提交 3b8906d2 编写于 作者: M Mr.doob
上级 6a08a949
......@@ -19,11 +19,8 @@ THREE.FXAAShader = {
vertexShader: [
"varying vec2 vUv;",
"void main() {",
"vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
......@@ -35,8 +32,6 @@ THREE.FXAAShader = {
"uniform sampler2D tDiffuse;",
"uniform vec2 resolution;",
"varying vec2 vUv;",
"#define FXAA_REDUCE_MIN (1.0/128.0)",
"#define FXAA_REDUCE_MUL (1.0/8.0)",
"#define FXAA_SPAN_MAX 8.0",
......
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