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39dac1b6
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three.js
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39dac1b6
编写于
6月 15, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated webvr examples to latest API
上级
bf2b9c2f
变更
11
隐藏空白更改
内联
并排
Showing
11 changed file
with
96 addition
and
147 deletion
+96
-147
examples/webvr_cubes.html
examples/webvr_cubes.html
+6
-10
examples/webvr_daydream.html
examples/webvr_daydream.html
+5
-4
examples/webvr_panorama.html
examples/webvr_panorama.html
+10
-10
examples/webvr_rollercoaster.html
examples/webvr_rollercoaster.html
+9
-13
examples/webvr_sandbox.html
examples/webvr_sandbox.html
+7
-12
examples/webvr_video.html
examples/webvr_video.html
+7
-16
examples/webvr_vive.html
examples/webvr_vive.html
+11
-17
examples/webvr_vive_camerarig.html
examples/webvr_vive_camerarig.html
+9
-15
examples/webvr_vive_dragging.html
examples/webvr_vive_dragging.html
+9
-15
examples/webvr_vive_paint.html
examples/webvr_vive_paint.html
+14
-20
examples/webvr_vive_sculpt.html
examples/webvr_vive_sculpt.html
+9
-15
未找到文件。
examples/webvr_cubes.html
浏览文件 @
39dac1b6
...
...
@@ -23,8 +23,6 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
<script>
...
...
@@ -41,7 +39,6 @@
var
container
;
var
camera
,
scene
,
raycaster
,
renderer
;
var
effect
,
controls
;
var
room
;
var
isMouseDown
=
false
;
...
...
@@ -129,11 +126,12 @@
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
controls
=
new
THREE
.
VRControls
(
camera
);
effect
=
new
THREE
.
VREffect
(
renderer
);
renderer
.
vr
.
enabled
=
true
;
WEBVR
.
getVRDisplay
(
function
(
display
)
{
renderer
.
vr
.
setDevice
(
display
);
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
display
,
renderer
.
domElement
)
);
}
);
...
...
@@ -166,7 +164,7 @@
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
...
...
@@ -174,8 +172,7 @@
function
animate
()
{
effect
.
requestAnimationFrame
(
animate
);
render
();
renderer
.
animate
(
render
);
}
...
...
@@ -261,8 +258,7 @@
}
controls
.
update
();
effect
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webvr_daydream.html
浏览文件 @
39dac1b6
...
...
@@ -47,6 +47,7 @@
var
INTERSECTED
;
init
();
animate
();
function
init
()
{
...
...
@@ -118,7 +119,6 @@
container
.
appendChild
(
renderer
.
domElement
);
renderer
.
vr
.
enabled
=
true
;
renderer
.
animate
(
update
);
//
...
...
@@ -164,15 +164,16 @@
//
function
upd
ate
()
{
function
anim
ate
()
{
gamepad
.
update
();
render
();
renderer
.
animate
(
render
);
}
function
render
()
{
gamepad
.
update
();
var
delta
=
clock
.
getDelta
()
*
60
;
// find intersections
...
...
examples/webvr_panorama.html
浏览文件 @
39dac1b6
...
...
@@ -19,8 +19,6 @@
<body>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
<script>
...
...
@@ -34,7 +32,6 @@
//
var
camera
;
var
effect
,
controls
;
var
renderer
;
var
scene
;
...
...
@@ -48,16 +45,17 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
renderer
.
vr
.
enabled
=
true
;
scene
=
new
THREE
.
Scene
();
camera
=
new
THREE
.
PerspectiveCamera
(
90
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
100
);
camera
.
layers
.
enable
(
1
);
controls
=
new
THREE
.
VRControls
(
camera
);
effect
=
new
THREE
.
VREffect
(
renderer
);
WEBVR
.
getVRDisplay
(
function
(
display
)
{
renderer
.
vr
.
setDevice
(
display
);
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
display
,
renderer
.
domElement
)
);
}
);
...
...
@@ -137,17 +135,19 @@
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
()
{
controls
.
update
();
renderer
.
animate
(
render
);
}
effect
.
render
(
scene
,
camera
);
function
render
()
{
effect
.
requestAnimationFrame
(
animate
);
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webvr_rollercoaster.html
浏览文件 @
39dac1b6
...
...
@@ -25,8 +25,6 @@
<script
src=
"js/RollerCoaster.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
<script>
...
...
@@ -45,6 +43,8 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
renderer
.
vr
.
enabled
=
true
;
var
scene
=
new
THREE
.
Scene
();
var
light
=
new
THREE
.
HemisphereLight
(
0xfff0f0
,
0x606066
);
...
...
@@ -186,11 +186,10 @@
//
var
controls
=
new
THREE
.
VRControls
(
camera
);
var
effect
=
new
THREE
.
VREffect
(
renderer
);
WEBVR
.
getVRDisplay
(
function
(
display
)
{
renderer
.
vr
.
setDevice
(
display
);
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
display
,
renderer
.
domElement
)
);
}
);
...
...
@@ -202,7 +201,7 @@
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
},
false
);
...
...
