diff --git a/build/Three.js b/build/Three.js index 8cac5e75df67dd8505862f1f3278922b25fb44cf..a881e6d9e46f84881a3571fea40889115a8d3b41 100644 --- a/build/Three.js +++ b/build/Three.js @@ -11,10 +11,10 @@ distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return THREE.Vector4.prototype={set:function(a,c,f,b){this.x=a;this.y=c;this.z=f;this.w=b;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,f,b=a.objects,d=[];a=0;for(c=b.length;a0&&A>0&&i+A<1}var f,b,d,j,o,r,e,g,m,h, -k,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f0&&A>0&&i+A<1}var f,b,d,j,o,r,e,g,n,h, +k,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f= 0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){r=true;d=b=f=c=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+b+", top: "+f+", bottom: "+d+", width: "+j+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3}; @@ -23,8 +23,8 @@ a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var b d;a.y=this.n21*c+this.n22*f+this.n23*b+this.n24*d;a.z=this.n31*c+this.n32*f+this.n33*b+this.n34*d;d=this.n41*c+this.n42*f+this.n43*b+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a, c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+ a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,b=this.n13,d=this.n14,j=this.n21,o=this.n22, -r=this.n23,e=this.n24,g=this.n31,m=this.n32,h=this.n33,k=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+m*a.n21+h*a.n31+k*a.n41;this.n32=g*a.n12+m*a.n22+ -h*a.n32+k*a.n42;this.n33=g*a.n13+m*a.n23+h*a.n33+k*a.n43;this.n34=g*a.n14+m*a.n24+h*a.n34+k*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* +r=this.n23,e=this.n24,g=this.n31,n=this.n32,h=this.n33,k=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+n*a.n21+h*a.n31+k*a.n41;this.n32=g*a.n12+n*a.n22+ +h*a.n32+k*a.n42;this.n33=g*a.n13+n*a.n23+h*a.n33+k*a.n43;this.n34=g*a.n14+n*a.n24+h*a.n34+k*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14* this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,b){var d=c[f];c[f]=c[b];c[b]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this, "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]}, @@ -35,7 +35,7 @@ THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],m=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*m;return a}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],n=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*n;return a}; THREE.Matrix4.makeFrustum=function(a,c,f,b,d,j){var o,r,e;o=new THREE.Matrix4;r=2*d/(c-a);e=2*d/(b-f);a=(c+a)/(c-a);f=(b+f)/(b-f);b=-(j+d)/(j-d);d=-2*j*d/(j-d);o.n11=r;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=e;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=b;o.n34=d;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,f,b){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*c,a*c,d,a,f,b)}; THREE.Matrix4.makeOrtho=function(a,c,f,b,d,j){var o,r,e,g;o=new THREE.Matrix4;r=c-a;e=f-b;g=j-d;a=(c+a)/r;f=(f+b)/e;d=(j+d)/g;o.n11=2/r;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/e;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/g;o.n34=-d;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; @@ -53,37 +53,37 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false}; THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh; -THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(m){var h=[];c=0;for(f=m.length;c65535){g[r].counter+=1;e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0}}this.materialFaceGroup[e].faces.push(b);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,b,d;a=0;for(c=this.geometry.uvs.length;acolor: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+ this.linewidth+"
)"}}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!== -undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
reflectivity: "+this.reflectivity+"
opacity: "+this.opacity+"
blending: "+ -this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity; -if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
reflectivity: "+this.reflectivity+"
opacity: "+this.opacity+ -"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_size: "+this.wireframe_linewidth+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.env_map=this.specular_map=null;this.shininess=30;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map= -a.map;if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending= -a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
ambient: "+this.ambient+"
specular: "+this.specular+"
specular_map: "+this.specular_map+"
shininess: "+this.shininess+"
reflectivity: "+this.reflectivity+"
opacity: "+this.opacity+ -"
shading: "+this.shading+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!== +undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+ +this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!== +undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+ +this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_size: "+this.wireframe_linewidth+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color= +new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio= +a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+ +"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+ this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; -THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
mapping: "+this.mapping+"
)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2; +THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
mapping: "+this.mapping+"
)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1; THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (
image: "+this.image+"
mapping: "+this.mapping+"
)"}}; THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Projector=function(){function a(C,E){var n;n=0;var v=1,i=C.z+C.w,P=E.z+E.w,M=-C.z+C.w,x=-E.z+E.w;if(i>=0&&P>=0&&M>=0&&x>=0)n=true;else if(i<0&&P<0||M<0&&x<0)n=false;else{if(i<0)n=Math.max(n,i/(i-P));else if(P<0)v=Math.min(v,i/(i-P));if(M<0)n=Math.max(n,M/(M-x));else if(x<0)v=Math.min(v,M/(M-x));if(v0&&t.z<1}D=x.geometry.faces;i=0;for(P=D.length;i< -P;i++){t=D[i];if(t instanceof THREE.Face3){X=S[t.a];B=S[t.b];L=S[t.c];if(X.__visible&&B.__visible&&L.__visible)if(x.doubleSided||x.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(B.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(B.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(B.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal); -x.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(t.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=x.material;f.faceMaterial=t.material;f.overdraw=x.overdraw;f.uvs=x.geometry.uvs[i];f.color=t.color;c.push(f);b++}}else if(t instanceof THREE.Face4){X=S[t.a];B=S[t.b];L=S[t.c];K=S[t.d];if(X.__visible&&B.__visible&&L.__visible&&K.__visible)if(x.doubleSided||x.flipSided!=((K.positionScreen.x- -X.positionScreen.x)*(B.positionScreen.y-X.positionScreen.y)-(K.positionScreen.y-X.positionScreen.y)*(B.positionScreen.x-X.positionScreen.x)<0||(B.positionScreen.x-L.positionScreen.x)*(K.positionScreen.y-L.positionScreen.y)-(B.positionScreen.y-L.positionScreen.y)*(K.positionScreen.x-L.positionScreen.x)<0)){j=r[o]=r[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(X.positionScreen);j.v2.positionScreen.copy(B.positionScreen);j.v3.positionScreen.copy(L.positionScreen);j.v4.positionScreen.copy(K.positionScreen); -j.normalWorld.copy(t.normal);x.