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45c17471
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three.js
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45c17471
编写于
4月 28, 2014
作者:
M
Mr.doob
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Updated builds.
上级
0ab16a09
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2
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Showing
2 changed file
with
46 addition
and
32 deletion
+46
-32
build/three.js
build/three.js
+37
-23
build/three.min.js
build/three.min.js
+9
-9
未找到文件。
build/three.js
浏览文件 @
45c17471
...
@@ -9014,24 +9014,32 @@ THREE.BufferAttribute.prototype = {
...
@@ -9014,24 +9014,32 @@ THREE.BufferAttribute.prototype = {
this.array.set( value );
this.array.set( value );
return this;
},
},
setX: function ( index, x ) {
setX: function ( index, x ) {
this.array[ index * this.itemSize ] = x;
this.array[ index * this.itemSize ] = x;
return this;
},
},
setY: function ( index, y ) {
setY: function ( index, y ) {
this.array[ index * this.itemSize + 1 ] = y;
this.array[ index * this.itemSize + 1 ] = y;
return this;
},
},
setZ: function ( index, z ) {
setZ: function ( index, z ) {
this.array[ index * this.itemSize + 2 ] = z;
this.array[ index * this.itemSize + 2 ] = z;
return this;
},
},
setXY: function ( index, x, y ) {
setXY: function ( index, x, y ) {
...
@@ -9041,6 +9049,8 @@ THREE.BufferAttribute.prototype = {
...
@@ -9041,6 +9049,8 @@ THREE.BufferAttribute.prototype = {
this.array[ index ] = x;
this.array[ index ] = x;
this.array[ index + 1 ] = y;
this.array[ index + 1 ] = y;
return this;
},
},
setXYZ: function ( index, x, y, z ) {
setXYZ: function ( index, x, y, z ) {
...
@@ -9051,6 +9061,8 @@ THREE.BufferAttribute.prototype = {
...
@@ -9051,6 +9061,8 @@ THREE.BufferAttribute.prototype = {
this.array[ index + 1 ] = y;
this.array[ index + 1 ] = y;
this.array[ index + 2 ] = z;
this.array[ index + 2 ] = z;
return this;
},
},
setXYZW: function ( index, x, y, z, w ) {
setXYZW: function ( index, x, y, z, w ) {
...
@@ -9062,87 +9074,89 @@ THREE.BufferAttribute.prototype = {
...
@@ -9062,87 +9074,89 @@ THREE.BufferAttribute.prototype = {
this.array[ index + 2 ] = z;
this.array[ index + 2 ] = z;
this.array[ index + 3 ] = w;
this.array[ index + 3 ] = w;
return this;
}
}
};
};
//
//
THREE.Int8Attribute = function (
size
, itemSize ) {
THREE.Int8Attribute = function (
data
, itemSize ) {
this.array = new Int8Array(
size * itemSize
);
this.array = new Int8Array(
data
);
this.itemSize = itemSize;
this.itemSize = itemSize;
};
};
THREE.Int8Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Int8Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Uint8Attribute = function (
size
, itemSize ) {
THREE.Uint8Attribute = function (
data
, itemSize ) {
this.array = new Uint8Array(
size * itemSize
);
this.array = new Uint8Array(
data
);
this.itemSize = itemSize;
this.itemSize = itemSize;
};
};
THREE.Uint8Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Uint8Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Uint8ClampedAttribute = function (
size
, itemSize ) {
THREE.Uint8ClampedAttribute = function (
data
, itemSize ) {
this.array = new Uint8ClampedArray(
size * itemSize
);
this.array = new Uint8ClampedArray(
data
);
this.itemSize = itemSize;
this.itemSize = itemSize;
};
};
THREE.Uint8ClampedAttribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Uint8ClampedAttribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Int16Attribute = function (
size
, itemSize ) {
THREE.Int16Attribute = function (
data
, itemSize ) {
this.array = new Int16Array(
size * itemSize
);
this.array = new Int16Array(
data
);
this.itemSize = itemSize;
this.itemSize = itemSize;
};
};
THREE.Int16Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Int16Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Uint16Attribute = function (
size
, itemSize ) {
THREE.Uint16Attribute = function (
data
, itemSize ) {
this.array = new Uint16Array(
size * itemSize
);
this.array = new Uint16Array(
data
);
this.itemSize = itemSize;
this.itemSize = itemSize;
};
};
THREE.Uint16Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Uint16Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Int32Attribute = function (
size
, itemSize ) {
THREE.Int32Attribute = function (
data
, itemSize ) {
this.array = new Int32Array(
size * itemSize
);
this.array = new Int32Array(
data
);
this.itemSize = itemSize;
this.itemSize = itemSize;
};
};
THREE.Int32Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Int32Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Uint32Attribute = function (
size
, itemSize ) {
THREE.Uint32Attribute = function (
data
, itemSize ) {
this.array = new Uint32Array(
size * itemSize
);
this.array = new Uint32Array(
data
);
this.itemSize = itemSize;
this.itemSize = itemSize;
};
};
THREE.Uint32Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Uint32Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Float32Attribute = function (
size
, itemSize ) {
THREE.Float32Attribute = function (
data
, itemSize ) {
this.array = new Float32Array(
size * itemSize
);
this.array = new Float32Array(
data
);
this.itemSize = itemSize;
this.itemSize = itemSize;
};
};
THREE.Float32Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Float32Attribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.Float64Attribute = function (
size
, itemSize ) {
THREE.Float64Attribute = function (
data
, itemSize ) {
this.array = new Float64Array(
size * itemSize
);
this.array = new Float64Array(
data
);
this.itemSize = itemSize;
this.itemSize = itemSize;
};
};
...
