未验证 提交 473c861e 编写于 作者: W WestLangley 提交者: GitHub

Remove unnecessary code

/ping @takahirox
上级 444f5737
......@@ -572,7 +572,6 @@ THREE.GLTFLoader = ( function () {
].join( '\n' );
var fragmentShader = shader.fragmentShader
.replace( '#include <specularmap_fragment>', '' )
.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
.replace( 'uniform float metalness;', 'uniform float glossiness;' )
.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
......
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