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(t.centroid);J.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=x.material;j.faceMaterial=t.material;j.overdraw=x.overdraw;j.uvs=x.geometry.uvs[i];j.color=t.color;c.push(j);o++}}}}else if(x instanceof THREE.Line){A.multiply(s,J);S=x.geometry.vertices;i=0;for(P=S.length;i0&&p.z<1){h=q[k]=q[k]||new THREE.RenderableParticle;h.x=p.x/p.w;h.y=p.y/p.w; -h.z=p.z;h.rotation=x.rotation.z;h.scale.x=x.scale.x*Math.abs(h.x-(p.x+E.projectionMatrix.n11)/(p.w+E.projectionMatrix.n14));h.scale.y=x.scale.y*Math.abs(h.y-(p.y+E.projectionMatrix.n22)/(p.w+E.projectionMatrix.n24));h.material=x.material;c.push(h);k++}}}c.sort(function(R,y){return y.z-R.z});return c};this.unprojectVector=function(C,E){var n=new THREE.Matrix4;n.multiply(THREE.Matrix4.makeInvert(E.matrix),THREE.Matrix4.makeInvert(E.projectionMatrix));n.transform(C);return C}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(o,r){f=o;b=r;d=f/2;j=b/2};this.render=function(o,r){var e,g,m,h,k,q,p,s;a=c.projectScene(o,r);e=0;for(g=a.length;e=0&&P>=0&&M>=0&&x>=0)m=true;else if(i<0&&P<0||M<0&&x<0)m=false;else{if(i<0)m=Math.max(m,i/(i-P));else if(P<0)v=Math.min(v,i/(i-P));if(M<0)m=Math.max(m,M/(M-x));else if(x<0)v=Math.min(v,M/(M-x));if(v0&&t.z<1}E=x.geometry.faces;i=0;for(P=E.length;i< +P;i++){t=E[i];if(t instanceof THREE.Face3){X=S[t.a];C=S[t.b];L=S[t.c];if(X.__visible&&C.__visible&&L.__visible)if(x.doubleSided||x.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(C.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal); +x.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(t.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=x.material;f.faceMaterial=t.material;f.overdraw=x.overdraw;f.uvs=x.geometry.uvs[i];f.color=t.color;c.push(f);b++}}else if(t instanceof THREE.Face4){X=S[t.a];C=S[t.b];L=S[t.c];K=S[t.d];if(X.__visible&&C.__visible&&L.__visible&&K.__visible)if(x.doubleSided||x.flipSided!=((K.positionScreen.x- +X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(K.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0||(C.positionScreen.x-L.positionScreen.x)*(K.positionScreen.y-L.positionScreen.y)-(C.positionScreen.y-L.positionScreen.y)*(K.positionScreen.x-L.positionScreen.x)<0)){j=r[o]=r[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(X.positionScreen);j.v2.positionScreen.copy(C.positionScreen);j.v3.positionScreen.copy(L.positionScreen);j.v4.positionScreen.copy(K.positionScreen); +j.normalWorld.copy(t.normal);x.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(t.centroid);J.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=x.material;j.faceMaterial=t.material;j.overdraw=x.overdraw;j.uvs=x.geometry.uvs[i];j.color=t.color;c.push(j);o++}}}}else if(x instanceof THREE.Line){A.multiply(s,J);S=x.geometry.vertices;i=0;for(P=S.length;i0&&p.z<1){h=q[k]=q[k]||new THREE.RenderableParticle;h.x=p.x/p.w;h.y=p.y/p.w; +h.z=p.z;h.rotation=x.rotation.z;h.scale.x=x.scale.x*Math.abs(h.x-(p.x+B.projectionMatrix.n11)/(p.w+B.projectionMatrix.n14));h.scale.y=x.scale.y*Math.abs(h.y-(p.y+B.projectionMatrix.n22)/(p.w+B.projectionMatrix.n24));h.material=x.material;c.push(h);k++}}}c.sort(function(R,y){return y.z-R.z});return c};this.unprojectVector=function(D,B){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));m.transform(D);return D}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(o,r){f=o;b=r;d=f/2;j=b/2};this.render=function(o,r){var e,g,n,h,k,q,p,s;a=c.projectScene(o,r);e=0;for(g=a.length;e0){G.r+=F.r*l;G.g+=F.g*l;G.b+=F.b*l}}else if(l instanceof THREE.PointLight){Ja.sub(l.position,N.centroidWorld);Ja.normalize();l=N.normalWorld.dot(Ja)*l.intensity;if(l>0){G.r+=F.r*l;G.g+=F.g*l;G.b+=F.b*l}}}}function c(w,N,G,H,l,F){L=w.positionScreen.x;K=w.positionScreen.y;R=N.positionScreen.x; y=N.positionScreen.y;u=G.positionScreen.x;Q=G.positionScreen.y;o(l.opacity);r(l.blending);if(l.map){fa=l.map.image;na=fa.width-1;oa=fa.height-1;da.u=H.uvs[0].u*na;da.v=H.uvs[0].v*oa;Z.u=H.uvs[1].u*na;Z.v=H.uvs[1].v*oa;ea.u=H.uvs[2].u*na;ea.v=H.uvs[2].v*oa;j(fa,L,K,R,y,u,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(l instanceof THREE.MeshBasicMaterial)b(L,K,R,y,u,Q,l.color,l.wireframe,l.wireframe_linewidth);else if(l instanceof THREE.MeshLambertMaterial){if(Fa){ba.r=ga.r;ba.g=ga.g;ba.b=ga.b;a(F,H,ba);T.r= l.color.r*ba.r;T.g=l.color.g*ba.g;T.b=l.color.b*ba.b;T.updateStyleString()}else T.__styleString=l.color.__styleString;b(L,K,R,y,u,Q,T,l.wireframe,l.wireframe_linewidth)}else if(l instanceof THREE.MeshDepthMaterial){pa=l.__2near;qa=l.__farPlusNear;ra=l.__farMinusNear;va=~~((1-pa/(qa-w.positionScreen.z*ra))*255);wa=~~((1-pa/(qa-N.positionScreen.z*ra))*255);ma=~~((1-pa/(qa-G.positionScreen.z*ra))*255);fa=h([va,va,va],[wa,wa,wa],[ma,ma,ma],[ma,ma,ma]);da.u=0;da.v=0;Z.u=ka;Z.v=0;ea.u=0;ea.v=ka;j(fa,L, @@ -91,68 +91,69 @@ K,R,y,u,Q,da.u,da.v,Z.u,Z.v,ea.u,ea.v)}else if(l instanceof THREE.MeshNormalMate 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THREE.Color(4278190080),M= +new THREE.Color(4278190080),x,J=new THREE.Vector3,S=[],E=[],t,V,aa,X=1;this.domElement=r;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":X=1;break;case "low":X=0}};this.setSize=function(C,L){e=C;g=L;n=e/2;h=g/2;r.setAttribute("viewBox",-n+" "+-h+" "+e+" "+g);r.setAttribute("width",e);r.setAttribute("height",g);A.set(-n,-h,n,h)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(C,L){var K,R,y,u,Q,ha,O,Y;this.autoClear&&this.clear(); +j=o.projectScene(C,L);aa=V=0;if(B=C.lights.length>0){O=C.lights;i.setRGB(0,0,0);P.setRGB(0,0,0);M.setRGB(0,0,0);K=0;for(R=O.length;K= 0.0 )": +"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i 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max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));b.linkProgram(d);b.getProgramParameter(d,b.LINK_STATUS)||alert("Could not initialise shaders");b.useProgram(d);d.viewMatrix=b.getUniformLocation(d, 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-b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity"); -d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d, -"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0, -0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,h,k,q=[],p=[],s=[];k=[];var A=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g0&&A>0&&h+A<1}var f,b,d,j,o,r,e,g,m,i, -k,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f0&&A>0&&h+A<1}var f,b,d,j,o,r,e,g,n,i, +k,q=a.geometry,p=q.vertices,s=[];f=0;for(b=q.faces.length;f= 0&&Math.min(d,e.getBottom())-Math.max(f,e.getTop())>=0};this.empty=function(){r=true;d=b=f=c=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+c+", right: "+b+", top: "+f+", bottom: "+d+", width: "+j+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(){this._x=new THREE.Vector3;this._y=new THREE.Vector3;this._z=new THREE.Vector3}; @@ -23,8 +23,8 @@ a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,c,f){var b