>0&&A>0&&h+A<1}var f,b,d,j,o,r,e,g,n,i,
k,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f<b;f++){d=q.faces[f];i=this.origin.clone();k=this.direction.clone();j=a.matrix.transform(p[d.a].position.clone());o=a.matrix.transform(p[d.b].position.clone());r=a.matrix.transform(p[d.c].position.clone());e=d instanceof THREE.Face4?a.matrix.transform(p[d.d].position.clone()):null;g=a.matrixRotation.transform(d.normal.clone());n=k.dot(g);if(n<0){g=g.dot((new THREE.Vector3).sub(j,i))/n;i=i.addSelf(k.multiplyScalar(g));if(d instanceof THREE.Face3){if(c(i,
j,o,r)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};s.push(d)}}else if(d instanceof THREE.Face4)if(c(i,j,o,e)||c(i,o,r,e)){d={distance:this.origin.distanceTo(i),point:i,face:d,object:a};s.push(d)}}}return s}};
THREE.Rectangle=function(){function a(){j=b-c;o=d-f}var c,f,b,d,j,o,r=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,m,i){r=false;c=e;f=g;b=m;d=i;a()};this.addPoint=function(e,g){if(r){r=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
THREE.Rectangle=function(){function a(){j=b-c;o=d-f}var c,f,b,d,j,o,r=true;this.getX=function(){return c};this.getY=function(){return f};this.getWidth=function(){return j};this.getHeight=function(){return o};this.getLeft=function(){return c};this.getTop=function(){return f};this.getRight=function(){return b};this.getBottom=function(){return d};this.set=function(e,g,n,i){r=false;c=e;f=g;b=n;d=i;a()};this.addPoint=function(e,g){if(r){r=false;c=e;f=g;b=e;d=g}else{c=Math.min(c,e);f=Math.min(f,g);b=Math.max(b,
e);d=Math.max(d,g)}a()};this.addRectangle=function(e){if(r){r=false;c=e.getLeft();f=e.getTop();b=e.getRight();d=e.getBottom()}else{c=Math.min(c,e.getLeft());f=Math.min(f,e.getTop());b=Math.max(b,e.getRight());d=Math.max(d,e.getBottom())}a()};this.inflate=function(e){c-=e;f-=e;b+=e;d+=e;a()};this.minSelf=function(e){c=Math.max(c,e.getLeft());f=Math.max(f,e.getTop());b=Math.min(b,e.getRight());d=Math.min(d,e.getBottom());a()};this.instersects=function(e){return Math.min(b,e.getRight())-Math.max(c,e.getLeft())>=
0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){r=true;d=b=f=c=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+b+", top: "+f+", bottom: "+d+", width: "+j+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3};
......@@ -23,8 +23,8 @@ a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var b
d;a.y=this.n21*c+this.n22*f+this.n23*b+this.n24*d;a.z=this.n31*c+this.n32*f+this.n33*b+this.n34*d;d=this.n41*c+this.n42*f+this.n43*b+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,
c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+
a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,b=this.n13,d=this.n14,j=this.n21,o=this.n22,
r=this.n23,e=this.n24,g=this.n31,m=this.n32,i=this.n33,k=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+m*a.n21+i*a.n31+k*a.n41;this.n32=g*a.n12+m*a.n22+
i*a.n32+k*a.n42;this.n33=g*a.n13+m*a.n23+i*a.n33+k*a.n43;this.n34=g*a.n14+m*a.n24+i*a.n34+k*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
r=this.n23,e=this.n24,g=this.n31,n=this.n32,i=this.n33,k=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+n*a.n21+i*a.n31+k*a.n41;this.n32=g*a.n12+n*a.n22+
i*a.n32+k*a.n42;this.n33=g*a.n13+n*a.n23+i*a.n33+k*a.n43;this.n34=g*a.n14+n*a.n24+i*a.n34+k*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,b){var d=c[f];c[f]=c[b];c[b]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
......@@ -35,7 +35,7 @@ THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a
a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c};
THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],m=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*m;return a};
THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],n=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*n;return a};
THREE.Matrix4.makeFrustum=function(a,c,f,b,d,j){var o,r,e;o=new THREE.Matrix4;r=2*d/(c-a);e=2*d/(b-f);a=(c+a)/(c-a);f=(b+f)/(b-f);b=-(j+d)/(j-d);d=-2*j*d/(j-d);o.n11=r;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=e;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=b;o.n34=d;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,f,b){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*c,a*c,d,a,f,b)};
THREE.Matrix4.makeOrtho=function(a,c,f,b,d,j){var o,r,e,g;o=new THREE.Matrix4;r=c-a;e=f-b;g=j-d;a=(c+a)/r;f=(f+b)/e;d=(j+d)/g;o.n11=2/r;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/e;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/g;o.n34=-d;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o};
THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
......@@ -53,37 +53,37 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE
this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(m){var i=[];c=0;for(f=m.length;c<f;c++)m[c]==undefined?i.push("undefined"):i.push(m[c].toString());return i.join("_")}var c,f,b,d,j,o,r,e,g={};b=0;for(d=this.geometry.faces.length;b<d;b++){j=this.geometry.faces[b];o=j.material;r=a(o);if(g[r]==undefined)g[r]={hash:r,counter:0};e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(n){var i=[];c=0;for(f=n.length;c<f;c++)n[c]==undefined?i.push("undefined"):i.push(n[c].toString());return i.join("_")}var c,f,b,d,j,o,r,e,g={};b=0;for(d=this.geometry.faces.length;b<d;b++){j=this.geometry.faces[b];o=j.material;r=a(o);if(g[r]==undefined)g[r]={hash:r,counter:0};e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0};j=j instanceof THREE.Face3?3:4;if(this.materialFaceGroup[e].vertices+
j>65535){g[r].counter+=1;e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0}}this.materialFaceGroup[e].faces.push(b);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,b,d;a=0;for(c=this.geometry.uvs.length;a<c;a++){d=this.geometry.uvs[a];f=0;for(b=d.length;f<b;f++){if(d[f].u!=1)d[f].u-=Math.floor(d[f].u);if(d[f].v!=1)d[f].v-=Math.floor(d[f].v)}}};THREE.FlatShading=0;
THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+
this.linewidth+"<br/>)"}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==
undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;
if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+
"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.env_map=this.specular_map=null;this.shininess=30;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map=
a.map;if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=
a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>specular_map: "+this.specular_map+"<br/>shininess: "+this.shininess+"<br/>reflectivity: "+this.reflectivity+"<br/>opacity: "+this.opacity+
"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+
this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==
undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+
this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_size: "+this.wireframe_linewidth+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=
new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=
a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+
"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;
THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1;
THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(C,E){var n;n=0;var w=1,h=C.z+C.w,P=E.z+E.w,M=-C.z+C.w,y=-E.z+E.w;if(h>=0&&P>=0&&M>=0&&y>=0)n=true;else if(h<0&&P<0||M<0&&y<0)n=false;else{if(h<0)n=Math.max(n,h/(h-P));else if(P<0)w=Math.min(w,h/(h-P));if(M<0)n=Math.max(n,M/(M-y));else if(y<0)w=Math.min(w,M/(M-y));if(w<n)n=false;else{C.lerpSelf(E,n);E.lerpSelf(C,1-w);n=true}}return n}var c=null,f,b,d=[],j,o,r=[],e,g,m=[],i,k,q=[],p=new THREE.Vector4,s=new THREE.Matrix4,A=new THREE.Matrix4;this.projectScene=function(C,
