提交 456d2d2b 编写于 作者: R Ricardo Cabello

Merge pull request #6304 from bhouston/fix_deferredRenderer_uv_uv2_params

fix deferred renderer with new separate uv/uv2 vertex/fragment params.
......@@ -149,8 +149,9 @@ THREE.ShaderDeferred = {
THREE.ShaderChunk[ "common" ],
THREE.ShaderChunk[ "color_pars_fragment" ],
THREE.ShaderChunk[ "uv_pars_fragment" ],
THREE.ShaderChunk[ "uv2_pars_fragment" ],
THREE.ShaderChunk[ "map_pars_fragment" ],
THREE.ShaderChunk[ "lightmap_pars_fragment" ],
"#ifdef USE_ENVMAP",
......@@ -309,8 +310,8 @@ THREE.ShaderDeferred = {
vertexShader : [
THREE.ShaderChunk[ "common" ],
THREE.ShaderChunk[ "map_pars_vertex" ],
THREE.ShaderChunk[ "lightmap_pars_vertex" ],
THREE.ShaderChunk[ "uv_pars_vertex" ],
THREE.ShaderChunk[ "uv2_pars_vertex" ],
THREE.ShaderChunk[ "color_pars_vertex" ],
THREE.ShaderChunk[ "morphtarget_pars_vertex" ],
THREE.ShaderChunk[ "skinning_pars_vertex" ],
......@@ -324,8 +325,8 @@ THREE.ShaderDeferred = {
"void main() {",
THREE.ShaderChunk[ "map_vertex" ],
THREE.ShaderChunk[ "lightmap_vertex" ],
THREE.ShaderChunk[ "uv_vertex" ],
THREE.ShaderChunk[ "uv2_vertex" ],
THREE.ShaderChunk[ "color_vertex" ],
THREE.ShaderChunk[ "skinbase_vertex" ],
......
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