d;a.y=this.n21*c+this.n22*f+this.n23*b+this.n24*d;a.z=this.n31*c+this.n32*f+this.n33*b+this.n34*d;d=this.n41*c+this.n42*f+this.n43*b+this.n44*d;if(a.w)a.w=d;else{a.x/=d;a.y/=d;a.z/=d}return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a, c){this.n11=a.n11*c.n11+a.n12*c.n21+a.n13*c.n31+a.n14*c.n41;this.n12=a.n11*c.n12+a.n12*c.n22+a.n13*c.n32+a.n14*c.n42;this.n13=a.n11*c.n13+a.n12*c.n23+a.n13*c.n33+a.n14*c.n43;this.n14=a.n11*c.n14+a.n12*c.n24+a.n13*c.n34+a.n14*c.n44;this.n21=a.n21*c.n11+a.n22*c.n21+a.n23*c.n31+a.n24*c.n41;this.n22=a.n21*c.n12+a.n22*c.n22+a.n23*c.n32+a.n24*c.n42;this.n23=a.n21*c.n13+a.n22*c.n23+a.n23*c.n33+a.n24*c.n43;this.n24=a.n21*c.n14+a.n22*c.n24+a.n23*c.n34+a.n24*c.n44;this.n31=a.n31*c.n11+a.n32*c.n21+a.n33*c.n31+ a.n34*c.n41;this.n32=a.n31*c.n12+a.n32*c.n22+a.n33*c.n32+a.n34*c.n42;this.n33=a.n31*c.n13+a.n32*c.n23+a.n33*c.n33+a.n34*c.n43;this.n34=a.n31*c.n14+a.n32*c.n24+a.n33*c.n34+a.n34*c.n44;this.n41=a.n41*c.n11+a.n42*c.n21+a.n43*c.n31+a.n44*c.n41;this.n42=a.n41*c.n12+a.n42*c.n22+a.n43*c.n32+a.n44*c.n42;this.n43=a.n41*c.n13+a.n42*c.n23+a.n43*c.n33+a.n44*c.n43;this.n44=a.n41*c.n14+a.n42*c.n24+a.n43*c.n34+a.n44*c.n44},multiplySelf:function(a){var c=this.n11,f=this.n12,b=this.n13,d=this.n14,j=this.n21,o=this.n22, -r=this.n23,e=this.n24,g=this.n31,m=this.n32,i=this.n33,k=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+m*a.n21+i*a.n31+k*a.n41;this.n32=g*a.n12+m*a.n22+ -i*a.n32+k*a.n42;this.n33=g*a.n13+m*a.n23+i*a.n33+k*a.n43;this.n34=g*a.n14+m*a.n24+i*a.n34+k*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* +r=this.n23,e=this.n24,g=this.n31,n=this.n32,i=this.n33,k=this.n34,q=this.n41,p=this.n42,s=this.n43,A=this.n44;this.n11=c*a.n11+f*a.n21+b*a.n31+d*a.n41;this.n12=c*a.n12+f*a.n22+b*a.n32+d*a.n42;this.n13=c*a.n13+f*a.n23+b*a.n33+d*a.n43;this.n14=c*a.n14+f*a.n24+b*a.n34+d*a.n44;this.n21=j*a.n11+o*a.n21+r*a.n31+e*a.n41;this.n22=j*a.n12+o*a.n22+r*a.n32+e*a.n42;this.n23=j*a.n13+o*a.n23+r*a.n33+e*a.n43;this.n24=j*a.n14+o*a.n24+r*a.n34+e*a.n44;this.n31=g*a.n11+n*a.n21+i*a.n31+k*a.n41;this.n32=g*a.n12+n*a.n22+ +i*a.n32+k*a.n42;this.n33=g*a.n13+n*a.n23+i*a.n33+k*a.n43;this.n34=g*a.n14+n*a.n24+i*a.n34+k*a.n44;this.n41=q*a.n11+p*a.n21+s*a.n31+A*a.n41;this.n42=q*a.n12+p*a.n22+s*a.n32+A*a.n42;this.n43=q*a.n13+p*a.n23+s*a.n33+A*a.n43;this.n44=q*a.n14+p*a.n24+s*a.n34+A*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14* this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14* this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,b){var d=c[f];c[f]=c[b];c[b]=d}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this, "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]}, @@ -35,7 +35,7 @@ THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],m=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*m;return a}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],b=-c[10]*c[1]+c[2]*c[9],d=c[6]*c[1]-c[2]*c[5],j=-c[10]*c[4]+c[6]*c[8],o=c[10]*c[0]-c[2]*c[8],r=-c[6]*c[0]+c[2]*c[4],e=c[9]*c[4]-c[5]*c[8],g=-c[9]*c[0]+c[1]*c[8],n=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*j+c[2]*e;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*b;a.m[2]=c*d;a.m[3]=c*j;a.m[4]=c*o;a.m[5]=c*r;a.m[6]=c*e;a.m[7]=c*g;a.m[8]=c*n;return a}; THREE.Matrix4.makeFrustum=function(a,c,f,b,d,j){var o,r,e;o=new THREE.Matrix4;r=2*d/(c-a);e=2*d/(b-f);a=(c+a)/(c-a);f=(b+f)/(b-f);b=-(j+d)/(j-d);d=-2*j*d/(j-d);o.n11=r;o.n12=0;o.n13=a;o.n14=0;o.n21=0;o.n22=e;o.n23=f;o.n24=0;o.n31=0;o.n32=0;o.n33=b;o.n34=d;o.n41=0;o.n42=0;o.n43=-1;o.n44=0;return o};THREE.Matrix4.makePerspective=function(a,c,f,b){var d;a=f*Math.tan(a*Math.PI/360);d=-a;return THREE.Matrix4.makeFrustum(d*c,a*c,d,a,f,b)}; THREE.Matrix4.makeOrtho=function(a,c,f,b,d,j){var o,r,e,g;o=new THREE.Matrix4;r=c-a;e=f-b;g=j-d;a=(c+a)/r;f=(f+b)/e;d=(j+d)/g;o.n11=2/r;o.n12=0;o.n13=0;o.n14=-a;o.n21=0;o.n22=2/e;o.n23=0;o.n24=-f;o.n31=0;o.n32=0;o.n33=-2/g;o.n34=-d;o.n41=0;o.n42=0;o.n43=0;o.n44=1;return o}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; @@ -53,37 +53,37 @@ THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THRE this.matrixRotation.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.matrixRotation.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.matrixScale=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.matrixRotation);this.matrix.multiplySelf(this.matrixScale)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false}; THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,c,f){THREE.Object3D.call(this);this.geometry=a;this.material=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();f&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh; -THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(m){var i=[];c=0;for(f=m.length;c65535){g[r].counter+=1;e=g[r].hash+"_"+g[r].counter;if(this.materialFaceGroup[e]==undefined)this.materialFaceGroup[e]={faces:[],material:o,vertices:0}}this.materialFaceGroup[e].faces.push(b);this.materialFaceGroup[e].vertices+=j}};THREE.Mesh.prototype.normalizeUVs=function(){var a,c,f,b,d;a=0;for(c=this.geometry.uvs.length;acolor: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+ this.linewidth+"
)"}}; -THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!== -undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
reflectivity: "+this.reflectivity+"
opacity: "+this.opacity+"
blending: "+ -this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; -THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity; -if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
reflectivity: "+this.reflectivity+"
opacity: "+this.opacity+ -"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_size: "+this.wireframe_linewidth+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; -THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.map=null;this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.env_map=this.specular_map=null;this.shininess=30;this.opacity=this.reflectivity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.map!==undefined)this.map= -a.map;if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.shininess!==undefined)this.shininess=a.shininess;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending= -a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
ambient: "+this.ambient+"
specular: "+this.specular+"
specular_map: "+this.specular_map+"
shininess: "+this.shininess+"
reflectivity: "+this.reflectivity+"
opacity: "+this.opacity+ -"
shading: "+this.shading+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; +THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!== +undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+ +this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; +THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!== +undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+ +this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_size: "+this.wireframe_linewidth+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; +THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.color!==undefined)this.color= +new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio= +a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+ +"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+ this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; -THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
mapping: "+this.mapping+"
)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2; +THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c){this.image=a;this.mapping=c?c:THREE.UVMapping;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