E){var n,w,h,P,M,y,J,S,D,t,V=new THREE.Vector4,aa=new THREE.Vector4,X,B,L,K;c=[];k=g=o=b=0;E.autoUpdateMatrix&&E.updateMatrix();s.multiply(E.projectionMatrix,E.matrix);M=C.objects;n=0;for(w=M.length;n<w;n++){y=M[n];J=y.matrix;y.autoUpdateMatrix&&y.updateMatrix();if(y instanceof THREE.Mesh){A.multiply(s,J);S=y.geometry.vertices;h=0;for(P=S.length;h<P;h++){D=S[h];t=D.positionScreen;t.copy(D.position);A.transform(t);t.multiplyScalar(1/t.w);D.__visible=t.z>0&&t.z<1}D=y.geometry.faces;h=0;for(P=D.length;h<
P;h++){t=D[h];if(t instanceof THREE.Face3){X=S[t.a];B=S[t.b];L=S[t.c];if(X.__visible&&B.__visible&&L.__visible)if(y.doubleSided||y.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(B.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(B.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(B.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal);
y.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(t.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=y.material;f.faceMaterial=t.material;f.overdraw=y.overdraw;f.uvs=y.geometry.uvs[h];f.color=t.color;c.push(f);b++}}else if(t instanceof THREE.Face4){X=S[t.a];B=S[t.b];L=S[t.c];K=S[t.d];if(X.__visible&&B.__visible&&L.__visible&&K.__visible)if(y.doubleSided||y.flipSided!=((K.positionScreen.x-
X.positionScreen.x)*(B.positionScreen.y-X.positionScreen.y)-(K.positionScreen.y-X.positionScreen.y)*(B.positionScreen.x-X.positionScreen.x)<0||(B.positionScreen.x-L.positionScreen.x)*(K.positionScreen.y-L.positionScreen.y)-(B.positionScreen.y-L.positionScreen.y)*(K.positionScreen.x-L.positionScreen.x)<0)){j=r[o]=r[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(X.positionScreen);j.v2.positionScreen.copy(B.positionScreen);j.v3.positionScreen.copy(L.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
j.normalWorld.copy(t.normal);y.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(t.centroid);J.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=y.material;j.faceMaterial=t.material;j.overdraw=y.overdraw;j.uvs=y.geometry.uvs[h];j.color=t.color;c.push(j);o++}}}}else if(y instanceof THREE.Line){A.multiply(s,J);S=y.geometry.vertices;h=0;for(P=S.length;h<P;h++){D=S[h];D.positionScreen.copy(D.position);A.transform(D.positionScreen)}h=
1;for(P=S.length;h<P;h++){J=S[h];D=S[h-1];V.copy(J.positionScreen);aa.copy(D.positionScreen);if(a(V,aa)){V.multiplyScalar(1/V.w);aa.multiplyScalar(1/aa.w);e=m[g]=m[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(V);e.v2.positionScreen.copy(aa);e.z=Math.max(V.z,aa.z);e.material=y.material;c.push(e);g++}}}else if(y instanceof THREE.Particle){p.set(y.position.x,y.position.y,y.position.z,1);s.transform(p);p.z/=p.w;if(p.z>0&&p.z<1){i=q[k]=q[k]||new THREE.RenderableParticle;i.x=p.x/p.w;i.y=p.y/p.w;
i.z=p.z;i.rotation=y.rotation.z;i.scale.x=y.scale.x*Math.abs(i.x-(p.x+E.projectionMatrix.n11)/(p.w+E.projectionMatrix.n14));i.scale.y=y.scale.y*Math.abs(i.y-(p.y+E.projectionMatrix.n22)/(p.w+E.projectionMatrix.n24));i.material=y.material;c.push(i);k++}}}c.sort(function(R,z){return z.z-R.z});return c};this.unprojectVector=function(C,E){var n=new THREE.Matrix4;n.multiply(THREE.Matrix4.makeInvert(E.matrix),THREE.Matrix4.makeInvert(E.projectionMatrix));n.transform(C);return C}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(o,r){f=o;b=r;d=f/2;j=b/2};this.render=function(o,r){var e,g,m,i,k,q,p,s;a=c.projectScene(o,r);e=0;for(g=a.length;e<g;e++){k=a[e];if(k instanceof THREE.RenderableParticle){p=k.x*d+d;s=k.y*j+j;m=0;for(i=k.material.length;m<i;m++){q=k.material[m];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=p+"px";q.style.top=s+"px"}}}}}};
THREE.Projector=function(){function a(D,B){var m;m=0;var w=1,h=D.z+D.w,P=B.z+B.w,M=-D.z+D.w,y=-B.z+B.w;if(h>=0&&P>=0&&M>=0&&y>=0)m=true;else if(h<0&&P<0||M<0&&y<0)m=false;else{if(h<0)m=Math.max(m,h/(h-P));else if(P<0)w=Math.min(w,h/(h-P));if(M<0)m=Math.max(m,M/(M-y));else if(y<0)w=Math.min(w,M/(M-y));if(w<m)m=false;else{D.lerpSelf(B,m);B.lerpSelf(D,1-w);m=true}}return m}var c=null,f,b,d=[],j,o,r=[],e,g,n=[],i,k,q=[],p=new THREE.Vector4,s=new THREE.Matrix4,A=new THREE.Matrix4;this.projectScene=function(D,
B){var m,w,h,P,M,y,J,S,E,t,V=new THREE.Vector4,aa=new THREE.Vector4,X,C,L,K;c=[];k=g=o=b=0;B.autoUpdateMatrix&&B.updateMatrix();s.multiply(B.projectionMatrix,B.matrix);M=D.objects;m=0;for(w=M.length;m<w;m++){y=M[m];J=y.matrix;y.autoUpdateMatrix&&y.updateMatrix();if(y instanceof THREE.Mesh){A.multiply(s,J);S=y.geometry.vertices;h=0;for(P=S.length;h<P;h++){E=S[h];t=E.positionScreen;t.copy(E.position);A.transform(t);t.multiplyScalar(1/t.w);E.__visible=t.z>0&&t.z<1}E=y.geometry.faces;h=0;for(P=E.length;h<
P;h++){t=E[h];if(t instanceof THREE.Face3){X=S[t.a];C=S[t.b];L=S[t.c];if(X.__visible&&C.__visible&&L.__visible)if(y.doubleSided||y.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(C.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal);
y.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(t.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=y.material;f.faceMaterial=t.material;f.overdraw=y.overdraw;f.uvs=y.geometry.uvs[h];f.color=t.color;c.push(f);b++}}else if(t instanceof THREE.Face4){X=S[t.a];C=S[t.b];L=S[t.c];K=S[t.d];if(X.__visible&&C.__visible&&L.__visible&&K.__visible)if(y.doubleSided||y.flipSided!=((K.positionScreen.x-
X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(K.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0||(C.positionScreen.x-L.positionScreen.x)*(K.positionScreen.y-L.positionScreen.y)-(C.positionScreen.y-L.positionScreen.y)*(K.positionScreen.x-L.positionScreen.x)<0)){j=r[o]=r[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(X.positionScreen);j.v2.positionScreen.copy(C.positionScreen);j.v3.positionScreen.copy(L.positionScreen);j.v4.positionScreen.copy(K.positionScreen);
j.normalWorld.copy(t.normal);y.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(t.centroid);J.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=y.material;j.faceMaterial=t.material;j.overdraw=y.overdraw;j.uvs=y.geometry.uvs[h];j.color=t.color;c.push(j);o++}}}}else if(y instanceof THREE.Line){A.multiply(s,J);S=y.geometry.vertices;h=0;for(P=S.length;h<P;h++){E=S[h];E.positionScreen.copy(E.position);A.transform(E.positionScreen)}h=
1;for(P=S.length;h<P;h++){J=S[h];E=S[h-1];V.copy(J.positionScreen);aa.copy(E.positionScreen);if(a(V,aa)){V.multiplyScalar(1/V.w);aa.multiplyScalar(1/aa.w);e=n[g]=n[g]||new THREE.RenderableLine;e.v1.positionScreen.copy(V);e.v2.positionScreen.copy(aa);e.z=Math.max(V.z,aa.z);e.material=y.material;c.push(e);g++}}}else if(y instanceof THREE.Particle){p.set(y.position.x,y.position.y,y.position.z,1);s.transform(p);p.z/=p.w;if(p.z>0&&p.z<1){i=q[k]=q[k]||new THREE.RenderableParticle;i.x=p.x/p.w;i.y=p.y/p.w;
i.z=p.z;i.rotation=y.rotation.z;i.scale.x=y.scale.x*Math.abs(i.x-(p.x+B.projectionMatrix.n11)/(p.w+B.projectionMatrix.n14));i.scale.y=y.scale.y*Math.abs(i.y-(p.y+B.projectionMatrix.n22)/(p.w+B.projectionMatrix.n24));i.material=y.material;c.push(i);k++}}}c.sort(function(R,z){return z.z-R.z});return c};this.unprojectVector=function(D,B){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));m.transform(D);return D}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(o,r){f=o;b=r;d=f/2;j=b/2};this.render=function(o,r){var e,g,n,i,k,q,p,s;a=c.projectScene(o,r);e=0;for(g=a.length;e<g;e++){k=a[e];if(k instanceof THREE.RenderableParticle){p=k.x*d+d;s=k.y*j+j;n=0;for(i=k.material.length;n<i;n++){q=k.material[n];if(q instanceof THREE.ParticleDOMMaterial){q=q.domElement;q.style.left=p+"px";q.style.top=s+"px"}}}}}};
