提交 41491601 编写于 作者: M Mr.doob

Updated builds.

上级 b06c4465
......@@ -16854,6 +16854,20 @@
var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true && !! extensions.get( 'EXT_frag_depth' );
var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
var maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE );
var maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE );
var maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS );
var maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS );
var maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS );
var maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS );
var vertexTextures = maxVertexTextures > 0;
var floatFragmentTextures = !! extensions.get( 'OES_texture_float' );
var floatVertexTextures = vertexTextures && floatFragmentTextures;
return {
getMaxAnisotropy: getMaxAnisotropy,
......@@ -16862,19 +16876,19 @@
precision: precision,
logarithmicDepthBuffer: logarithmicDepthBuffer,
maxTextures: gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ),
maxVertexTextures: gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ),
maxTextureSize: gl.getParameter( gl.MAX_TEXTURE_SIZE ),
maxCubemapSize: gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ),
maxTextures: maxTextures,
maxVertexTextures: maxVertexTextures,
maxTextureSize: maxTextureSize,
maxCubemapSize: maxCubemapSize,
maxAttributes: gl.getParameter( gl.MAX_VERTEX_ATTRIBS ),
maxVertexUniforms: gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ),
maxVaryings: gl.getParameter( gl.MAX_VARYING_VECTORS ),
maxFragmentUniforms: gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ),
maxAttributes: maxAttributes,
maxVertexUniforms: maxVertexUniforms,
maxVaryings: maxVaryings,
maxFragmentUniforms: maxFragmentUniforms,
vertexTextures: this.maxVertexTextures > 0,
floatFragmentTextures: !! extensions.get( 'OES_texture_float' ),
floatVertexTextures: this.vertexTextures && this.floatFragmentTextures
vertexTextures: vertexTextures,
floatFragmentTextures: floatFragmentTextures,
floatVertexTextures: floatVertexTextures
};
......
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