mapping: "+this.mapping+"
)"}};THREE.UVMapping=0;THREE.ReflectionMap=1;THREE.RefractionMap=2;THREE.Multiply=0;THREE.Mix=1; THREE.TextureCube=function(a,c){this.image=a;this.mapping=c?c:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (
image: "+this.image+"
mapping: "+this.mapping+"
)"}}; THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; -THREE.Projector=function(){function a(C,E){var n;n=0;var w=1,h=C.z+C.w,P=E.z+E.w,M=-C.z+C.w,y=-E.z+E.w;if(h>=0&&P>=0&&M>=0&&y>=0)n=true;else if(h<0&&P<0||M<0&&y<0)n=false;else{if(h<0)n=Math.max(n,h/(h-P));else if(P<0)w=Math.min(w,h/(h-P));if(M<0)n=Math.max(n,M/(M-y));else if(y<0)w=Math.min(w,M/(M-y));if(w0&&t.z<1}D=y.geometry.faces;h=0;for(P=D.length;h< -P;h++){t=D[h];if(t instanceof THREE.Face3){X=S[t.a];B=S[t.b];L=S[t.c];if(X.__visible&&B.__visible&&L.__visible)if(y.doubleSided||y.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(B.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(B.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(B.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal); -y.matrixRotation.transform(f.normalWorld);f.centroidWorld.copy(t.centroid);J.transform(f.centroidWorld);f.centroidScreen.copy(f.centroidWorld);s.transform(f.centroidScreen);f.z=f.centroidScreen.z;f.meshMaterial=y.material;f.faceMaterial=t.material;f.overdraw=y.overdraw;f.uvs=y.geometry.uvs[h];f.color=t.color;c.push(f);b++}}else if(t instanceof THREE.Face4){X=S[t.a];B=S[t.b];L=S[t.c];K=S[t.d];if(X.__visible&&B.__visible&&L.__visible&&K.__visible)if(y.doubleSided||y.flipSided!=((K.positionScreen.x- -X.positionScreen.x)*(B.positionScreen.y-X.positionScreen.y)-(K.positionScreen.y-X.positionScreen.y)*(B.positionScreen.x-X.positionScreen.x)<0||(B.positionScreen.x-L.positionScreen.x)*(K.positionScreen.y-L.positionScreen.y)-(B.positionScreen.y-L.positionScreen.y)*(K.positionScreen.x-L.positionScreen.x)<0)){j=r[o]=r[o]||new THREE.RenderableFace4;j.v1.positionScreen.copy(X.positionScreen);j.v2.positionScreen.copy(B.positionScreen);j.v3.positionScreen.copy(L.positionScreen);j.v4.positionScreen.copy(K.positionScreen); -j.normalWorld.copy(t.normal);y.matrixRotation.transform(j.normalWorld);j.centroidWorld.copy(t.centroid);J.transform(j.centroidWorld);j.centroidScreen.copy(j.centroidWorld);s.transform(j.centroidScreen);j.z=j.centroidScreen.z;j.meshMaterial=y.material;j.faceMaterial=t.material;j.overdraw=y.overdraw;j.uvs=y.geometry.uvs[h];j.color=t.color;c.push(j);o++}}}}else if(y instanceof THREE.Line){A.multiply(s,J);S=y.geometry.vertices;h=0;for(P=S.length;h0&&p.z<1){i=q[k]=q[k]||new THREE.RenderableParticle;i.x=p.x/p.w;i.y=p.y/p.w; -i.z=p.z;i.rotation=y.rotation.z;i.scale.x=y.scale.x*Math.abs(i.x-(p.x+E.projectionMatrix.n11)/(p.w+E.projectionMatrix.n14));i.scale.y=y.scale.y*Math.abs(i.y-(p.y+E.projectionMatrix.n22)/(p.w+E.projectionMatrix.n24));i.material=y.material;c.push(i);k++}}}c.sort(function(R,z){return z.z-R.z});return c};this.unprojectVector=function(C,E){var n=new THREE.Matrix4;n.multiply(THREE.Matrix4.makeInvert(E.matrix),THREE.Matrix4.makeInvert(E.projectionMatrix));n.transform(C);return C}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,b,d,j;this.domElement=document.createElement("div");this.setSize=function(o,r){f=o;b=r;d=f/2;j=b/2};this.render=function(o,r){var e,g,m,i,k,q,p,s;a=c.projectScene(o,r);e=0;for(g=a.length;e=0&&P>=0&&M>=0&&y>=0)m=true;else if(h<0&&P<0||M<0&&y<0)m=false;else{if(h<0)m=Math.max(m,h/(h-P));else if(P<0)w=Math.min(w,h/(h-P));if(M<0)m=Math.max(m,M/(M-y));else if(y<0)w=Math.min(w,M/(M-y));if(w0&&t.z<1}E=y.geometry.faces;h=0;for(P=E.length;h< +P;h++){t=E[h];if(t instanceof THREE.Face3){X=S[t.a];C=S[t.b];L=S[t.c];if(X.__visible&&C.__visible&&L.__visible)if(y.doubleSided||y.flipSided!=(L.positionScreen.x-X.positionScreen.x)*(C.positionScreen.y-X.positionScreen.y)-(L.positionScreen.y-X.positionScreen.y)*(C.positionScreen.x-X.positionScreen.x)<0){f=d[b]=d[b]||new THREE.RenderableFace3;f.v1.positionScreen.copy(X.positionScreen);f.v2.positionScreen.copy(C.positionScreen);f.v3.positionScreen.copy(L.positionScreen);f.normalWorld.copy(t.normal); 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-j=o.projectScene(B,L);aa=V=0;if(E=B.lights.length>0){O=B.lights;h.setRGB(0,0,0);P.setRGB(0,0,0);M.setRGB(0,0,0);K=0;for(R=O.length;K= 0.0 )": -"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": +h.stroke();$.inflate(W*2)}else{n(U.__styleString);h.fill()}}function d(x,N,G,H,l,F,U,v,W,I,ca){h.beginPath();h.moveTo(x,N);h.lineTo(G,H);h.lineTo(l,F);h.lineTo(U,v);h.lineTo(x,N);h.closePath();if(I){e(ca);g(W.__styleString);h.stroke();$.inflate(ca*2)}else{n(W.__styleString);h.fill()}}function j(x,N,G,H,l,F,U,v,W,I,ca,ma,ua){h.beginPath();h.moveTo(N,G);h.lineTo(H,l);h.lineTo(F,U);h.closePath();H-=N;l-=G;F-=N;U-=G;I-=v;ca-=W;ma-=v;ua-=W;var va=1/(I*ua-ma*ca),Ba=(ua*H-ca*F)*va;ca=(ua*l-ca*U)*va;H=(I* +F-ma*H)*va;l=(I*U-ma*l)*va;N=N-Ba*v-H*W;G=G-ca*v-l*W;h.save();h.transform(Ba,ca,H,l,N,G);h.clip();h.drawImage(x,0,0);h.restore()}function o(x){if(P!=x)h.globalAlpha=P=x}function r(x){if(M!=x){switch(x){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}M=x}}function e(x){if(S!=x)h.lineWidth=S=x}function g(x){if(y!=x)h.strokeStyle=y=x}function n(x){if(J!= +x)h.fillStyle=J=x}function i(x,N,G,H){ja[0]=x[0];ja[1]=x[1];ja[2]=x[2];ja[4]=N[0];ja[5]=N[1];ja[6]=N[2];ja[8]=G[0];ja[9]=G[1];ja[10]=G[2];ja[12]=H[0];ja[13]=H[1];ja[14]=H[2];Ca.putImageData(Ma,0,0);Ha.drawImage(Da,0,0);return Ea}function k(x){return x<0?Math.min((1+x)*0.5,0.5):0.5+Math.min(x*0.5,0.5)}function q(x,N){var G=N.x-x.x,H=N.y-x.y,l=1/Math.sqrt(G*G+H*H);G*=l;H*=l;N.x+=G;N.y+=H;x.x-=G;x.y-=H}var p=null,s=new THREE.Projector,A=document.createElement("canvas"),D,B,m,w,h=A.getContext("2d"),P= +1,M=0,y=null,J=null,S=1,E,t,V,aa,X=new THREE.Vertex,C=new THREE.Vertex,L,K,R,z,u,Q,ha,O,Y,ya,Ka,La,wa,xa,na,Ga,ra,sa,ta,fa,pa,qa,oa=new THREE.Rectangle,ka=new THREE.Rectangle,$=new THREE.Rectangle,Fa=false,T=new THREE.Color(4294967295),ba=new THREE.Color(4294967295),ga=new THREE.Color(4278190080),za=new THREE.Color(4278190080),Aa=new THREE.Color(4278190080),Qa=Math.PI*2,Ja=new THREE.Vector3,da=new THREE.UV,Z=new THREE.UV,ea=new THREE.UV,ia=new THREE.UV,Da,Ca,Ma,ja,Ea,Ha,la=16;Da=document.createElement("canvas"); +Da.width=Da.height=2;Ca=Da.getContext("2d");Ca.fillStyle="rgba(0,0,0,1)";Ca.fillRect(0,0,2,2);Ma=Ca.getImageData(0,0,2,2);ja=Ma.data;Ea=document.createElement("canvas");Ea.width=Ea.height=la;Ha=Ea.getContext("2d");Ha.translate(-la/2,-la/2);Ha.scale(la,la);la--;this.domElement=A;this.autoClear=true;this.setSize=function(x,N){D=x;B=N;m=D/2;w=B/2;A.width=D;A.height=B;h.lineJoin="round";h.lineCap="round";oa.set(-m,-w,m,w)};this.clear=function(){if(!ka.isEmpty()){ka.inflate(1);ka.minSelf(oa);h.setTransform(1, +0,0,-1,m,w);h.clearRect(ka.getX(),ka.getY(),ka.getWidth(),ka.getHeight());ka.empty()}};this.render=function(x,N){var G,H,l,F,U,v,W,I;this.autoClear&&this.clear();p=s.projectScene(x,N);h.setTransform(1,0,0,-1,m,w);h.fillStyle="rgba(0, 255, 255, 0.5)";h.fillRect(oa.getX(),oa.getY(),oa.getWidth(),oa.getHeight());if(Fa=x.lights.length>0){U=x.lights;ga.setRGB(0,0,0);za.setRGB(0,0,0);Aa.setRGB(0,0,0);G=0;for(H=U.length;G0){K.r+=u.color.r*Q;K.g+=u.color.g*Q;K.b+=u.color.b*Q}}else if(u instanceof THREE.PointLight){J.sub(u.position,L.centroidWorld);J.normalize();Q=L.normalWorld.dot(J)*u.intensity;if(Q>0){K.r+=u.color.r*Q;K.g+=u.color.g*Q;K.b+=u.color.b*Q}}}}function c(C,L,K,R,z,u){t=b(V++);t.setAttribute("d","M "+C.positionScreen.x+ +" "+C.