THREE.CanvasRenderer=function(){function a(x,N,G){var H,l,F;lights=x.lights;x=0;for(H=lights.length;x<H;x++){l=lights[x];F=l.color;if(l instanceof THREE.DirectionalLight){l=N.normalWorld.dot(l.position)*l.intensity;if(l>0){G.r+=F.r*l;G.g+=F.g*l;G.b+=F.b*l}}else if(l instanceof THREE.PointLight){Ja.sub(l.position,N.centroidWorld);Ja.normalize();l=N.normalWorld.dot(Ja)*l.intensity;if(l>0){G.r+=F.r*l;G.g+=F.g*l;G.b+=F.b*l}}}}function c(x,N,G,H,l,F){L=x.positionScreen.x;K=x.positionScreen.y;R=N.positionScreen.x;
z=N.positionScreen.y;u=G.positionScreen.x;Q=G.positionScreen.y;o(l.opacity);r(l.blending);if(l.map){fa=l.map.image;pa=fa.width-1;qa=fa.height-1;da.u=H.uvs[0].u*pa;da.v=H.uvs[0].v*qa;Z.u=H.uvs[1].u*pa;Z.v=H.uvs[1].v*qa;ea.u=H.uvs[2].u*pa;ea.v=H.uvs[2].v*qa;j(fa,L,K,R,z,u,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(l instanceof THREE.MeshBasicMaterial)b(L,K,R,z,u,Q,l.color,l.wireframe,l.wireframe_linewidth);else if(l instanceof THREE.MeshLambertMaterial){if(Fa){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(F,H,ba);T.r=
l.color.r*ba.r;T.g=l.color.g*ba.g;T.b=l.color.b*ba.b;T.updateStyleString()}else T.__styleString=l.color.__styleString;b(L,K,R,z,u,Q,T,l.wireframe,l.wireframe_linewidth)}else if(l instanceof THREE.MeshDepthMaterial){ra=l.__2near;sa=l.__farPlusNear;ta=l.__farMinusNear;wa=~~((1-ra/(sa-x.positionScreen.z*ta))*255);xa=~~((1-ra/(sa-N.positionScreen.z*ta))*255);na=~~((1-ra/(sa-G.positionScreen.z*ta))*255);fa=i([wa,wa,wa],[xa,xa,xa],[na,na,na],[na,na,na]);da.u=0;da.v=0;Z.u=la;Z.v=0;ea.u=0;ea.v=la;j(fa,L,
......@@ -91,68 +91,69 @@ K,R,z,u,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(l instanceof THREE.MeshNormalMate
o(v.opacity);r(v.blending);if(v.map){fa=v.map.image;pa=fa.width-1;qa=fa.height-1;da.copy(U.uvs[0]);Z.copy(U.uvs[1]);ea.copy(U.uvs[2]);ia.copy(U.uvs[3]);da.u*=pa;da.v*=qa;Z.u*=pa;Z.v*=qa;ea.u*=pa;ea.v*=qa;ia.u*=pa;ia.v*=qa;j(fa,L,K,R,z,ha,O,da.u,da.v,Z.u,Z.v,ia.u,ia.v);j(fa,Y,ya,u,Q,Ka,La,Z.u,Z.v,ea.u,ea.v,ia.u,ia.v)}else if(v instanceof THREE.MeshBasicMaterial)d(L,K,R,z,u,Q,ha,O,v.color,v.wireframe,v.wireframe_linewidth);else if(v instanceof THREE.MeshLambertMaterial){if(Fa){ba.r=ga.r;ba.g=ga.g;ba.b=
ga.b;a(W,U,ba);T.r=v.color.r*ba.r;T.g=v.color.g*ba.g;T.b=v.color.b*ba.b;T.updateStyleString()}else T.__styleString=v.color.__styleString;d(L,K,R,z,u,Q,ha,O,T,v.wireframe,v.wireframe_linewidth)}else if(v instanceof THREE.MeshDepthMaterial){ra=v.__2near;sa=v.__farPlusNear;ta=v.__farMinusNear;wa=~~((1-ra/(sa-x.positionScreen.z*ta))*255);xa=~~((1-ra/(sa-N.positionScreen.z*ta))*255);na=~~((1-ra/(sa-G.positionScreen.z*ta))*255);Ga=~~((1-ra/(sa-H.positionScreen.z*ta))*255);fa=i([wa,wa,wa],[xa,xa,xa],[Ga,
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THREE.SVGRenderer=function(){function a(B,L,K){var R,z,u,Q;R=0;for(z=B.lights.length;R<z;R++){u=B.lights[R];if(u instanceof THREE.DirectionalLight){Q=L.normalWorld.dot(u.position)*u.intensity;if(Q>0){K.r+=u.color.r*Q;K.g+=u.color.g*Q;K.b+=u.color.b*Q}}else if(u instanceof THREE.PointLight){J.sub(u.position,L.centroidWorld);J.normalize();Q=L.normalWorld.dot(J)*u.intensity;if(Q>0){K.r+=u.color.r*Q;K.g+=u.color.g*Q;K.b+=u.color.b*Q}}}}function c(B,L,K,R,z,u){t=b(V++);t.setAttribute("d","M "+B.positionScreen.x+
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n.setRGB(y,y,y)}else z instanceof THREE.MeshNormalMaterial&&n.setRGB(d(R.normalWorld.x),d(R.normalWorld.y),d(R.normalWorld.z));z.wireframe?t.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+z.opacity);r.appendChild(t)}function f(B,L,K,R,z,u,Q){t=b(V++);t.setAttribute("d","M "+B.positionScreen.x+" "+
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u.__2near/(u.__farPlusNear-z.z*u.__farMinusNear);n.setRGB(y,y,y)}else u instanceof THREE.MeshNormalMaterial&&n.setRGB(d(z.normalWorld.x),d(z.normalWorld.y),d(z.normalWorld.z));u.wireframe?t.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+u.wireframe_linewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+u.opacity);r.appendChild(t)}function b(B){if(S[B]==null){S[B]=
document.createElementNS("http://www.w3.org/2000/svg","path");X==0&&S[B].setAttribute("shape-rendering","crispEdges");return S[B]}return S[B]}function d(B){return B<0?Math.min((1+B)*0.5,0.5):0.5+Math.min(B*0.5,0.5)}var j=null,o=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,m,i,k,q,p,s,A=new THREE.Rectangle,C=new THREE.Rectangle,E=false,n=new THREE.Color(4294967295),w=new THREE.Color(4294967295),h=new THREE.Color(4278190080),P=new THREE.Color(4278190080),M=
new THREE.Color(4278190080),y,J=new THREE.Vector3,S=[],D=[],t,V,aa,X=1;this.domElement=r;this.autoClear=true;this.setQuality=function(B){switch(B){case "high":X=1;break;case "low":X=0}};this.setSize=function(B,L){e=B;g=L;m=e/2;i=g/2;r.setAttribute("viewBox",-m+" "+-i+" "+e+" "+g);r.setAttribute("width",e);r.setAttribute("height",g);A.set(-m,-i,m,i)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(B,L){var K,R,z,u,Q,ha,O,Y;this.autoClear&&this.clear();
j=o.projectScene(B,L);aa=V=0;if(E=B.lights.length>0){O=B.lights;h.setRGB(0,0,0);P.setRGB(0,0,0);M.setRGB(0,0,0);K=0;for(R=O.length;K<R;K++){z=O[K];u=z.color;if(z instanceof THREE.AmbientLight){h.r+=u.r;h.g+=u.g;h.b+=u.b}else if(z instanceof THREE.DirectionalLight){P.r+=u.r;P.g+=u.g;P.b+=u.b}else if(z instanceof THREE.PointLight){M.r+=u.r;M.g+=u.g;M.b+=u.b}}}K=0;for(R=j.length;K<R;K++){O=j[K];C.empty();if(O instanceof THREE.RenderableParticle){k=O;k.x*=m;k.y*=-i;z=0;for(u=O.material.length;z<u;z++)if(Y=
O.material[z]){Q=k;ha=O;Y=Y;var ya=aa++;if(D[ya]==null){D[ya]=document.createElementNS("http://www.w3.org/2000/svg","circle");X==0&&D[ya].setAttribute("shape-rendering","crispEdges")}t=D[ya];t.setAttribute("cx",Q.x);t.setAttribute("cy",Q.y);t.setAttribute("r",ha.scale.x*m);if(Y instanceof THREE.ParticleCircleMaterial){if(E){w.r=h.r+P.r+M.r;w.g=h.g+P.g+M.g;w.b=h.b+P.b+M.b;n.r=Y.color.r*w.r;n.g=Y.color.g*w.g;n.b=Y.color.b*w.b;n.updateStyleString()}else n=Y.color;t.setAttribute("style","fill: "+n.__styleString)}r.appendChild(t)}}else if(O instanceof
THREE.RenderableFace3){k=O.v1;q=O.v2;p=O.v3;k.positionScreen.x*=m;k.positionScreen.y*=-i;q.positionScreen.x*=m;q.positionScreen.y*=-i;p.positionScreen.x*=m;p.positionScreen.y*=-i;C.addPoint(k.positionScreen.x,k.positionScreen.y);C.addPoint(q.positionScreen.x,q.positionScreen.y);C.addPoint(p.positionScreen.x,p.positionScreen.y);if(A.instersects(C)){z=0;for(u=O.meshMaterial.length;z<u;){Y=O.meshMaterial[z++];if(Y instanceof THREE.MeshFaceMaterial){Q=0;for(ha=O.faceMaterial.length;Q<ha;)(Y=O.faceMaterial[Q++])&&
c(k,q,p,O,Y,B)}else Y&&c(k,q,p,O,Y,B)}}}else if(O instanceof THREE.RenderableFace4){k=O.v1;q=O.v2;p=O.v3;s=O.v4;k.positionScreen.x*=m;k.positionScreen.y*=-i;q.positionScreen.x*=m;q.positionScreen.y*=-i;p.positionScreen.x*=m;p.positionScreen.y*=-i;s.positionScreen.x*=m;s.positionScreen.y*=-i;C.addPoint(k.positionScreen.x,k.positionScreen.y);C.addPoint(q.positionScreen.x,q.positionScreen.y);C.addPoint(p.positionScreen.x,p.positionScreen.y);C.addPoint(s.positionScreen.x,s.positionScreen.y);if(A.instersects(C)){z=
0;for(u=O.meshMaterial.length;z<u;){Y=O.meshMaterial[z++];if(Y instanceof THREE.MeshFaceMaterial){Q=0;for(ha=O.faceMaterial.length;Q<ha;)(Y=O.faceMaterial[Q++])&&f(k,q,p,s,O,Y,B)}else Y&&f(k,q,p,s,O,Y,B)}}}}}};
THREE.WebGLRenderer=function(a){function c(e,g){var m;if(e=="fragment")m=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")m=b.createShader(b.VERTEX_SHADER);b.shaderSource(m,g);b.compileShader(m);if(!b.getShaderParameter(m,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(m));return null}return m}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,o;a=function(e,g){if(e){var m,i,k,q=pointLights=maxDirLights=maxPointLights=0;m=0;for(i=e.lights.length;m<i;m++){k=e.lights[m];k instanceof THREE.DirectionalLight&&