@@ -218,10 +217,9 @@
var
prevTime
=
performance
.
now
();
function
animate
(
time
)
{
effect
.
requestAnimationFrame
(
animate
);
function
render
()
{
var
time
=
performance
.
now
();
var
delta
=
time
-
prevTime
;
for
(
var
i
=
0
;
i
<
funfairs
.
length
;
i
++
)
{
...
...
@@ -249,15 +247,13 @@
//
controls
.
update
();
effect
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
prevTime
=
time
;
}
effect
.
requestAnimationFrame
(
animate
);
renderer
.
animate
(
render
);
</script>
...
...
examples/webvr_sandbox.html
浏览文件 @
39dac1b6
...
...
@@ -17,8 +17,6 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
<script
src=
"js/Mirror.js"
></script>
...
...
@@ -34,7 +32,6 @@
//
var
camera
,
scene
,
renderer
;
var
effect
,
controls
;
var
mirror
;
...
...
@@ -114,13 +111,14 @@
renderer
.
shadowMap
.
enabled
=
true
;
document
.
body
.
appendChild
(
renderer
.
domElement
);
//
renderer
.
vr
.
enabled
=
true
;
controls
=
new
THREE
.
VRControls
(
camera
);
effect
=
new
THREE
.
VREffect
(
renderer
);
//
WEBVR
.
getVRDisplay
(
function
(
display
)
{
renderer
.
vr
.
setDevice
(
display
);
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
display
,
renderer
.
domElement
)
);
}
);
...
...
@@ -136,14 +134,13 @@
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
()
{
effect
.
requestAnimationFrame
(
animate
);
render
();
renderer
.
animate
(
render
);
}
...
...
@@ -154,9 +151,7 @@
mesh
.
rotation
.
x
=
time
*
2
;
mesh
.
rotation
.
y
=
time
*
5
;
controls
.
update
();
effect
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webvr_video.html
浏览文件 @
39dac1b6
...
...
@@ -34,8 +34,6 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
<script>
...
...
@@ -51,8 +49,6 @@
var
camera
,
scene
,
renderer
;
var
video
,
texture
;
var
controls
,
effect
;
init
();
animate
();
...
...
@@ -142,16 +138,14 @@
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
//
controls
=
new
THREE
.
VRControls
(
camera
);
renderer
.
vr
.
enabled
=
true
;
effect
=
new
THREE
.
VREffect
(
renderer
);
effect
.
scale
=
0
;
// video doesn't need eye separation
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
//
WEBVR
.
getVRDisplay
(
function
(
display
)
{
renderer
.
vr
.
setDevice
(
display
);
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
display
,
renderer
.
domElement
)
);
}
);
...
...
@@ -168,22 +162,19 @@
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
()
{
effect
.
requestAnimationFrame
(
animate
);
render
();
renderer
.
animate
(
render
);
}
function
render
()
{
controls
.
update
();
effect
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webvr_vive.html
浏览文件 @
39dac1b6
...
...
@@ -21,8 +21,6 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/ViveController.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
...
...
@@ -42,7 +40,6 @@
var
container
;
var
camera
,
scene
,
renderer
;
var
effect
,
controls
;
var
controller1
,
controller2
;
var
room
;
...
...
@@ -165,17 +162,17 @@
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
controls
=
new
THREE
.
VRControls
(
camera
)
;
controls
.
standing
=
true
;
renderer
.
vr
.
enabled
=
true
;
renderer
.
vr
.
standing
=
true
;
// controllers
controller1
=
new
THREE
.
ViveController
(
0
);
controller1
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller1
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
scene
.
add
(
controller1
);
controller2
=
new
THREE
.
ViveController
(
1
);
controller2
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller2
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
scene
.
add
(
controller2
);
var
loader
=
new
THREE
.
OBJLoader
();
...
...
@@ -194,10 +191,10 @@
}
);
effect
=
new
THREE
.
VREffect
(
renderer
);
WEBVR
.
getVRDisplay
(
function
(
display
)
{
renderer
.
vr
.
setDevice
(
display
);
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
display
,
renderer
.
domElement
)
);
}
);
...
...
@@ -213,19 +210,18 @@
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
//
function
animate
()
{
effect
.
requestAnimationFrame
(
animate
);
render
();
renderer
.
animate
(
render
);
}
//
function
render
()
{
var
delta
=
clock
.
getDelta
()
*
60
;
...
...
@@ -233,8 +229,6 @@
controller1
.
update
();
controller2
.
update
();
controls
.
update
();
for
(
var
i
=
0
;
i
<
room
.
children
.
length
;
i
++
)
{
var
cube
=
room
.
children
[
i
];
...
...
@@ -268,7 +262,7 @@
}
effect
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webvr_vive_camerarig.html
浏览文件 @
39dac1b6
...
...
@@ -21,8 +21,6 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/ViveController.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
...
...
@@ -42,7 +40,6 @@
var
container
;
var
cameraRig
,
camera
,
scene
,
renderer
;
var
effect
,
controls
;
var
controller1
,
controller2
;
var
scale
=
1
;
var
dragging
=
{
...
...
@@ -174,19 +171,19 @@
renderer
.
sortObjects
=
false
;
container
.
appendChild
(
renderer
.
domElement
);
controls
=
new
THREE
.