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+"z");if(z instanceof THREE.MeshBasicMaterial)m.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshLambertMaterial)if(B){w.r=h.r;w.g=h.g;w.b=h.b;a(u,R,w);m.r=z.color.r*w.r;m.g=z.color.g*w.g;m.b=z.color.b*w.b;m.updateStyleString()}else m.__styleString=z.color.__styleString;else if(z instanceof THREE.MeshDepthMaterial){y=1-z.__2near/(z.__farPlusNear-R.z*z.__farMinusNear); +m.setRGB(y,y,y)}else z instanceof THREE.MeshNormalMaterial&&m.setRGB(d(R.normalWorld.x),d(R.normalWorld.y),d(R.normalWorld.z));z.wireframe?t.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+z.wireframe_linewidth+"; stroke-opacity: "+z.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+z.opacity);r.appendChild(t)}function f(C,L,K,R,z,u,Q){t=b(V++);t.setAttribute("d","M "+C.positionScreen.x+" "+ +C.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+K.positionScreen.x+","+K.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(u instanceof THREE.MeshBasicMaterial)m.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshLambertMaterial)if(B){w.r=h.r;w.g=h.g;w.b=h.b;a(Q,z,w);m.r=u.color.r*w.r;m.g=u.color.g*w.g;m.b=u.color.b*w.b;m.updateStyleString()}else m.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshDepthMaterial){y=1- +u.__2near/(u.__farPlusNear-z.z*u.__farMinusNear);m.setRGB(y,y,y)}else u instanceof THREE.MeshNormalMaterial&&m.setRGB(d(z.normalWorld.x),d(z.normalWorld.y),d(z.normalWorld.z));u.wireframe?t.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+u.wireframe_linewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: round; stroke-linejoin: round"):t.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+u.opacity);r.appendChild(t)}function b(C){if(S[C]==null){S[C]= +document.createElementNS("http://www.w3.org/2000/svg","path");X==0&&S[C].setAttribute("shape-rendering","crispEdges");return S[C]}return S[C]}function d(C){return C<0?Math.min((1+C)*0.5,0.5):0.5+Math.min(C*0.5,0.5)}var j=null,o=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),e,g,n,i,k,q,p,s,A=new THREE.Rectangle,D=new THREE.Rectangle,B=false,m=new THREE.Color(4294967295),w=new THREE.Color(4294967295),h=new THREE.Color(4278190080),P=new THREE.Color(4278190080),M= +new THREE.Color(4278190080),y,J=new THREE.Vector3,S=[],E=[],t,V,aa,X=1;this.domElement=r;this.autoClear=true;this.setQuality=function(C){switch(C){case "high":X=1;break;case "low":X=0}};this.setSize=function(C,L){e=C;g=L;n=e/2;i=g/2;r.setAttribute("viewBox",-n+" "+-i+" "+e+" "+g);r.setAttribute("width",e);r.setAttribute("height",g);A.set(-n,-i,n,i)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(C,L){var K,R,z,u,Q,ha,O,Y;this.autoClear&&this.clear(); +j=o.projectScene(C,L);aa=V=0;if(B=C.lights.length>0){O=C.lights;h.setRGB(0,0,0);P.setRGB(0,0,0);M.setRGB(0,0,0);K=0;for(R=O.length;K= 0.0 )": +"",g?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",g?"pointDiffuse += mColor * pointDiffuseWeight;":"",g?"pointSpecular += mSpecular * pointSpecularWeight;":"",g?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",g?"totalLight += pointDiffuse + pointSpecular;": -"","gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n} else if ( material == 1 ) {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}"].join("\n")));b.attachShader(d,c("vertex",[e?"#define MAX_DIR_LIGHTS "+e:"",g?"#define MAX_POINT_LIGHTS "+g:"","attribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nuniform vec3 cameraPosition;\nuniform bool enableLighting;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;", -e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",g?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",g?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 objMatrix;\nuniform mat4 viewMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",g?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];": -"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main(void) {\nvec4 mPosition = objMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objMatrix[0].xyz, objMatrix[1].xyz, objMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;", -e?"for( int i = 0; i < directionalLightNumber; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",g?"for( int i = 0; i < pointLightNumber; i++ ) {":"",g?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",g?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );": -"",g?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",g?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",g?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")));b.linkProgram(d);b.getProgramParameter(d,b.LINK_STATUS)||alert("Could not initialise shaders");b.useProgram(d);d.viewMatrix=b.getUniformLocation(d, -"viewMatrix");d.modelViewMatrix=b.getUniformLocation(d,"modelViewMatrix");d.projectionMatrix=b.getUniformLocation(d,"projectionMatrix");d.normalMatrix=b.getUniformLocation(d,"normalMatrix");d.objMatrix=b.getUniformLocation(d,"objMatrix");d.cameraPosition=b.getUniformLocation(d,"cameraPosition");d.enableLighting=b.getUniformLocation(d,"enableLighting");d.ambientLightColor=b.getUniformLocation(d,"ambientLightColor");if(e){d.directionalLightNumber=b.getUniformLocation(d,"directionalLightNumber");d.directionalLightColor= -b.getUniformLocation(d,"directionalLightColor");d.directionalLightDirection=b.getUniformLocation(d,"directionalLightDirection")}if(g){d.pointLightNumber=b.getUniformLocation(d,"pointLightNumber");d.pointLightColor=b.getUniformLocation(d,"pointLightColor");d.pointLightPosition=b.getUniformLocation(d,"pointLightPosition")}d.material=b.getUniformLocation(d,"material");d.mColor=b.getUniformLocation(d,"mColor");d.mOpacity=b.getUniformLocation(d,"mOpacity");d.mReflectivity=b.getUniformLocation(d,"mReflectivity"); -d.mAmbient=b.getUniformLocation(d,"mAmbient");d.mSpecular=b.getUniformLocation(d,"mSpecular");d.mShininess=b.getUniformLocation(d,"mShininess");d.enableMap=b.getUniformLocation(d,"enableMap");b.uniform1i(d.enableMap,0);d.tMap=b.getUniformLocation(d,"tMap");b.uniform1i(d.tMap,0);d.enableCubeMap=b.getUniformLocation(d,"enableCubeMap");b.uniform1i(d.enableCubeMap,0);d.tCube=b.getUniformLocation(d,"tCube");b.uniform1i(d.tCube,1);d.m2Near=b.getUniformLocation(d,"m2Near");d.mFarPlusNear=b.getUniformLocation(d, -"mFarPlusNear");d.mFarMinusNear=b.getUniformLocation(d,"mFarMinusNear");d.position=b.getAttribLocation(d,"position");b.enableVertexAttribArray(d.position);d.normal=b.getAttribLocation(d,"normal");b.enableVertexAttribArray(d.normal);d.uv=b.getAttribLocation(d,"uv");b.enableVertexAttribArray(d.uv);d.viewMatrixArray=new Float32Array(16);d.modelViewMatrixArray=new Float32Array(16);d.projectionMatrixArray=new Float32Array(16)})(a.directional,a.point);this.setSize=function(e,g){f.width=e;f.height=g;b.viewport(0, -0,f.width,f.height)};this.clear=function(){b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT)};this.setupLights=function(e){var g,m,i,k,q=[],p=[],s=[];k=[];var A=[];b.uniform1i(d.enableLighting,e.lights.length);g=0;for(m=e.lights.length;g +

