提交 3dfeb8a7 编写于 作者: M Mr.doob

BufferGeometryManipulator to GeometryEditor.

上级 ca07750a
......@@ -75,12 +75,12 @@
var plane = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
plane.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
var manipulator = new THREE.BufferGeometryManipulator( plane );
var editor = new THREE.GeometryEditor( plane );
for ( var i = 0, l = manipulator.vertices.length; i < l; i ++ ) {
for ( var i = 0, l = editor.vertices.length; i < l; i ++ ) {
var x = i % quality, y = Math.floor( i / quality );
manipulator.vertices[ i ].y = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
editor.vertices[ i ].y = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
}
......
......@@ -84,11 +84,11 @@
var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
var manipulator = new THREE.BufferGeometryManipulator( geometry );
var editor = new THREE.GeometryEditor( geometry );
for ( var i = 0, l = manipulator.vertices.length; i < l; i ++ ) {
for ( var i = 0, l = editor.vertices.length; i < l; i ++ ) {
manipulator.vertices[ i ].y = data[ i ] * 10;
editor.vertices[ i ].y = data[ i ] * 10;
}
......
......@@ -2,7 +2,7 @@
* @author mrdoob / http://mrdoob.com/
*/
THREE.BufferGeometryManipulator = function ( bufferGeometry ) {
THREE.GeometryEditor = function ( bufferGeometry ) {
this.vertices = [];
this.normals = [];
......
......@@ -28,10 +28,10 @@
"src/core/Face4.js",
"src/core/BufferAttribute.js",
"src/core/BufferGeometry.js",
"src/core/BufferGeometryManipulator.js",
"src/core/Geometry2.js",
"src/core/IndexedGeometry2.js",
"src/core/Geometry.js",
"src/core/GeometryEditor.js",
"src/core/ProxyGeometry.js",
"src/core/proxies/MultiColor.js",
"src/core/proxies/MultiVector3.js",
......
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