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b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.enable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA);b.clearColor(0,0,0,0);(function(e,g){d=b.createProgram();b.attachShader(d,c("fragment",["#ifdef GL_ES\nprecision highp float;\n#endif",e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = mReflectivity * textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
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THREE.WebGLRenderer=function(a){function c(e,g){var n;if(e=="fragment")n=b.createShader(b.FRAGMENT_SHADER);else if(e=="vertex")n=b.createShader(b.VERTEX_SHADER);b.shaderSource(n,g);b.compileShader(n);if(!b.getShaderParameter(n,b.COMPILE_STATUS)){alert(b.getShaderInfoLog(n));return null}return n}var f=document.createElement("canvas"),b,d,j=new THREE.Matrix4,o;a=function(e,g){if(e){var n,i,k,q=pointLights=maxDirLights=maxPointLights=0;n=0;for(i=e.lights.length;n<i;n++){k=e.lights[n];k instanceof THREE.DirectionalLight&&
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e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vReflect );\n}\nif ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
g?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",g?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",g?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",g?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",g?"float pointSpecularWeight = 0.0;":"",g?"if ( pointDotNormalHalf >= 0.0 )":
"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
"",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;":
"","gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}"].join("\n")));b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":
"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));b.linkProgram(d);b.getProgramParameter(d,b.LINK_STATUS)||alert("Could not initialise shaders");b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,
"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=
b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");
d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,
"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,
0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,i,k,q=[],p=[],s=[];k=[];var A=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g<m;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)q.push(i);else if(i instanceof THREE.DirectionalLight)s.push(i);else i instanceof THREE.PointLight&&p.push(i)}g=e=i=k=0;for(m=q.length;g<m;g++){e+=q[g].color.r;i+=q[g].color.g;k+=q[g].color.b}b.uniform3f(d.ambientLightColor,
e,i,k);k=[];A=[];g=0;for(m=s.length;g<m;g++){i=s[g];k.push(i.color.r*i.intensity);k.push(i.color.g*i.intensity);k.push(i.color.b*i.intensity);A.push(i.position.x);A.push(i.position.y);A.push(i.position.z)}if(s.length){b.uniform1i(d.directionalLightNumber,s.length);b.uniform3fv(d.directionalLightDirection,A);b.uniform3fv(d.directionalLightColor,k)}k=[];A=[];g=0;for(m=p.length;g<m;g++){i=p[g];k.push(i.color.r*i.intensity);k.push(i.color.g*i.intensity);k.push(i.color.b*i.intensity);A.push(i.position.x);
A.push(i.position.y);A.push(i.position.z)}if(p.length){b.uniform1i(d.pointLightNumber,p.length);b.uniform3fv(d.pointLightPosition,A);b.uniform3fv(d.pointLightColor,k)}};this.createBuffers=function(e,g){var m,i,k,q,p,s,A,C,E,n=e.materialFaceGroup[g],w=[],h=[],P=[],M=[],y=[],J=0,S=false;m=0;for(i=e.material.length;m<i;m++){meshMaterial=e.material[m];if(meshMaterial instanceof THREE.MeshFaceMaterial){p=0;for(s=n.material.length;p<s;p++)if(n.material[p]&&n.material[p].shading!=undefined&&n.material[p].shading==
THREE.SmoothShading){S=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){S=true;break}if(S)break}m=0;for(i=n.faces.length;m<i;m++){k=n.faces[m];q=e.geometry.faces[k];p=q.vertexNormals;s=q.normal;k=e.geometry.uvs[k];if(q instanceof THREE.Face3){A=e.geometry.vertices[q.a].position;C=e.geometry.vertices[q.b].position;E=e.geometry.vertices[q.c].position;P.push(A.x,A.y,A.z);P.push(C.x,C.y,C.z);P.push(E.x,E.y,E.z);if(p.length==3&&S){M.push(p[0].x,
p[0].y,p[0].z);M.push(p[1].x,p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z)}else{M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){y.push(k[0].u,k[0].v);y.push(k[1].u,k[1].v);y.push(k[2].u,k[2].v)}w.push(J,J+1,J+2);h.push(J,J+1);h.push(J,J+2);h.push(J+1,J+2);J+=3}else if(q instanceof THREE.Face4){A=e.geometry.vertices[q.a].position;C=e.geometry.vertices[q.b].position;E=e.geometry.vertices[q.c].position;q=e.geometry.vertices[q.d].position;P.push(A.x,A.y,A.z);P.push(C.x,C.y,C.z);P.push(E.x,
E.y,E.z);P.push(q.x,q.y,q.z);if(p.length==4&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z);M.push(p[3].x,p[3].y,p[3].z)}else{M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){y.push(k[0].u,k[0].v);y.push(k[1].u,k[1].v);y.push(k[2].u,k[2].v);y.push(k[3].u,k[3].v)}w.push(J,J+1,J+2);w.push(J,J+2,J+3);h.push(J,J+1);h.push(J,J+2);h.push(J,J+3);h.push(J+1,J+2);h.push(J+2,J+3);J+=4}}if(P.length){n.__webGLVertexBuffer=b.createBuffer();
b.bindBuffer(b.ARRAY_BUFFER,n.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(P),b.STATIC_DRAW);n.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,n.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(M),b.STATIC_DRAW);n.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,n.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(y),b.STATIC_DRAW);n.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLFaceBuffer);
b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),b.STATIC_DRAW);n.__webGLLineBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,n.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(h),b.STATIC_DRAW);n.__webGLFaceCount=w.length;n.__webGLLineCount=h.length}};this.renderBuffer=function(e,g){var m,i,k,q,p,s,A,C;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){m=e.color;i=e.opacity;k=e.reflectivity;
q=e.wireframe;p=e.wireframe_linewidth;A=e.map;C=e.env_map;b.uniform4f(d.mColor,m.r*i,m.g*i,m.b*i,i);b.uniform1f(d.mReflectivity,k)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,
3)}else if(e instanceof THREE.MeshPhongMaterial){m=e.ambient;k=e.specular;s=e.shininess;b.uniform4f(d.mAmbient,m.r,m.g,m.b,i);b.uniform4f(d.mSpecular,k.r,k.g,k.b,i);b.uniform1f(d.mShininess,s);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(A){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,
0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(C){if(e.env_map&&e.env_map instanceof THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&
!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,
e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);
b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,3,b.FLOAT,false,0,0);if(A){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);
b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(q){b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,m){var i,k,q,p,s;q=0;for(p=e.material.length;q<p;q++){i=e.material[q];if(i instanceof
THREE.MeshFaceMaterial){i=0;for(k=g.material.length;i<k;i++)if((s=g.material[i])&&s.blending==m){this.setBlending(s.blending);this.renderBuffer(s,g)}}else if((s=i)&&s.blending==m){this.setBlending(s.blending);this.renderBuffer(s,g)}}};this.render=function(e,g){var m,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);this.setupLights(e);m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=
e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}m=0;for(i=e.__webGLObjects.length;m<i;m++){webGLObject=e.__webGLObjects[m];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,m,i,k,q;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(m=