+		
 		
three.js - point lights WebGL demo.
@@ -124,7 +128,7 @@ scene.addObject( l3 ); //renderer = new THREE.CanvasRenderer(); - renderer = new THREE.WebGLRenderer( ); + renderer = new THREE.WebGLRenderer( scene ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); @@ -162,7 +166,11 @@ } - function log() { + function log( text ) { + + var e = document.getElementById("log"); + e.innerHTML = text + "
" + e.innerHTML; + } diff --git a/examples/materials_cubemap.html b/examples/materials_cubemap.html index a4cf46afcf77475d3d846686dc002234bcd755fe..c99014f12e39b80bc5f68c92825d89018d869db1 100644 --- a/examples/materials_cubemap.html +++ b/examples/materials_cubemap.html @@ -17,7 +17,7 @@ a:hover { color: #0080ff; } canvas { pointer-events:none; z-index:10; position:relative; } - #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 } + #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; } #d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block } .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer } .inactive { background:#999; color:#eee } @@ -103,7 +103,8 @@ var images = loadImageArray( urls ); - var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xffaa00, env_map: new THREE.TextureCube( images ) } ); + //var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.25 } ); + var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: new THREE.TextureCube( images ), combine: THREE.Mix, reflectivity: 0.3 } ); var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, env_map: new THREE.TextureCube( images ) } ); var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: new THREE.TextureCube( images ) } ) diff --git a/examples/materials_cubemap_escher.html b/examples/materials_cubemap_escher.html index 01d2b2a869dbe694c336204ffd1b160017337784..2efd3e463f251bbfb3aa8578c62a8b5e3d3a4f5e 100644 --- a/examples/materials_cubemap_escher.html +++ b/examples/materials_cubemap_escher.html @@ -16,7 +16,7 @@ a { color: #ff0080; text-decoration: none; } a:hover { color: #0080ff; } - #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 } + #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; } #d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block; background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) } diff --git a/examples/materials_gl.html b/examples/materials_gl.html index 40208f21c167520cf04ca6a6f6b11455cbf008eb..8918440af4f9743fecad79d396d2fbce0c2bab7a 100644 --- a/examples/materials_gl.html +++ b/examples/materials_gl.html @@ -10,10 +10,13 @@ margin: 0px; overflow: hidden; } + #log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; } +

+		
 		
 
 		
@@ -77,19 +80,19 @@
 				materials.push( { material: new THREE.MeshBasicMaterial( { color: 0x665500, blending: THREE.AdditiveBlending } ), overdraw: false, doubleSided: true } );
 				//materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.SubtractiveBlending } ), overdraw: false, doubleSided: true } );
 
-                materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
+				materials.push( { material: new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ), overdraw: true, doubleSided: false } );
-                materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ), overdraw: false, doubleSided: true } );
+				materials.push( { material: new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ), overdraw: false, doubleSided: true } );
 
 				materials.push( { material: new THREE.MeshDepthMaterial( { near: 1, far: 2000 } ), overdraw: true, doubleSided: false } );
 				materials.push( { material: new THREE.MeshBasicMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
-                materials.push( { material: new THREE.MeshLambertMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
+				materials.push( { material: new THREE.MeshLambertMaterial( { map: generatedTexture } ), overdraw: true, doubleSided: false } );
 
-                // Extra mesh to be broken down for MeshFaceMaterial
-                
-                var geometry2 = new Sphere( 70, 32, 16, true );
-                
+				// Extra mesh to be broken down for MeshFaceMaterial
+				
+				var geometry2 = new Sphere( 70, 32, 16, true );
+				
 				for ( var i = 0, l = geometry2.faces.length; i < l; i ++ ) {
 
 					var face = geometry2.faces[ i ];
@@ -101,14 +104,14 @@
 
 				objects = [];
 
-                var sphere, geometry;
-                
+				var sphere, geometry;
+				
 				for ( var i = 0, l = materials.length; i < l; i ++ ) {
-                
-                    geometry = materials[ i ].material instanceof THREE.MeshFaceMaterial ? geometry2 : geometry1;
-                        
-                    sphere = new THREE.Mesh( geometry, materials[ i ].material );
-                    
+				
+					geometry = materials[ i ].material instanceof THREE.MeshFaceMaterial ? geometry2 : geometry1;
+						
+					sphere = new THREE.Mesh( geometry, materials[ i ].material );
+					
 					sphere.overdraw = materials[ i ].overdraw;
 					sphere.doubleSided = materials[ i ].doubleSided;
 
@@ -142,7 +145,7 @@
 				pointLight = new THREE.PointLight( 0xffffff, 1 );
 				scene.addLight( pointLight );
 
-				renderer = new THREE.WebGLRenderer();
+				renderer = new THREE.WebGLRenderer( scene );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 
 				container.appendChild( renderer.domElement );
@@ -224,6 +227,13 @@
 
 				stats.update();
 			}
+			
+			function log( text ) {
+			
+				var e = document.getElementById("log");
+				e.innerHTML = text + "
" + e.innerHTML; + + } diff --git a/examples/materials_multimaterials.html b/examples/materials_multimaterials.html index c19be352803105679510199bbc14a445e75d40bd..8b1a86dc9771aecbc3f9a3934ea39ac1554daa90 100644 --- a/examples/materials_multimaterials.html +++ b/examples/materials_multimaterials.html @@ -15,7 +15,7 @@ h1 { } a { color:skyblue } canvas { pointer-events:none; z-index:10; position:relative; } - #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 } + #log { position:absolute; top:50px; text-align:left; display:block; z-index:1; pointer-events:none; } #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block } .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer } .inactive { background:#999; color:#eee } @@ -40,7 +40,7 @@
-
+

 
 		 
 
@@ -153,7 +153,7 @@
 
 				if ( render_gl ) {
 					try {
-						webglRenderer = new THREE.WebGLRenderer();
+						webglRenderer = new THREE.WebGLRenderer( scene );
 						webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 						container.appendChild( webglRenderer.domElement );
 						has_gl = 1;
diff --git a/examples/obj_convert_test.html b/examples/obj_convert_test.html
index d61ce4659cb4a8157dbd0e4056ba5f43a4b6d935..4515e0c9671b78a70c9c77e87bd7123fb6cdb76e 100644
--- a/examples/obj_convert_test.html
+++ b/examples/obj_convert_test.html
@@ -15,7 +15,7 @@
 			h1 { }
 			a { color:skyblue }
 			canvas { pointer-events:none; z-index:10; position:relative; }
-			#log { position:absolute; top:0; display:block; text-align:left; z-index:1000 }
+			#log { position:absolute; top:0; display:block; text-align:left; z-index:1000; pointer-events:none; }
 			#d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
 			.button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
 			.inactive { background:#999; color:#eee }
@@ -170,7 +170,7 @@
 
 				if ( render_gl ) {
 					try {
-						webglRenderer = new THREE.WebGLRenderer();
+						webglRenderer = new THREE.WebGLRenderer( scene );
 						webglRenderer.setFaceCulling(0);
 						webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
 						container.appendChild( webglRenderer.domElement );
@@ -283,7 +283,7 @@
 