@@ -16311,7 +16325,7 @@ THREE.LOD.prototype.clone = function ( object ) {
...
@@ -16311,7 +16325,7 @@ THREE.LOD.prototype.clone = function ( object ) {
THREE.Sprite = ( function () {
THREE.Sprite = ( function () {
var vertices = new THREE.Float32Attribute( 3, 3 );
var vertices = new THREE.Float32Attribute( 3
* 3
, 3 );
vertices.set( [ - 0.5, - 0.5, 0, 0.5, - 0.5, 0, 0.5, 0.5, 0 ] );
vertices.set( [ - 0.5, - 0.5, 0, 0.5, - 0.5, 0, 0.5, 0.5, 0 ] );
var geometry = new THREE.BufferGeometry();
var geometry = new THREE.BufferGeometry();
...
@@ -35673,7 +35687,7 @@ THREE.EdgesHelper = function ( object, hex ) {
...
@@ -35673,7 +35687,7 @@ THREE.EdgesHelper = function ( object, hex ) {
}
}
geometry.addAttribute( 'position', new THREE.Float32Attribute( numEdges * 2, 3 ) );
geometry.addAttribute( 'position', new THREE.Float32Attribute( numEdges * 2
* 3
, 3 ) );
var coords = geometry.attributes.position.array;
var coords = geometry.attributes.position.array;
...
@@ -36331,7 +36345,7 @@ THREE.WireframeHelper = function ( object, hex ) {
...
@@ -36331,7 +36345,7 @@ THREE.WireframeHelper = function ( object, hex ) {
}
}
geometry.addAttribute( 'position', new THREE.Float32Attribute( numEdges * 2, 3 ) );
geometry.addAttribute( 'position', new THREE.Float32Attribute( numEdges * 2
* 3
, 3 ) );
var coords = geometry.attributes.position.array;
var coords = geometry.attributes.position.array;
...
@@ -36391,7 +36405,7 @@ THREE.WireframeHelper = function ( object, hex ) {
...
@@ -36391,7 +36405,7 @@ THREE.WireframeHelper = function ( object, hex ) {
}
}
geometry.addAttribute( 'position', new THREE.Float32Attribute( numEdges * 2, 3 ) );
geometry.addAttribute( 'position', new THREE.Float32Attribute( numEdges * 2
* 3
, 3 ) );
var coords = geometry.attributes.position.array;
var coords = geometry.attributes.position.array;
...
@@ -36415,7 +36429,7 @@ THREE.WireframeHelper = function ( object, hex ) {
...
@@ -36415,7 +36429,7 @@ THREE.WireframeHelper = function ( object, hex ) {
var numEdges = vertices.length / 3;
var numEdges = vertices.length / 3;
var numTris = numEdges / 3;
var numTris = numEdges / 3;
geometry.addAttribute( 'position', new THREE.Float32Attribute( numEdges * 2, 3 ) );
geometry.addAttribute( 'position', new THREE.Float32Attribute( numEdges * 2
* 3
, 3 ) );
var coords = geometry.attributes.position.array;
var coords = geometry.attributes.position.array;
...
...
build/three.min.js
浏览文件 @
45c17471
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