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3e09c556
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three.js
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3e09c556
编写于
7月 02, 2017
作者:
W
WestLangley
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Examples: Remove sortObjects = false
上级
f0efb9c4
变更
28
隐藏空白更改
内联
并排
Showing
28 changed file
with
3 addition
and
29 deletion
+3
-29
examples/misc_animation_authoring.html
examples/misc_animation_authoring.html
+0
-1
examples/misc_controls_fly.html
examples/misc_controls_fly.html
+0
-1
examples/misc_controls_transform.html
examples/misc_controls_transform.html
+0
-1
examples/misc_lookat.html
examples/misc_lookat.html
+0
-1
examples/webgl_camera_cinematic.html
examples/webgl_camera_cinematic.html
+0
-1
examples/webgl_geometry_hierarchy.html
examples/webgl_geometry_hierarchy.html
+0
-1
examples/webgl_geometry_hierarchy2.html
examples/webgl_geometry_hierarchy2.html
+0
-1
examples/webgl_interactive_cubes.html
examples/webgl_interactive_cubes.html
+0
-1
examples/webgl_interactive_cubes_gpu.html
examples/webgl_interactive_cubes_gpu.html
+0
-1
examples/webgl_interactive_cubes_ortho.html
examples/webgl_interactive_cubes_ortho.html
+0
-1
examples/webgl_interactive_draggablecubes.html
examples/webgl_interactive_draggablecubes.html
+0
-1
examples/webgl_interactive_instances_gpu.html
examples/webgl_interactive_instances_gpu.html
+1
-1
examples/webgl_loader_collada_skinning.html
examples/webgl_loader_collada_skinning.html
+0
-1
examples/webgl_lod.html
examples/webgl_lod.html
+0
-1
examples/webgl_morphtargets.html
examples/webgl_morphtargets.html
+0
-1
examples/webgl_performance_static.html
examples/webgl_performance_static.html
+1
-1
examples/webgl_points_dynamic.html
examples/webgl_points_dynamic.html
+0
-1
examples/webgl_postprocessing_crossfade.html
examples/webgl_postprocessing_crossfade.html
+0
-1
examples/webgl_postprocessing_dof.html
examples/webgl_postprocessing_dof.html
+0
-2
examples/webgl_postprocessing_dof2.html
examples/webgl_postprocessing_dof2.html
+1
-1
examples/webgl_postprocessing_godrays.html
examples/webgl_postprocessing_godrays.html
+0
-1
examples/webgl_trails.html
examples/webgl_trails.html
+0
-1
examples/webvr_cubes.html
examples/webvr_cubes.html
+0
-1
examples/webvr_daydream.html
examples/webvr_daydream.html
+0
-1
examples/webvr_vive.html
examples/webvr_vive.html
+0
-1
examples/webvr_vive_camerarig.html
examples/webvr_vive_camerarig.html
+0
-1
examples/webvr_vive_paint.html
examples/webvr_vive_paint.html
+0
-1
examples/webvr_vive_sculpt.html
examples/webvr_vive_sculpt.html
+0
-1
未找到文件。
examples/misc_animation_authoring.html
浏览文件 @
3e09c556
...
...
@@ -47,7 +47,6 @@
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
document
.
body
.
appendChild
(
renderer
.
domElement
);
//
...
...
examples/misc_controls_fly.html
浏览文件 @
3e09c556
...
...
@@ -215,7 +215,6 @@
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/misc_controls_transform.html
浏览文件 @
3e09c556
...
...
@@ -45,7 +45,6 @@
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
document
.
body
.
appendChild
(
renderer
.
domElement
);
//
...
...
examples/misc_lookat.html
浏览文件 @
3e09c556
...
...
@@ -89,7 +89,6 @@
renderer
.
setClearColor
(
0xffffff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
...
...
examples/webgl_camera_cinematic.html
浏览文件 @
3e09c556
...
...
@@ -82,7 +82,6 @@
renderer
.
setClearColor
(
0xf0f0f0
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
...
...
examples/webgl_geometry_hierarchy.html
浏览文件 @
3e09c556
...
...
@@ -76,7 +76,6 @@
renderer
.
setClearColor
(
0xffffff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_geometry_hierarchy2.html
浏览文件 @
3e09c556
...
...
@@ -130,7 +130,6 @@
renderer
.
setClearColor
(
0xffffff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
...
...
examples/webgl_interactive_cubes.html
浏览文件 @
3e09c556
...
...
@@ -79,7 +79,6 @@
renderer
.
setClearColor
(
0xf0f0f0
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
...
...
examples/webgl_interactive_cubes_gpu.html
浏览文件 @
3e09c556
...
...
@@ -167,7 +167,6 @@
renderer
.
setClearColor
(
0xffffff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
...