 			}
 
-			function log(text) {
+			function log( text ) {
 			
 				var e = document.getElementById("log");
 				e.innerHTML = text + "
" + e.innerHTML; diff --git a/src/materials/MeshBasicMaterial.js b/src/materials/MeshBasicMaterial.js index 240dbcaf8926591df1e718fefeb98e79dfc398cb..3ca5d5cab0a22d6c60f0798f2266347baa88b066 100644 --- a/src/materials/MeshBasicMaterial.js +++ b/src/materials/MeshBasicMaterial.js @@ -5,8 +5,12 @@ * parameters = { * color: , * map: new THREE.Texture( ), + * env_map: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, * reflectivity: , + * refraction_ratio: , + * opacity: , * shading: THREE.SmoothShading, * blending: THREE.NormalBlending, @@ -21,8 +25,12 @@ THREE.MeshBasicMaterial = function ( parameters ) { this.color = new THREE.Color( 0xeeeeee ); this.map = null; + this.env_map = null; + this.combine = THREE.Multiply; this.reflectivity = 1; + this.refraction_ratio = 0.98; + this.opacity = 1; this.shading = THREE.SmoothShading; this.blending = THREE.NormalBlending; @@ -33,8 +41,12 @@ THREE.MeshBasicMaterial = function ( parameters ) { if ( parameters.color !== undefined ) this.color.setHex( parameters.color ); if ( parameters.map !== undefined ) this.map = parameters.map; + if ( parameters.env_map !== undefined ) this.env_map = parameters.env_map; + if ( parameters.combine !== undefined ) this.combine = parameters.combine; if ( parameters.reflectivity !== undefined ) this.reflectivity = parameters.reflectivity; + if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio = parameters.refraction_ratio; + if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity; if ( parameters.shading !== undefined ) this.shading = parameters.shading; if ( parameters.blending !== undefined ) this.blending = parameters.blending; @@ -49,8 +61,12 @@ THREE.MeshBasicMaterial = function ( parameters ) { 'id: ' + this.id + '
' + 'color: ' + this.color + '
' + 'map: ' + this.map + '
' + + 'env_map: ' + this.env_map + '
' + + 'combine: ' + this.combine + '
' + 'reflectivity: ' + this.reflectivity + '
' + + 'refraction_ratio: ' + this.refraction_ratio + '
' + + 'opacity: ' + this.opacity + '
' + 'blending: ' + this.blending + '
' + 'wireframe: ' + this.wireframe + '
' + diff --git a/src/materials/MeshLambertMaterial.js b/src/materials/MeshLambertMaterial.js index 9b2933b6c3b03ce1eae1b9a000d5944421ae7ed4..ca1d96f27136696aedb6f95449d3e254a8513872 100644 --- a/src/materials/MeshLambertMaterial.js +++ b/src/materials/MeshLambertMaterial.js @@ -5,8 +5,12 @@ * parameters = { * color: , * map: new THREE.Texture( ), + * env_map: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), + * combine: THREE.Multiply, * reflectivity: , + * refraction_ratio: , + * opacity: , * shading: THREE.SmoothShading, * blending: THREE.NormalBlending, @@ -21,8 +25,12 @@ THREE.MeshLambertMaterial = function ( parameters ) { this.color = new THREE.Color( 0xeeeeee ); this.map = null; + this.env_map = null; + this.combine = THREE.Multiply; this.reflectivity = 1; + this.refraction_ratio = 0.98; + this.opacity = 1; this.shading = THREE.SmoothShading; this.blending = THREE.NormalBlending; @@ -33,8 +41,12 @@ THREE.MeshLambertMaterial = function ( parameters ) { if ( parameters.color !== undefined ) this.color.setHex( parameters.color ); if ( parameters.map !== undefined ) this.map = parameters.map; + if ( parameters.env_map !== undefined ) this.env_map = parameters.env_map; + if ( parameters.combine !== undefined ) this.combine = parameters.combine; if ( parameters.reflectivity !== undefined ) this.reflectivity = parameters.reflectivity; + if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio = parameters.refraction_ratio; + if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity; if ( parameters.shading !== undefined ) this.shading = parameters.shading; if ( parameters.blending !== undefined ) this.blending = parameters.blending; @@ -49,8 +61,12 @@ THREE.MeshLambertMaterial = function ( parameters ) { 'id: ' + this.id + '
' + 'color: ' + this.color + '
' + 'map: ' + this.map + '
' + + 'env_map: ' + this.env_map + '
' + + 'combine: ' + this.combine + '
' + 'reflectivity: ' + this.reflectivity + '
' + + 'refraction_ratio: ' + this.refraction_ratio + '
' + + 'opacity: ' + this.opacity + '
' + 'shading: ' + this.shading + '
' + 'blending: ' + this.blending + '
' + diff --git a/src/materials/MeshPhongMaterial.js b/src/materials/MeshPhongMaterial.js index 9deece1f9c59a919f733a48b94e73ce85f9d7ebb..b84973b6390abdb99dbce5b20cbfe6f8c3a03422 100644 --- a/src/materials/MeshPhongMaterial.js +++ b/src/materials/MeshPhongMaterial.js @@ -3,14 +3,19 @@ * @author alteredq / http://alteredqualia.com/ * * parameters = { - * ambient: , * color: , + * ambient: , * specular: , + * shininess: , + * map: new THREE.Texture( ), * specular_map: new THREE.Texture( ), + * env_map: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), - * shininess: , + * combine: THREE.Multiply, * reflectivity: , + * refraction_ratio: , + * opacity: , * shading: THREE.SmoothShading, * blending: THREE.NormalBlending, @@ -24,13 +29,18 @@ THREE.MeshPhongMaterial = function ( parameters ) { this.id = THREE.MeshPhongMaterialCounter.value ++; this.color = new THREE.Color( 0xeeeeee ); - this.map = null; this.ambient = new THREE.Color( 0x050505 ); this.specular = new THREE.Color( 0x111111 ); + this.shininess = 30; + + this.map = null; this.specular_map = null; + this.env_map = null; - this.shininess = 30; + this.combine = THREE.Multiply; this.reflectivity = 1; + this.refraction_ratio = 0.98; + this.opacity = 1; this.shading = THREE.SmoothShading; this.blending = THREE.NormalBlending; @@ -40,13 +50,18 @@ THREE.MeshPhongMaterial = function ( parameters ) { if ( parameters ) { if ( parameters.color !== undefined ) this.color = new THREE.Color( parameters.color ); - if ( parameters.map !== undefined ) this.map = parameters.map; if ( parameters.ambient !== undefined ) this.ambient = new THREE.Color( parameters.ambient ); if ( parameters.specular !== undefined ) this.specular = new THREE.Color( parameters.specular ); + if ( parameters.shininess !== undefined ) this.shininess = parameters.shininess; + + if ( parameters.map !== undefined ) this.map = parameters.map; if ( parameters.specular_map !== undefined ) this.specular_map = parameters.specular_map; + if ( parameters.env_map !== undefined ) this.env_map = parameters.env_map; - if ( parameters.shininess !== undefined ) this.shininess = parameters.shininess; + if ( parameters.combine !== undefined ) this.combine = parameters.combine; if ( parameters.reflectivity !== undefined ) this.reflectivity = parameters.reflectivity; + if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio = parameters.refraction_ratio; + if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity; if ( parameters.shading !== undefined ) this.shading = parameters.shading; if ( parameters.blending !== undefined ) this.blending = parameters.blending; @@ -60,13 +75,18 @@ THREE.MeshPhongMaterial = function ( parameters ) { return 'THREE.MeshPhongMaterial (
' + 'id: ' + this.id + '
' + 'color: ' + this.color + '
' + - 'map: ' + this.map + '
' + - 'env_map: ' + this.env_map + '
' + 'ambient: ' + this.ambient + '
' + 'specular: ' + this.specular + '
' + - 'specular_map: ' + this.specular_map + '
' + 'shininess: ' + this.shininess + '
' + + + 'map: ' + this.map + '
' + + 'specular_map: ' + this.specular_map + '
' + + + 'env_map: ' + this.env_map + '
' + + 'combine: ' + this.combine + '
' + 'reflectivity: ' + this.reflectivity + '
' + + 'refraction_ratio: ' + this.refraction_ratio + '
' + + 'opacity: ' + this.opacity + '
' + 'shading: ' + this.shading + '
' + 'wireframe: ' + this.wireframe + '