e.objects.length;g<m;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(k in i.materialFaceGroup){q=i.materialFaceGroup[k];if(!q.__webGLVertexBuffer){this.createBuffers(i,k);q.__object=i;e.__webGLObjects.push(q)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=new Float32Array(g.projectionMatrix.flatten());o=THREE.Matrix4.makeInvert3x3(j).transpose();
d.normalMatrixArray=new Float32Array(o.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,
b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n")));
b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":
"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));
b.linkProgram(d);if(!b.getProgramParameter(d,b.LINK_STATUS)){alert("Could not initialise shaders");alert("VALIDATE_STATUS: "+b.getProgramParameter(d,b.VALIDATE_STATUS));alert(b.getError())}b.useProgram(d);d.viewMatrix=b.getUniformLocation(d,"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,
"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor=b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=
b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity");d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,
0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.mixEnvMap=b.getUniformLocation(d,"mixEnvMap");b.uniform1i(d.mixEnvMap,0);d.mRefractionRatio=b.getUniformLocation(d,"mRefractionRatio");d.useRefract=b.getUniformLocation(d,"useRefract");b.uniform1i(d.useRefract,0);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d,"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,
"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0,0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|
b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,n,i,k,q=[],p=[],s=[];k=[];var A=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(n=e.lights.length;g<n;g++){i=e.lights[g];if(i instanceof THREE.AmbientLight)q.push(i);else if(i instanceof THREE.DirectionalLight)s.push(i);else i instanceof THREE.PointLight&&p.push(i)}g=e=i=k=0;for(n=q.length;g<n;g++){e+=q[g].color.r;i+=q[g].color.g;k+=q[g].color.b}b.uniform3f(d.ambientLightColor,e,i,k);k=[];A=[];g=0;for(n=s.length;g<n;g++){i=s[g];k.push(i.color.r*
i.intensity);k.push(i.color.g*i.intensity);k.push(i.color.b*i.intensity);A.push(i.position.x);A.push(i.position.y);A.push(i.position.z)}if(s.length){b.uniform1i(d.directionalLightNumber,s.length);b.uniform3fv(d.directionalLightDirection,A);b.uniform3fv(d.directionalLightColor,k)}k=[];A=[];g=0;for(n=p.length;g<n;g++){i=p[g];k.push(i.color.r*i.intensity);k.push(i.color.g*i.intensity);k.push(i.color.b*i.intensity);A.push(i.position.x);A.push(i.position.y);A.push(i.position.z)}if(p.length){b.uniform1i(d.pointLightNumber,
p.length);b.uniform3fv(d.pointLightPosition,A);b.uniform3fv(d.pointLightColor,k)}};this.createBuffers=function(e,g){var n,i,k,q,p,s,A,D,B,m=e.materialFaceGroup[g],w=[],h=[],P=[],M=[],y=[],J=0,S=false;n=0;for(i=e.material.length;n<i;n++){meshMaterial=e.material[n];if(meshMaterial instanceof THREE.MeshFaceMaterial){p=0;for(s=m.material.length;p<s;p++)if(m.material[p]&&m.material[p].shading!=undefined&&m.material[p].shading==THREE.SmoothShading){S=true;break}}else if(meshMaterial&&meshMaterial.shading!=
undefined&&meshMaterial.shading==THREE.SmoothShading){S=true;break}if(S)break}n=0;for(i=m.faces.length;n<i;n++){k=m.faces[n];q=e.geometry.faces[k];p=q.vertexNormals;s=q.normal;k=e.geometry.uvs[k];if(q instanceof THREE.Face3){A=e.geometry.vertices[q.a].position;D=e.geometry.vertices[q.b].position;B=e.geometry.vertices[q.c].position;P.push(A.x,A.y,A.z);P.push(D.x,D.y,D.z);P.push(B.x,B.y,B.z);if(p.length==3&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z)}else{M.push(s.x,
s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){y.push(k[0].u,k[0].v);y.push(k[1].u,k[1].v);y.push(k[2].u,k[2].v)}w.push(J,J+1,J+2);h.push(J,J+1);h.push(J,J+2);h.push(J+1,J+2);J+=3}else if(q instanceof THREE.Face4){A=e.geometry.vertices[q.a].position;D=e.geometry.vertices[q.b].position;B=e.geometry.vertices[q.c].position;q=e.geometry.vertices[q.d].position;P.push(A.x,A.y,A.z);P.push(D.x,D.y,D.z);P.push(B.x,B.y,B.z);P.push(q.x,q.y,q.z);if(p.length==4&&S){M.push(p[0].x,p[0].y,p[0].z);M.push(p[1].x,
p[1].y,p[1].z);M.push(p[2].x,p[2].y,p[2].z);M.push(p[3].x,p[3].y,p[3].z)}else{M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z);M.push(s.x,s.y,s.z)}if(k){y.push(k[0].u,k[0].v);y.push(k[1].u,k[1].v);y.push(k[2].u,k[2].v);y.push(k[3].u,k[3].v)}w.push(J,J+1,J+2);w.push(J,J+2,J+3);h.push(J,J+1);h.push(J,J+2);h.push(J,J+3);h.push(J+1,J+2);h.push(J+2,J+3);J+=4}}if(P.length){m.__webGLVertexBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLVertexBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(P),
b.STATIC_DRAW);m.__webGLNormalBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLNormalBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(M),b.STATIC_DRAW);m.__webGLUVBuffer=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,m.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,new Float32Array(y),b.STATIC_DRAW);m.__webGLFaceBuffer=b.createBuffer();b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),b.STATIC_DRAW);m.__webGLLineBuffer=b.createBuffer();
b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,new Uint16Array(h),b.STATIC_DRAW);m.__webGLFaceCount=w.length;m.__webGLLineCount=h.length}};this.renderBuffer=function(e,g){var n,i,k,q,p,s,A,D,B,m;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshBasicMaterial){n=e.color;i=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;A=e.map;D=e.env_map;s=e.combine==THREE.Mix;k=e.reflectivity;m=e.env_map&&e.env_map.mapping==
THREE.RefractionMap;B=e.refraction_ratio;b.uniform4f(d.mColor,n.r*i,n.g*i,n.b*i,i);b.uniform1i(d.mixEnvMap,s);b.uniform1f(d.mReflectivity,k);b.uniform1i(d.useRefract,m);b.uniform1f(d.mRefractionRatio,B)}if(e instanceof THREE.MeshNormalMaterial){i=e.opacity;b.uniform1f(d.mOpacity,i);b.uniform1i(d.material,4)}else if(e instanceof THREE.MeshDepthMaterial){i=e.opacity;q=e.wireframe;p=e.wireframe_linewidth;b.uniform1f(d.mOpacity,i);b.uniform1f(d.m2Near,e.__2near);b.uniform1f(d.mFarPlusNear,e.__farPlusNear);
b.uniform1f(d.mFarMinusNear,e.__farMinusNear);b.uniform1i(d.material,3)}else if(e instanceof THREE.MeshPhongMaterial){n=e.ambient;k=e.specular;s=e.shininess;b.uniform4f(d.mAmbient,n.r,n.g,n.b,i);b.uniform4f(d.mSpecular,k.r,k.g,k.b,i);b.uniform1f(d.mShininess,s);b.uniform1i(d.material,2)}else if(e instanceof THREE.MeshLambertMaterial)b.uniform1i(d.material,1);else e instanceof THREE.MeshBasicMaterial&&b.uniform1i(d.material,0);if(A){if(!e.__webGLTexture&&e.map.image.loaded){e.__webGLTexture=b.createTexture();
b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.map.image);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);b.generateMipmap(b.TEXTURE_2D);b.bindTexture(b.TEXTURE_2D,null)}b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,e.__webGLTexture);b.uniform1i(d.tMap,0);b.uniform1i(d.enableMap,1)}else b.uniform1i(d.enableMap,0);if(D){if(e.env_map&&e.env_map instanceof
THREE.TextureCube&&e.env_map.image.length==6){if(!e.__webGLTextureCube&&!e.__cubeMapInitialized&&e.env_map.image.loadCount==6){e.__webGLTextureCube=b.createTexture();b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_CUBE_MAP,b.TEXTURE_MIN_FILTER,b.LINEAR_MIPMAP_LINEAR);
b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[0]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_X,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[1]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[2]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Y,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[3]);b.texImage2D(b.TEXTURE_CUBE_MAP_POSITIVE_Z,0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[4]);b.texImage2D(b.TEXTURE_CUBE_MAP_NEGATIVE_Z,
