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three.js
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423f6683
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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423f6683
编写于
8月 03, 2016
作者:
T
Takahiro
提交者:
Mr.doob
8月 03, 2016
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Clean up VREffect (#9443)
* Clean up VREffect * Remove the space after function name
上级
db3eda52
变更
1
显示空白变更内容
内联
并排
Showing
1 changed file
with
16 addition
and
15 deletion
+16
-15
examples/js/effects/VREffect.js
examples/js/effects/VREffect.js
+16
-15
未找到文件。
examples/js/effects/VREffect.js
浏览文件 @
423f6683
...
@@ -119,7 +119,7 @@ THREE.VREffect = function ( renderer, onError ) {
...
@@ -119,7 +119,7 @@ THREE.VREffect = function ( renderer, onError ) {
var
leftBounds
=
[
0.0
,
0.0
,
0.5
,
1.0
];
var
leftBounds
=
[
0.0
,
0.0
,
0.5
,
1.0
];
var
rightBounds
=
[
0.5
,
0.0
,
0.5
,
1.0
];
var
rightBounds
=
[
0.5
,
0.0
,
0.5
,
1.0
];
function
onFullscreenChange
()
{
function
onFullscreenChange
()
{
var
wasPresenting
=
scope
.
isPresenting
;
var
wasPresenting
=
scope
.
isPresenting
;
scope
.
isPresenting
=
vrDisplay
!==
undefined
&&
(
vrDisplay
.
isPresenting
||
(
!
isWebVR1
&&
document
[
fullscreenElement
]
instanceof
window
.
HTMLElement
)
);
scope
.
isPresenting
=
vrDisplay
!==
undefined
&&
(
vrDisplay
.
isPresenting
||
(
!
isWebVR1
&&
document
[
fullscreenElement
]
instanceof
window
.
HTMLElement
)
);
...
@@ -137,12 +137,13 @@ THREE.VREffect = function ( renderer, onError ) {
...
@@ -137,12 +137,13 @@ THREE.VREffect = function ( renderer, onError ) {
if
(
vrDisplay
.
getLayers
)
{
if
(
vrDisplay
.
getLayers
)
{
var
layers
=
vrDisplay
.
getLayers
();
var
layers
=
vrDisplay
.
getLayers
();
if
(
layers
.
length
)
{
if
(
layers
.
length
)
{
leftBounds
=
layers
[
0
].
leftBounds
||
[
0.0
,
0.0
,
0.5
,
1.0
];
leftBounds
=
layers
[
0
].
leftBounds
||
[
0.0
,
0.0
,
0.5
,
1.0
];
rightBounds
=
layers
[
0
].
rightBounds
||
[
0.5
,
0.0
,
0.5
,
1.0
];
rightBounds
=
layers
[
0
].
rightBounds
||
[
0.5
,
0.0
,
0.5
,
1.0
];
}
}
}
}
}
else
{
}
else
{
...
@@ -361,9 +362,9 @@ THREE.VREffect = function ( renderer, onError ) {
...
@@ -361,9 +362,9 @@ THREE.VREffect = function ( renderer, onError ) {
height
:
Math
.
round
(
size
.
height
*
rightBounds
[
3
]
)
height
:
Math
.
round
(
size
.
height
*
rightBounds
[
3
]
)
};
};
if
(
renderTarget
)
{
if
(
renderTarget
)
{
renderer
.
setRenderTarget
(
renderTarget
);
renderer
.
setRenderTarget
(
renderTarget
);
renderTarget
.
scissorTest
=
true
;
renderTarget
.
scissorTest
=
true
;
}
else
{
}
else
{
...
@@ -390,8 +391,8 @@ THREE.VREffect = function ( renderer, onError ) {
...
@@ -390,8 +391,8 @@ THREE.VREffect = function ( renderer, onError ) {
// render left eye
// render left eye
if
(
renderTarget
)
{
if
(
renderTarget
)
{
renderTarget
.
viewport
.
set
(
renderRectL
.
x
,
renderRectL
.
y
,
renderRectL
.
width
,
renderRectL
.
height
);
renderTarget
.
viewport
.
set
(
renderRectL
.
x
,
renderRectL
.
y
,
renderRectL
.
width
,
renderRectL
.
height
);
renderTarget
.
scissor
.
set
(
renderRectL
.
x
,
renderRectL
.
y
,
renderRectL
.
width
,
renderRectL
.
height
);
renderTarget
.
scissor
.
set
(
renderRectL
.
x
,
renderRectL
.
y
,
renderRectL
.
width
,
renderRectL
.
height
);
}
else
{
}
else
{
...
@@ -402,10 +403,10 @@ THREE.VREffect = function ( renderer, onError ) {
...
@@ -402,10 +403,10 @@ THREE.VREffect = function ( renderer, onError ) {
renderer
.
render
(
scene
,
cameraL
,
renderTarget
,
forceClear
);
renderer
.
render
(
scene
,
cameraL
,
renderTarget
,
forceClear
);
// render right eye
// render right eye
if
(
renderTarget
)
{
if
(
renderTarget
)
{
renderTarget
.
viewport
.
set
(
renderRectR
.
x
,
renderRectR
.
y
,
renderRectR
.
width
,
renderRectR
.
height
);
renderTarget
.
viewport
.
set
(
renderRectR
.
x
,
renderRectR
.
y
,
renderRectR
.
width
,
renderRectR
.
height
);
renderTarget
.
scissor
.
set
(
renderRectR
.
x
,
renderRectR
.
y
,
renderRectR
.
width
,
renderRectR
.
height
);
renderTarget
.
scissor
.
set
(
renderRectR
.
x
,
renderRectR
.
y
,
renderRectR
.
width
,
renderRectR
.
height
);
}
else
{
}
else
{
...
@@ -415,7 +416,7 @@ THREE.VREffect = function ( renderer, onError ) {
...
@@ -415,7 +416,7 @@ THREE.VREffect = function ( renderer, onError ) {
}
}
renderer
.
render
(
scene
,
cameraR
,
renderTarget
,
forceClear
);
renderer
.
render
(
scene
,
cameraR
,
renderTarget
,
forceClear
);
if
(
renderTarget
)
{
if
(
renderTarget
)
{
renderTarget
.
viewport
.
set
(
0
,
0
,
size
.
width
,
size
.
height
);
renderTarget
.
viewport
.
set
(
0
,
0
,
size
.
width
,
size
.
height
);
renderTarget
.
scissor
.
set
(
0
,
0
,
size
.
width
,
size
.
height
);
renderTarget
.
scissor
.
set
(
0
,
0
,
size
.
width
,
size
.
height
);
...
...
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