...
examples/webgl_interactive_cubes_ortho.html
浏览文件 @
3e09c556
...
...
@@ -81,7 +81,6 @@
renderer
.
setClearColor
(
0xf0f0f0
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
...
...
examples/webgl_interactive_draggablecubes.html
浏览文件 @
3e09c556
...
...
@@ -95,7 +95,6 @@
renderer
.
setClearColor
(
0xf0f0f0
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
renderer
.
shadowMap
.
enabled
=
true
;
renderer
.
shadowMap
.
type
=
THREE
.
PCFShadowMap
;
...
...
examples/webgl_interactive_instances_gpu.html
浏览文件 @
3e09c556
...
...
@@ -959,7 +959,7 @@
renderer
.
setClearColor
(
0xffffff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
//
renderer.sortObjects = false;
container
.
appendChild
(
renderer
.
domElement
);
if
(
renderer
.
extensions
.
get
(
'
ANGLE_instanced_arrays
'
)
===
false
)
{
...
...
examples/webgl_loader_collada_skinning.html
浏览文件 @
3e09c556
...
...
@@ -98,7 +98,6 @@
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
//
...
...
examples/webgl_lod.html
浏览文件 @
3e09c556
...
...
@@ -123,7 +123,6 @@
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
//
...
...
examples/webgl_morphtargets.html
浏览文件 @
3e09c556
...
...
@@ -138,7 +138,6 @@
renderer
.
setClearColor
(
0x222222
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
//
...
...
examples/webgl_performance_static.html
浏览文件 @
3e09c556
...
...
@@ -78,7 +78,7 @@
renderer
.
setClearColor
(
0xffffff
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
//
renderer.sortObjects = false;
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webgl_points_dynamic.html
浏览文件 @
3e09c556
...
...
@@ -127,7 +127,6 @@
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
SCREEN_WIDTH
,
SCREEN_HEIGHT
);
renderer
.
autoClear
=
false
;
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
//
...
...
examples/webgl_postprocessing_crossfade.html
浏览文件 @
3e09c556
...
...
@@ -62,7 +62,6 @@
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
...
...
examples/webgl_postprocessing_dof.html
浏览文件 @
3e09c556
...
...
@@ -93,8 +93,6 @@
renderer
.
setSize
(
width
,
height
);
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
sortObjects
=
false
;
var
path
=
"
textures/cube/SwedishRoyalCastle/
"
;
var
format
=
'
.jpg
'
;
var
urls
=
[
...
...
examples/webgl_postprocessing_dof2.html
浏览文件 @
3e09c556
...
...
@@ -96,7 +96,7 @@ Use WEBGL Depth buffer support?
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
false
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
height
);
renderer
.
sortObjects
=
false
;
//
renderer.sortObjects = false;
container
.
appendChild
(
renderer
.
domElement
);
material_depth
=
new
THREE
.
MeshDepthMaterial
();
...
...
examples/webgl_postprocessing_godrays.html
浏览文件 @
3e09c556
...
...
@@ -116,7 +116,6 @@
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
autoClear
=
false
;
renderer
.
sortObjects
=
false
;
//
...
...
examples/webgl_trails.html
浏览文件 @
3e09c556
...
...
@@ -67,7 +67,6 @@
renderer
=
new
THREE
.
WebGLRenderer
(
{
preserveDrawingBuffer
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
renderer
.
autoClearColor
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
...
...
examples/webvr_cubes.html
浏览文件 @
3e09c556
...
...
@@ -123,7 +123,6 @@
renderer
.
setClearColor
(
0x505050
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
vr
.
enabled
=
true
;
...
...
examples/webvr_daydream.html
浏览文件 @
3e09c556
...
...
@@ -115,7 +115,6 @@
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
vr
.
enabled
=
true
;
...
...
examples/webvr_vive.html
浏览文件 @
3e09c556
...
...
@@ -159,7 +159,6 @@
renderer
.
setClearColor
(
0x505050
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
vr
.
enabled
=
true
;
...
...
examples/webvr_vive_camerarig.html
浏览文件 @
3e09c556
...
...
@@ -168,7 +168,6 @@
renderer
.
setClearColor
(
0x505050
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
vr
.
enabled
=
true
;
...
...
examples/webvr_vive_paint.html
浏览文件 @
3e09c556
...
...
@@ -133,7 +133,6 @@
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
renderer
.
shadowMap
.
enabled
=
true
;
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
...
...
examples/webvr_vive_sculpt.html
浏览文件 @
3e09c556
...
...
@@ -115,7 +115,6 @@
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
sortObjects
=
false
;
renderer
.
shadowMap
.
enabled
=
true
;
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
...
...
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