0,b.RGBA,b.RGBA,b.UNSIGNED_BYTE,e.env_map.image[5]);b.generateMipmap(b.TEXTURE_CUBE_MAP);b.bindTexture(b.TEXTURE_CUBE_MAP,null);e.__cubeMapInitialized=true}b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_CUBE_MAP,e.__webGLTextureCube);b.uniform1i(d.tCube,1)}b.uniform1i(d.enableCubeMap,1)}else b.uniform1i(d.enableCubeMap,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLVertexBuffer);b.vertexAttribPointer(d.position,3,b.FLOAT,false,0,0);b.bindBuffer(b.ARRAY_BUFFER,g.__webGLNormalBuffer);b.vertexAttribPointer(d.normal,
3,b.FLOAT,false,0,0);if(A){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.enableVertexAttribArray(d.uv);b.vertexAttribPointer(d.uv,2,b.FLOAT,false,0,0)}else b.disableVertexAttribArray(d.uv);if(q){b.lineWidth(p);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.drawElements(b.LINES,g.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,g.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(e,g,n){var i,k,
q,p,s;q=0;for(p=e.material.length;q<p;q++){i=e.material[q];if(i instanceof THREE.MeshFaceMaterial){i=0;for(k=g.material.length;i<k;i++)if((s=g.material[i])&&s.blending==n){this.setBlending(s.blending);this.renderBuffer(s,g)}}else if((s=i)&&s.blending==n){this.setBlending(s.blending);this.renderBuffer(s,g)}}};this.render=function(e,g){var n,i;this.initWebGLObjects(e);this.autoClear&&this.clear();g.autoUpdateMatrix&&g.updateMatrix();b.uniform3f(d.cameraPosition,g.position.x,g.position.y,g.position.z);
this.setupLights(e);n=0;for(i=e.__webGLObjects.length;n<i;n++){webGLObject=e.__webGLObjects[n];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.NormalBlending)}n=0;for(i=e.__webGLObjects.length;n<i;n++){webGLObject=e.__webGLObjects[n];this.setupMatrices(webGLObject.__object,g);this.renderPass(webGLObject.__object,webGLObject,THREE.AdditiveBlending);this.renderPass(webGLObject.__object,webGLObject,THREE.SubtractiveBlending)}};this.initWebGLObjects=function(e){var g,
n,i,k,q;if(!e.__webGLObjects)e.__webGLObjects=[];g=0;for(n=e.objects.length;g<n;g++){i=e.objects[g];if(i instanceof THREE.Mesh)for(k in i.materialFaceGroup){q=i.materialFaceGroup[k];if(!q.__webGLVertexBuffer){this.createBuffers(i,k);q.__object=i;e.__webGLObjects.push(q)}}}};this.setupMatrices=function(e,g){e.autoUpdateMatrix&&e.updateMatrix();j.multiply(g.matrix,e.matrix);d.viewMatrixArray=new Float32Array(g.matrix.flatten());d.modelViewMatrixArray=new Float32Array(j.flatten());d.projectionMatrixArray=
new Float32Array(g.projectionMatrix.flatten());o=THREE.Matrix4.makeInvert3x3(j).transpose();d.normalMatrixArray=new Float32Array(o.m);b.uniformMatrix4fv(d.viewMatrix,false,d.viewMatrixArray);b.uniformMatrix4fv(d.modelViewMatrix,false,d.modelViewMatrixArray);b.uniformMatrix4fv(d.projectionMatrix,false,d.projectionMatrixArray);b.uniformMatrix3fv(d.normalMatrix,false,d.normalMatrixArray);b.uniformMatrix4fv(d.objMatrix,false,new Float32Array(e.matrix.flatten()))};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);
b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,g){if(e){!g||g=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(e=="back")b.cullFace(b.BACK);else e=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}};
THREE.RenderableFace3=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};
THREE.RenderableFace4=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.v4=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.material=this.color=this.z=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=this.color=null};
THREE.RenderableLine=function(){this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=this.color=this.z=null};
......@@ -28,10 +28,14 @@
a:hover {
color: #0080ff;
}
#log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
</style>
</head>
<body>
<pre id="log"></pre>
<div id="container"></div>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights WebGL demo.<br />
......@@ -124,7 +128,7 @@
scene.addObject( l3 );
//renderer = new THREE.CanvasRenderer();
renderer = new THREE.WebGLRenderer( );
renderer = new THREE.WebGLRenderer( scene );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......@@ -162,7 +166,11 @@
}
function log() {
function log( text ) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
</script>
......
......@@ -17,7 +17,7 @@
a:hover { color: #0080ff; }
canvas { pointer-events:none; z-index:10; position:relative; }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
#d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
.button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
.inactive { background:#999; color:#eee }
......@@ -103,7 +103,8 @@
var images = loadImageArray( urls );
var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xffaa00, env_map: new THREE.TextureCube( images ) } );
//var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.25 } );
var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.3 } );
var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, env_map: new THREE.TextureCube( images ) } );
var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images ) } )
......
......@@ -16,7 +16,7 @@
a { color: #ff0080; text-decoration: none; }
a:hover { color: #0080ff; }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
#d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
</style>
......
......@@ -10,10 +10,13 @@
margin: 0px;
overflow: hidden;
}
#log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
</style>
</head>
<body>
<pre id="log"></pre>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
......@@ -77,19 +80,19 @@
materials.push( { material: new THREE.MeshBasicMaterial( { color: 0x665500, blending: THREE.AdditiveBlending } ), overdraw: false, doubleSided: true } );
//materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ), overdraw: false, doubleSided: true } );
materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
materials.push( { material: new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ), overdraw: false, doubleSided: true } );
materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ), overdraw: false, doubleSided: true } );
materials.push( { material: new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ), overdraw: true, doubleSided: false } );
materials.push( { material: new THREE.MeshBasicMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
materials.push( { material: new THREE.MeshLambertMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
materials.push( { material: new THREE.MeshLambertMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
// Extra mesh to be broken down for MeshFaceMaterial
var geometry2 = new Sphere( 70, 32, 16, true );
// Extra mesh to be broken down for MeshFaceMaterial
var geometry2 = new Sphere( 70, 32, 16, true );
for ( var i = 0, l = geometry2.faces.length; i < l; i ++ ) {
var face = geometry2.faces[ i ];
......@@ -101,14 +104,14 @@
objects = [];
var sphere, geometry;
var sphere, geometry;
for ( var i = 0, l = materials.length; i < l; i ++ ) {
geometry = materials[ i ].material instanceof THREE.MeshFaceMaterial ? geometry2 : geometry1;
sphere = new THREE.Mesh( geometry, materials[ i ].material );
geometry = materials[ i ].material instanceof THREE.MeshFaceMaterial ? geometry2 : geometry1;
sphere = new THREE.Mesh( geometry, materials[ i ].material );
sphere.overdraw = materials[ i ].overdraw;
sphere.doubleSided = materials[ i ].doubleSided;
......@@ -142,7 +145,7 @@
pointLight = new THREE.PointLight( 0xffffff, 1 );
scene.addLight( pointLight );
renderer = new THREE.WebGLRenderer();
renderer = new THREE.WebGLRenderer( scene );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......@@ -224,6 +227,13 @@
stats.update();
}
function log( text ) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
}
</script>
......
