Attaches the object to the parent without the moving the object in the worldspace. Beware that to do this the worldMatrix needs to be updated, this can be done by calling the updateMatrixWorld method on the parent object.
Attaches the object to the parent without the moving the object in the worldspace. Beware that to do this the matrixWorld needs to be updated, this can be done by calling the updateMatrixWorld method on the parent object.
Detaches the object from the parent and adds it back to the scene without moving in worldspace. Beware that to do this the worldMatrix needs to be updated, this can be done by calling the updateMatrixWorld method on the parent object.
Detaches the object from the parent and adds it back to the scene without moving in worldspace. Beware that to do this the matrixWorld needs to be updated, this can be done by calling the updateMatrixWorld method on the parent object.