' + diff --git a/src/materials/textures/Texture.js b/src/materials/textures/Texture.js index 728c1029d442b31d93d8156183b405abd19f538f..1425fdba873c3f5b824b3040e4e6154316ea6ded 100644 --- a/src/materials/textures/Texture.js +++ b/src/materials/textures/Texture.js @@ -22,3 +22,6 @@ THREE.Texture = function ( image, mapping ) { THREE.UVMapping = 0; THREE.ReflectionMap = 1; THREE.RefractionMap = 2; + +THREE.Multiply = 0; +THREE.Mix = 1; diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 18e6cd8b9c69c96523efc6a2dba3302b1df48af6..7446cde6d99da7c709dabf22848401e1adcdc342 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -20,7 +20,7 @@ THREE.WebGLRenderer = function ( scene ) { BASIC = 0, LAMBERT = 1, PHONG = 2, DEPTH = 3, NORMAL = 4, // material constants used in shader - maxLightCount = allocateLights( scene, 5 ); + maxLightCount = allocateLights( scene, 4 ); this.domElement = _canvas; this.autoClear = true; @@ -382,7 +382,8 @@ THREE.WebGLRenderer = function ( scene ) { var mColor, mOpacity, mReflectivity, mWireframe, mLineWidth, mBlending, mAmbient, mSpecular, mShininess, - mMap, envMap; + mMap, envMap, mixEnvMap, + mRefractionRatio, useRefract; if ( material instanceof THREE.MeshPhongMaterial || material instanceof THREE.MeshLambertMaterial || @@ -390,7 +391,6 @@ THREE.WebGLRenderer = function ( scene ) { mColor = material.color; mOpacity = material.opacity; - mReflectivity = material.reflectivity; mWireframe = material.wireframe; mLineWidth = material.wireframe_linewidth; @@ -399,9 +399,21 @@ THREE.WebGLRenderer = function ( scene ) { mMap = material.map; envMap = material.env_map; + + mixEnvMap = material.combine == THREE.Mix; + mReflectivity = material.reflectivity; + + useRefract = material.env_map && material.env_map.mapping == THREE.RefractionMap; + mRefractionRatio = material.refraction_ratio; _gl.uniform4f( _program.mColor, mColor.r * mOpacity, mColor.g * mOpacity, mColor.b * mOpacity, mOpacity ); + + _gl.uniform1i( _program.mixEnvMap, mixEnvMap ); _gl.uniform1f( _program.mReflectivity, mReflectivity ); + + _gl.uniform1i( _program.useRefract, useRefract ); + _gl.uniform1f( _program.mRefractionRatio, mRefractionRatio ); + } if ( material instanceof THREE.MeshNormalMaterial ) { @@ -824,6 +836,7 @@ THREE.WebGLRenderer = function ( scene ) { "uniform bool enableMap;", "uniform bool enableCubeMap;", + "uniform bool mixEnvMap;", "uniform samplerCube tCube;", "uniform float mReflectivity;", @@ -874,7 +887,7 @@ THREE.WebGLRenderer = function ( scene ) { "if ( enableCubeMap ) {", - "cubeColor = mReflectivity * textureCube( tCube, vReflect );", + "cubeColor = textureCube( tCube, vReflect );", "}", @@ -909,7 +922,7 @@ THREE.WebGLRenderer = function ( scene ) { maxPointLights ? "vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );" : "", maxPointLights ? "vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );" : "", - maxPointLights ? "for( int i = 0; i < pointLightNumber; i++ ) {" : "", + maxPointLights ? "for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {" : "", maxPointLights ? "vec3 pointVector = normalize( vPointLightVector[ i ] );" : "", maxPointLights ? "vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );" : "", @@ -942,7 +955,7 @@ THREE.WebGLRenderer = function ( scene ) { maxDirLights ? "vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );" : "", maxDirLights ? "vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );" : "", - maxDirLights ? "for( int i = 0; i < directionalLightNumber; i++ ) {" : "", + maxDirLights ? "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {" : "", maxDirLights ? "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );" : "", @@ -970,19 +983,43 @@ THREE.WebGLRenderer = function ( scene ) { // looks nicer with weighting - "gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );", - + "if ( mixEnvMap ) {", + + "gl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );", + + "} else {", + + "gl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );", + + "}", + // Lambert: diffuse lighting "} else if ( material == 1 ) {", - "gl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );", - + "if ( mixEnvMap ) {", + + "gl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );", + + "} else {", + + "gl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );", + + "}", + // Basic: unlit color / texture "} else {", - "gl_FragColor = mColor * mapColor * cubeColor;", + "if ( mixEnvMap ) {", + + "gl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );", + + "} else {", + + "gl_FragColor = mColor * mapColor * cubeColor;", + + "}", "}", @@ -1006,6 +1043,7 @@ THREE.WebGLRenderer = function ( scene ) { "uniform vec3 cameraPosition;", "uniform bool enableLighting;", + "uniform bool useRefract;", "uniform int pointLightNumber;", "uniform int directionalLightNumber;", @@ -1034,6 +1072,7 @@ THREE.WebGLRenderer = function ( scene ) { "varying vec3 vViewPosition;", "varying vec3 vReflect;", + "uniform float mRefractionRatio;", "void main(void) {", @@ -1061,7 +1100,7 @@ THREE.WebGLRenderer = function ( scene ) { // directional lights - maxDirLights ? "for( int i = 0; i < directionalLightNumber; i++ ) {" : "", + maxDirLights ? "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {" : "", maxDirLights ? "vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );" : "", maxDirLights ? "float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );" : "", maxDirLights ? "vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;" : "", @@ -1069,7 +1108,7 @@ THREE.WebGLRenderer = function ( scene ) { // point lights - maxPointLights ? "for( int i = 0; i < pointLightNumber; i++ ) {" : "", + maxPointLights ? "for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {" : "", maxPointLights ? "vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );" : "", maxPointLights ? "vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );" : "", maxPointLights ? "float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );" : "", @@ -1081,8 +1120,16 @@ THREE.WebGLRenderer = function ( scene ) { "vNormal = transformedNormal;", "vUv = uv;", - "vReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );", - + "if ( useRefract ) {", + + "vReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );", + + "} else {", + + "vReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );", + + "}", + "gl_Position = projectionMatrix * mvPosition;", "}" ]; @@ -1107,8 +1154,8 @@ THREE.WebGLRenderer = function ( scene ) { alert( "Could not initialise shaders" ); - //alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( _program, _gl.VALIDATE_STATUS ) ); - //alert( _gl.getError() ); + alert( "VALIDATE_STATUS: " + _gl.getProgramParameter( _program, _gl.VALIDATE_STATUS ) ); + alert( _gl.getError() ); } @@ -1165,19 +1212,29 @@ THREE.WebGLRenderer = function ( scene ) { // texture (diffuse map) _program.enableMap = _gl.getUniformLocation( _program, "enableMap" ); - _gl.uniform1i( _program.enableMap, 0 ); + _gl.uniform1i( _program.enableMap, 0 ); _program.tMap = _gl.getUniformLocation( _program, "tMap" ); - _gl.uniform1i( _program.tMap, 0 ); + _gl.uniform1i( _program.tMap, 0 ); // cube texture _program.enableCubeMap = _gl.getUniformLocation( _program, "enableCubeMap" ); - _gl.uniform1i( _program.enableCubeMap, 0 ); + _gl.uniform1i( _program.enableCubeMap, 0 ); _program.tCube = _gl.getUniformLocation( _program, "tCube" ); - _gl.uniform1i( _program.tCube, 1 ); // it's important to use non-zero texture unit, otherwise it doesn't work + _gl.uniform1i( _program.tCube, 1 ); // it's important to use non-zero texture unit, otherwise it doesn't work + _program.mixEnvMap = _gl.getUniformLocation( _program, "mixEnvMap" ); + _gl.uniform1i( _program.mixEnvMap, 0 ); + + // refraction + + _program.mRefractionRatio = _gl.getUniformLocation( _program, 'mRefractionRatio' ); + + _program.useRefract = _gl.getUniformLocation( _program, "useRefract" ); + _gl.uniform1i( _program.useRefract, 0 ); + // material properties (Depth) _program.m2Near = _gl.getUniformLocation( _program, 'm2Near' );