......@@ -15,7 +15,7 @@
h1 { }
a { color:skyblue }
canvas { pointer-events:none; z-index:10; position:relative; }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
#log { position:absolute; top:50px; text-align:left; display:block; z-index:1; pointer-events:none; }
#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
.inactive { background:#999; color:#eee }
......@@ -40,7 +40,7 @@
</div>
<div id="log"></div>
<pre id="log"></pre>
<script type="text/javascript" src="../build/Three.js"></script>
......@@ -153,7 +153,7 @@
if ( render_gl ) {
try {
webglRenderer = new THREE.WebGLRenderer();
webglRenderer = new THREE.WebGLRenderer( scene );
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( webglRenderer.domElement );
has_gl = 1;
......
......@@ -15,7 +15,7 @@
h1 { }
a { color:skyblue }
canvas { pointer-events:none; z-index:10; position:relative; }
#log { position:absolute; top:0; display:block; text-align:left; z-index:1000 }
#log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
.inactive { background:#999; color:#eee }
......@@ -170,7 +170,7 @@
if ( render_gl ) {
try {
webglRenderer = new THREE.WebGLRenderer();
webglRenderer = new THREE.WebGLRenderer( scene );
webglRenderer.setFaceCulling(0);
webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( webglRenderer.domElement );
......@@ -283,7 +283,7 @@
}
function log(text) {
function log( text ) {
var e = document.getElementById("log");
e.innerHTML = text + "<br/>" + e.innerHTML;
......
......@@ -5,8 +5,12 @@
* parameters = {
* color: <hex>,
* map: new THREE.Texture( <Image> ),
* env_map: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: <float>,
* refraction_ratio: <float>,
* opacity: <float>,
* shading: THREE.SmoothShading,
* blending: THREE.NormalBlending,
......@@ -21,8 +25,12 @@ THREE.MeshBasicMaterial = function ( parameters ) {
this.color = new THREE.Color( 0xeeeeee );
this.map = null;
this.env_map = null;
this.combine = THREE.Multiply;
this.reflectivity = 1;
this.refraction_ratio = 0.98;
this.opacity = 1;
this.shading = THREE.SmoothShading;
this.blending = THREE.NormalBlending;
......@@ -33,8 +41,12 @@ THREE.MeshBasicMaterial = function ( parameters ) {
if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
if ( parameters.map !== undefined ) this.map = parameters.map;
if ( parameters.env_map !== undefined ) this.env_map = parameters.env_map;
if ( parameters.combine !== undefined ) this.combine = parameters.combine;
if ( parameters.reflectivity !== undefined ) this.reflectivity = parameters.reflectivity;
if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio = parameters.refraction_ratio;
if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
if ( parameters.shading !== undefined ) this.shading = parameters.shading;
if ( parameters.blending !== undefined ) this.blending = parameters.blending;
......@@ -49,8 +61,12 @@ THREE.MeshBasicMaterial = function ( parameters ) {
'id: ' + this.id + '<br/>' +
'color: ' + this.color + '<br/>' +
'map: ' + this.map + '<br/>' +
'env_map: ' + this.env_map + '<br/>' +
'combine: ' + this.combine + '<br/>' +
'reflectivity: ' + this.reflectivity + '<br/>' +
'refraction_ratio: ' + this.refraction_ratio + '<br/>' +
'opacity: ' + this.opacity + '<br/>' +
'blending: ' + this.blending + '<br/>' +
'wireframe: ' + this.wireframe + '<br/>' +
......
......@@ -5,8 +5,12 @@
* parameters = {
* color: <hex>,
* map: new THREE.Texture( <Image> ),
* env_map: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: <float>,
* refraction_ratio: <float>,
* opacity: <float>,
* shading: THREE.SmoothShading,
* blending: THREE.NormalBlending,
......@@ -21,8 +25,12 @@ THREE.MeshLambertMaterial = function ( parameters ) {
this.color = new THREE.Color( 0xeeeeee );
this.map = null;
this.env_map = null;
this.combine = THREE.Multiply;
this.reflectivity = 1;
this.refraction_ratio = 0.98;
this.opacity = 1;
this.shading = THREE.SmoothShading;
this.blending = THREE.NormalBlending;
......@@ -33,8 +41,12 @@ THREE.MeshLambertMaterial = function ( parameters ) {
if ( parameters.color !== undefined ) this.color.setHex( parameters.color );
if ( parameters.map !== undefined ) this.map = parameters.map;
if ( parameters.env_map !== undefined ) this.env_map = parameters.env_map;
if ( parameters.combine !== undefined ) this.combine = parameters.combine;
if ( parameters.reflectivity !== undefined ) this.reflectivity = parameters.reflectivity;
if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio = parameters.refraction_ratio;
if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
if ( parameters.shading !== undefined ) this.shading = parameters.shading;
if ( parameters.blending !== undefined ) this.blending = parameters.blending;
......@@ -49,8 +61,12 @@ THREE.MeshLambertMaterial = function ( parameters ) {
'id: ' + this.id + '<br/>' +
'color: ' + this.color + '<br/>' +
'map: ' + this.map + '<br/>' +
'env_map: ' + this.env_map + '<br/>' +
'combine: ' + this.combine + '<br/>' +
'reflectivity: ' + this.reflectivity + '<br/>' +
'refraction_ratio: ' + this.refraction_ratio + '<br/>' +
'opacity: ' + this.opacity + '<br/>' +
'shading: ' + this.shading + '<br/>' +
'blending: ' + this.blending + '<br/>' +
......
......@@ -3,14 +3,19 @@
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* ambient: <hex>,
* color: <hex>,
* ambient: <hex>,
* specular: <hex>,
* shininess: <float>,
* map: new THREE.Texture( <Image> ),
* specular_map: new THREE.Texture( <Image> ),
* env_map: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* shininess: <float>,
* combine: THREE.Multiply,
* reflectivity: <float>,
* refraction_ratio: <float>,
* opacity: <float>,
* shading: THREE.SmoothShading,
* blending: THREE.NormalBlending,
......@@ -24,13 +29,18 @@ THREE.MeshPhongMaterial = function ( parameters ) {
this.id = THREE.MeshPhongMaterialCounter.value ++;
this.color = new THREE.Color( 0xeeeeee );
this.map = null;
this.ambient = new THREE.Color( 0x050505 );
this.specular = new THREE.Color( 0x111111 );
this.shininess = 30;
this.map = null;
this.specular_map = null;
this.env_map = null;
this.shininess = 30;
this.combine = THREE.Multiply;
this.reflectivity = 1;
this.refraction_ratio = 0.98;
this.opacity = 1;
this.shading = THREE.SmoothShading;
this.blending = THREE.NormalBlending;
......@@ -40,13 +50,18 @@ THREE.MeshPhongMaterial = function ( parameters ) {
if ( parameters ) {
if ( parameters.color !== undefined ) this.color = new THREE.Color( parameters.color );
if ( parameters.map !== undefined ) this.map = parameters.map;
if ( parameters.ambient !== undefined ) this.ambient = new THREE.Color( parameters.ambient );
if ( parameters.specular !== undefined ) this.specular = new THREE.Color( parameters.specular );
if ( parameters.shininess !== undefined ) this.shininess = parameters.shininess;
if ( parameters.map !== undefined ) this.map = parameters.map;
if ( parameters.specular_map !== undefined ) this.specular_map = parameters.specular_map;
if ( parameters.env_map !== undefined ) this.env_map = parameters.env_map;
if ( parameters.shininess !== undefined ) this.shininess = parameters.shininess;
if ( parameters.combine !== undefined ) this.combine = parameters.combine;
if ( parameters.reflectivity !== undefined ) this.reflectivity = parameters.reflectivity;
if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio = parameters.refraction_ratio;
if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity;
if ( parameters.shading !== undefined ) this.shading = parameters.shading;
if ( parameters.blending !== undefined ) this.blending = parameters.blending;
......@@ -60,13 +75,18 @@ THREE.MeshPhongMaterial = function ( parameters ) {
return 'THREE.MeshPhongMaterial (<br/>' +
'id: ' + this.id + '<br/>' +
'color: ' + this.color + '<br/>' +
'map: ' + this.map + '<br/>' +
'env_map: ' + this.env_map + '<br/>' +
'ambient: ' + this.ambient + '<br/>' +
'specular: ' + this.specular + '<br/>' +
'specular_map: ' + this.specular_map + '<br/>' +
'shininess: ' + this.shininess + '<br/>' +
'map: ' + this.map + '<br/>' +
'specular_map: ' + this.specular_map + '<br/>' +
'env_map: ' + this.env_map + '<br/>' +
'combine: ' + this.combine + '<br/>' +
'reflectivity: ' + this.reflectivity + '<br/>' +
'refraction_ratio: ' + this.refraction_ratio + '<br/>' +
'opacity: ' + this.opacity + '<br/>' +
'shading: ' + this.shading + '<br/>' +
'wireframe: ' + this.wireframe + '<br/>' +
......
