Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
48c714e7
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
48c714e7
编写于
6月 20, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
d9818061
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
304 addition
and
247 deletion
+304
-247
build/three.js
build/three.js
+41
-13
build/three.min.js
build/three.min.js
+222
-221
build/three.module.js
build/three.module.js
+41
-13
未找到文件。
build/three.js
浏览文件 @
48c714e7
...
...
@@ -19899,6 +19899,8 @@
cameraR.layers.enable( 2 );
var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
cameraVR.layers.enable( 1 );
cameraVR.layers.enable( 2 );
//
...
...
@@ -19915,13 +19917,11 @@
currentPixelRatio = renderer.getPixelRatio();
currentSize = renderer.getSize();
renderer.setPixelRatio( 1 );
renderer.setSize( renderWidth * 2, renderHeight, false );
renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 );
} else if ( scope.enabled ) {
renderer.setPixelRatio( currentPixelRatio );
renderer.setSize( currentSize.width, currentSize.height, true );
renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio );
}
...
...
@@ -20671,6 +20671,15 @@
this.setSize = function ( width, height, updateStyle ) {
var device = vr.getDevice();
if ( device && device.isPresenting ) {
console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
return;
}
_width = width;
_height = height;
...
...
@@ -20688,6 +20697,20 @@
};
this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
_width = width;
_height = height;
_pixelRatio = pixelRatio;
_canvas.width = width * pixelRatio;
_canvas.height = height * pixelRatio;
this.setViewport( 0, 0, width, height );
};
this.setViewport = function ( x, y, width, height ) {
_viewport.set( x, _height - y - height, width, height );
...
...
@@ -21636,18 +21659,23 @@
for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
var camera2 = cameras[ j ];
var bounds = camera2.bounds;
var x = bounds.x * _width;
var y = bounds.y * _height;
var width = bounds.z * _width;
var height = bounds.w * _height;
if ( object.layers.test( camera2.layers ) ) {
var bounds = camera2.bounds;
var x = bounds.x * _width;
var y = bounds.y * _height;
var width = bounds.z * _width;
var height = bounds.w * _height;
_this.setViewport( x, y, width, height );
_this.setScissor( x, y, width, height );
_this.setScissorTest( true );
_this.setViewport( x, y, width, height );
_this.setScissor( x, y, width, height );
_this.setScissorTest( true );
renderObject( object, scene, camera2, geometry, material, group );
renderObject( object, scene, camera2, geometry, material, group );
}
}
...
...
build/three.min.js
浏览文件 @
48c714e7
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
build/three.module.js
浏览文件 @
48c714e7
...
...
@@ -19893,6 +19893,8 @@ function WebVRManager( renderer ) {
cameraR.layers.enable( 2 );
var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
cameraVR.layers.enable( 1 );
cameraVR.layers.enable( 2 );
//
...
...
@@ -19909,13 +19911,11 @@ function WebVRManager( renderer ) {
currentPixelRatio = renderer.getPixelRatio();
currentSize = renderer.getSize();
renderer.setPixelRatio( 1 );
renderer.setSize( renderWidth * 2, renderHeight, false );
renderer.setDrawingBufferSize( renderWidth * 2, renderHeight, 1 );
} else if ( scope.enabled ) {
renderer.setPixelRatio( currentPixelRatio );
renderer.setSize( currentSize.width, currentSize.height, true );
renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio );
}
...
...
@@ -20665,6 +20665,15 @@ function WebGLRenderer( parameters ) {
this.setSize = function ( width, height, updateStyle ) {
var device = vr.getDevice();
if ( device && device.isPresenting ) {
console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
return;
}
_width = width;
_height = height;
...
...
@@ -20682,6 +20691,20 @@ function WebGLRenderer( parameters ) {
};
this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
_width = width;
_height = height;
_pixelRatio = pixelRatio;
_canvas.width = width * pixelRatio;
_canvas.height = height * pixelRatio;
this.setViewport( 0, 0, width, height );
};
this.setViewport = function ( x, y, width, height ) {
_viewport.set( x, _height - y - height, width, height );
...
...
@@ -21630,18 +21653,23 @@ function WebGLRenderer( parameters ) {
for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
var camera2 = cameras[ j ];
var bounds = camera2.bounds;
var x = bounds.x * _width;
var y = bounds.y * _height;
var width = bounds.z * _width;
var height = bounds.w * _height;
if ( object.layers.test( camera2.layers ) ) {
var bounds = camera2.bounds;
var x = bounds.x * _width;
var y = bounds.y * _height;
var width = bounds.z * _width;
var height = bounds.w * _height;
_this.setViewport( x, y, width, height );
_this.setScissor( x, y, width, height );
_this.setScissorTest( true );
_this.setViewport( x, y, width, height );
_this.setScissor( x, y, width, height );
_this.setScissorTest( true );
renderObject( object, scene, camera2, geometry, material, group );
renderObject( object, scene, camera2, geometry, material, group );
}
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录