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3dfc96fb
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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3dfc96fb
编写于
4月 25, 2018
作者:
M
Mugen87
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
ExtrudeGeometry: Change type of property "amount" to float
上级
c5de9812
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
5 addition
and
5 deletion
+5
-5
docs/api/geometries/ExtrudeBufferGeometry.html
docs/api/geometries/ExtrudeBufferGeometry.html
+1
-1
docs/api/geometries/ExtrudeGeometry.html
docs/api/geometries/ExtrudeGeometry.html
+1
-1
docs/scenes/js/geometry.js
docs/scenes/js/geometry.js
+2
-2
src/geometries/ExtrudeGeometry.js
src/geometries/ExtrudeGeometry.js
+1
-1
未找到文件。
docs/api/geometries/ExtrudeBufferGeometry.html
浏览文件 @
3dfc96fb
...
...
@@ -72,7 +72,7 @@
<ul>
<li>
curveSegments — int. Number of points on the curves. Default is 12.
</li>
<li>
steps — int. Number of points used for subdividing segments along the depth of the extruded spline. Default is 1.
</li>
<li>
amount —
in
t. Depth to extrude the shape. Default is 100.
</li>
<li>
amount —
floa
t. Depth to extrude the shape. Default is 100.
</li>
<li>
bevelEnabled — bool. Apply beveling to the shape. Default is true.
</li>
<li>
bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.
</li>
<li>
bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.
</li>
...
...
docs/api/geometries/ExtrudeGeometry.html
浏览文件 @
3dfc96fb
...
...
@@ -72,7 +72,7 @@
<ul>
<li>
curveSegments — int. Number of points on the curves. Default is 12.
</li>
<li>
steps — int. Number of points used for subdividing segments along the depth of the extruded spline. Default is 1.
</li>
<li>
amount —
in
t. Depth to extrude the shape. Default is 100.
</li>
<li>
amount —
floa
t. Depth to extrude the shape. Default is 100.
</li>
<li>
bevelEnabled — bool. Apply beveling to the shape. Default is true.
</li>
<li>
bevelThickness — float. How deep into the original shape the bevel goes. Default is 6.
</li>
<li>
bevelSize — float. Distance from the shape outline that the bevel extends. Default is bevelThickness - 2.
</li>
...
...
docs/scenes/js/geometry.js
浏览文件 @
3dfc96fb
...
...
@@ -1292,7 +1292,7 @@ var guis = {
var
folder
=
gui
.
addFolder
(
'
THREE.ExtrudeGeometry
'
);
folder
.
add
(
data
,
'
steps
'
,
1
,
10
).
step
(
1
).
onChange
(
generateGeometry
);
folder
.
add
(
data
,
'
amount
'
,
1
,
20
).
step
(
1
).
onChange
(
generateGeometry
);
folder
.
add
(
data
,
'
amount
'
,
1
,
20
).
onChange
(
generateGeometry
);
folder
.
add
(
data
,
'
bevelThickness
'
,
1
,
5
).
step
(
1
).
onChange
(
generateGeometry
);
folder
.
add
(
data
,
'
bevelSize
'
,
1
,
5
).
step
(
1
).
onChange
(
generateGeometry
);
folder
.
add
(
data
,
'
bevelSegments
'
,
1
,
5
).
step
(
1
).
onChange
(
generateGeometry
);
...
...
@@ -1333,7 +1333,7 @@ var guis = {
var
folder
=
gui
.
addFolder
(
'
THREE.ExtrudeBufferGeometry
'
);
folder
.
add
(
data
,
'
steps
'
,
1
,
10
).
step
(
1
).
onChange
(
generateGeometry
);
folder
.
add
(
data
,
'
amount
'
,
1
,
20
).
step
(
1
).
onChange
(
generateGeometry
);
folder
.
add
(
data
,
'
amount
'
,
1
,
20
).
onChange
(
generateGeometry
);
folder
.
add
(
data
,
'
bevelThickness
'
,
1
,
5
).
step
(
1
).
onChange
(
generateGeometry
);
folder
.
add
(
data
,
'
bevelSize
'
,
1
,
5
).
step
(
1
).
onChange
(
generateGeometry
);
folder
.
add
(
data
,
'
bevelSegments
'
,
1
,
5
).
step
(
1
).
onChange
(
generateGeometry
);
...
...
src/geometries/ExtrudeGeometry.js
浏览文件 @
3dfc96fb
...
...
@@ -7,7 +7,7 @@
*
* curveSegments: <int>, // number of points on the curves
* steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
* amount: <
in
t>, // Depth to extrude the shape
* amount: <
floa
t>, // Depth to extrude the shape
*
* bevelEnabled: <bool>, // turn on bevel
* bevelThickness: <float>, // how deep into the original shape bevel goes
...
...
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