......@@ -22,3 +22,6 @@ THREE.Texture = function ( image, mapping ) {
THREE.UVMapping = 0;
THREE.ReflectionMap = 1;
THREE.RefractionMap = 2;
THREE.Multiply = 0;
THREE.Mix = 1;
......@@ -20,7 +20,7 @@ THREE.WebGLRenderer = function ( scene ) {
BASIC = 0, LAMBERT = 1, PHONG = 2, DEPTH = 3, NORMAL = 4, // material constants used in shader
maxLightCount = allocateLights( scene, 5 );
maxLightCount = allocateLights( scene, 4 );
this.domElement = _canvas;
this.autoClear = true;
......@@ -382,7 +382,8 @@ THREE.WebGLRenderer = function ( scene ) {
var mColor, mOpacity, mReflectivity,
mWireframe, mLineWidth, mBlending,
mAmbient, mSpecular, mShininess,
mMap, envMap;
mMap, envMap, mixEnvMap,
mRefractionRatio, useRefract;
if ( material instanceof THREE.MeshPhongMaterial ||
material instanceof THREE.MeshLambertMaterial ||
......@@ -390,7 +391,6 @@ THREE.WebGLRenderer = function ( scene ) {
mColor = material.color;
mOpacity = material.opacity;
mReflectivity = material.reflectivity;
mWireframe = material.wireframe;
mLineWidth = material.wireframe_linewidth;
......@@ -399,9 +399,21 @@ THREE.WebGLRenderer = function ( scene ) {
mMap = material.map;
envMap = material.env_map;
mixEnvMap = material.combine == THREE.Mix;
mReflectivity = material.reflectivity;
useRefract = material.env_map && material.env_map.mapping == THREE.RefractionMap;
mRefractionRatio = material.refraction_ratio;
_gl.uniform4f( _program.mColor, mColor.r * mOpacity, mColor.g * mOpacity, mColor.b * mOpacity, mOpacity );
_gl.uniform1i( _program.mixEnvMap, mixEnvMap );
_gl.uniform1f( _program.mReflectivity, mReflectivity );
_gl.uniform1i( _program.useRefract, useRefract );
_gl.uniform1f( _program.mRefractionRatio, mRefractionRatio );
}
if ( material instanceof THREE.MeshNormalMaterial ) {
......@@ -824,6 +836,7 @@ THREE.WebGLRenderer = function ( scene ) {
"uniform bool enableMap;",
"uniform bool enableCubeMap;",
"uniform bool mixEnvMap;",
"uniform samplerCube tCube;",
"uniform float mReflectivity;",
......@@ -874,7 +887,7 @@ THREE.WebGLRenderer = function ( scene ) {
"if ( enableCubeMap ) {",
"cubeColor = mReflectivity * textureCube( tCube, vReflect );",
"cubeColor = textureCube( tCube, vReflect );",
"}",
......@@ -909,7 +922,7 @@ THREE.WebGLRenderer = function ( scene ) {
maxPointLights ? "vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );" : "",
maxPointLights ? "vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );" : "",
maxPointLights ? "for( int i = 0; i < pointLightNumber; i++ ) {" : "",
maxPointLights ? "for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {" : "",
maxPointLights ? "vec3 pointVector = normalize( vPointLightVector[ i ] );" : "",
maxPointLights ? "vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );" : "",
......@@ -942,7 +955,7 @@ THREE.WebGLRenderer = function ( scene ) {
maxDirLights ? "vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );" : "",
maxDirLights ? "vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );" : "",
maxDirLights ? "for( int i = 0; i < directionalLightNumber; i++ ) {" : "",
maxDirLights ? "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {" : "",
maxDirLights ? "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );" : "",
......@@ -970,19 +983,43 @@ THREE.WebGLRenderer = function ( scene ) {
// looks nicer with weighting
"gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );",
"if ( mixEnvMap ) {",
"gl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );",
"} else {",
"gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );",
"}",
// Lambert: diffuse lighting
"} else if ( material == 1 ) {",
"gl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );",
"if ( mixEnvMap ) {",
"gl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );",
"} else {",
"gl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );",
"}",
// Basic: unlit color / texture
"} else {",
"gl_FragColor = mColor * mapColor * cubeColor;",
"if ( mixEnvMap ) {",
"gl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );",
"} else {",
"gl_FragColor = mColor * mapColor * cubeColor;",
"}",
"}",
......@@ -1006,6 +1043,7 @@ THREE.WebGLRenderer = function ( scene ) {
"uniform vec3 cameraPosition;",
"uniform bool enableLighting;",
"uniform bool useRefract;",
"uniform int pointLightNumber;",
"uniform int directionalLightNumber;",
......@@ -1034,6 +1072,7 @@ THREE.WebGLRenderer = function ( scene ) {
"varying vec3 vViewPosition;",
"varying vec3 vReflect;",
"uniform float mRefractionRatio;",
"void main(void) {",
......@@ -1061,7 +1100,7 @@ THREE.WebGLRenderer = function ( scene ) {
// directional lights
maxDirLights ? "for( int i = 0; i < directionalLightNumber; i++ ) {" : "",
maxDirLights ? "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {" : "",
maxDirLights ? "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );" : "",
maxDirLights ? "float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );" : "",
maxDirLights ? "vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;" : "",
......@@ -1069,7 +1108,7 @@ THREE.WebGLRenderer = function ( scene ) {
// point lights
maxPointLights ? "for( int i = 0; i < pointLightNumber; i++ ) {" : "",
maxPointLights ? "for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {" : "",
maxPointLights ? "vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );" : "",
maxPointLights ? "vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );" : "",
maxPointLights ? "float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );" : "",
......@@ -1081,8 +1120,16 @@ THREE.WebGLRenderer = function ( scene ) {
"vNormal = transformedNormal;",
"vUv = uv;",
"vReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );",
"if ( useRefract ) {",
"vReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );",
"} else {",
"vReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );",
"}",
"gl_Position = projectionMatrix * mvPosition;",
"}" ];
......@@ -1107,8 +1154,8 @@ THREE.WebGLRenderer = function ( scene ) {
alert( "Could not initialise shaders" );
//alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( _program, _gl.VALIDATE_STATUS ) );
//alert( _gl.getError() );
alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( _program, _gl.VALIDATE_STATUS ) );
alert( _gl.getError() );
}
......@@ -1165,19 +1212,29 @@ THREE.WebGLRenderer = function ( scene ) {
// texture (diffuse map)
_program.enableMap = _gl.getUniformLocation( _program, "enableMap" );
_gl.uniform1i( _program.enableMap, 0 );
_gl.uniform1i( _program.enableMap, 0 );
_program.tMap = _gl.getUniformLocation( _program, "tMap" );
_gl.uniform1i( _program.tMap, 0 );
_gl.uniform1i( _program.tMap, 0 );
// cube texture
_program.enableCubeMap = _gl.getUniformLocation( _program, "enableCubeMap" );
_gl.uniform1i( _program.enableCubeMap, 0 );
_gl.uniform1i( _program.enableCubeMap, 0 );
_program.tCube = _gl.getUniformLocation( _program, "tCube" );
_gl.uniform1i( _program.tCube, 1 ); // it's important to use non-zero texture unit, otherwise it doesn't work
_gl.uniform1i( _program.tCube, 1 ); // it's important to use non-zero texture unit, otherwise it doesn't work
_program.mixEnvMap = _gl.getUniformLocation( _program, "mixEnvMap" );
_gl.uniform1i( _program.mixEnvMap, 0 );
// refraction
_program.mRefractionRatio = _gl.getUniformLocation( _program, 'mRefractionRatio' );
_program.useRefract = _gl.getUniformLocation( _program, "useRefract" );
_gl.uniform1i( _program.useRefract, 0 );
// material properties (Depth)
_program.m2Near = _gl.getUniformLocation( _program, 'm2Near' );
......
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