VRControls
(
camera
)
;
controls
.
standing
=
true
;
renderer
.
vr
.
enabled
=
true
;
renderer
.
vr
.
standing
=
true
;
// controllers
controller1
=
new
THREE
.
ViveController
(
0
);
controller1
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller1
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller1
.
addEventListener
(
'
triggerdown
'
,
onTriggerDown
);
controller1
.
addEventListener
(
'
triggerup
'
,
onTriggerUp
);
cameraRig
.
add
(
controller1
);
controller2
=
new
THREE
.
ViveController
(
1
);
controller2
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller2
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller2
.
addEventListener
(
'
triggerdown
'
,
onTriggerDown
);
controller2
.
addEventListener
(
'
triggerup
'
,
onTriggerUp
);
cameraRig
.
add
(
controller2
);
...
...
@@ -207,10 +204,10 @@
}
);
effect
=
new
THREE
.
VREffect
(
renderer
);
WEBVR
.
getVRDisplay
(
function
(
display
)
{
renderer
.
vr
.
setDevice
(
display
);
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
display
,
renderer
.
domElement
)
);
}
);
...
...
@@ -226,7 +223,7 @@
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
...
...
@@ -234,8 +231,7 @@
function
animate
()
{
effect
.
requestAnimationFrame
(
animate
);
render
();
renderer
.
animate
(
render
);
}
...
...
@@ -246,8 +242,6 @@
controller1
.
update
();
controller2
.
update
();
controls
.
update
();
scaleUpdate
();
for
(
var
i
=
0
;
i
<
room
.
children
.
length
;
i
++
)
{
...
...
@@ -283,7 +277,7 @@
}
effect
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webvr_vive_dragging.html
浏览文件 @
39dac1b6
...
...
@@ -21,8 +21,6 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/ViveController.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
...
...
@@ -40,7 +38,6 @@
var
container
;
var
camera
,
scene
,
renderer
;
var
effect
,
controls
;
var
controller1
,
controller2
;
var
raycaster
,
intersected
=
[];
...
...
@@ -142,19 +139,19 @@
renderer
.
gammaOutput
=
true
;
container
.
appendChild
(
renderer
.
domElement
);
controls
=
new
THREE
.
VRControls
(
camera
)
;
controls
.
standing
=
true
;
renderer
.
vr
.
enabled
=
true
;
renderer
.
vr
.
standing
=
true
;
// controllers
controller1
=
new
THREE
.
ViveController
(
0
);
controller1
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller1
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller1
.
addEventListener
(
'
triggerdown
'
,
onTriggerDown
);
controller1
.
addEventListener
(
'
triggerup
'
,
onTriggerUp
);
scene
.
add
(
controller1
);
controller2
=
new
THREE
.
ViveController
(
1
);
controller2
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller2
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller2
.
addEventListener
(
'
triggerdown
'
,
onTriggerDown
);
controller2
.
addEventListener
(
'
triggerup
'
,
onTriggerUp
);
scene
.
add
(
controller2
);
...
...
@@ -193,10 +190,10 @@
//
effect
=
new
THREE
.
VREffect
(
renderer
);
WEBVR
.
getVRDisplay
(
function
(
display
)
{
renderer
.
vr
.
setDevice
(
display
);
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
display
,
renderer
.
domElement
)
);
}
);
...
...
@@ -212,7 +209,7 @@
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
...
...
@@ -312,8 +309,7 @@
function
animate
()
{
effect
.
requestAnimationFrame
(
animate
);
render
();
renderer
.
animate
(
render
);
}
...
...
@@ -322,14 +318,12 @@
controller1
.
update
();
controller2
.
update
();
controls
.
update
();
cleanIntersected
();
intersectObjects
(
controller1
);
intersectObjects
(
controller2
);
effect
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webvr_vive_paint.html
浏览文件 @
39dac1b6
...
...
@@ -21,8 +21,6 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/ViveController.js"
></script>
<script
src=
"js/vr/PaintViveController.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
...
...
@@ -41,7 +39,6 @@
var
container
;
var
camera
,
scene
,
renderer
;
var
effect
,
controls
;
var
controller1
,
controller2
;
var
line
;
...
...
@@ -142,19 +139,19 @@
renderer
.
gammaOutput
=
true
;
container
.
appendChild
(
renderer
.
domElement
);
controls
=
new
THREE
.
VRControls
(
camera
)
;
controls
.
standing
=
true
;
renderer
.
vr
.
enabled
=
true
;
renderer
.
vr
.
standing
=
true
;
// controllers
controller1
=
new
THREE
.
PaintViveController
(
0
);
controller1
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller1
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller1
.
userData
.
points
=
[
new
THREE
.
Vector3
(),
new
THREE
.
Vector3
()
];
controller1
.
userData
.
matrices
=
[
new
THREE
.
Matrix4
(),
new
THREE
.
Matrix4
()
];
scene
.
add
(
controller1
);
controller2
=
new
THREE
.
PaintViveController
(
1
);
controller2
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller2
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
controller2
.
userData
.
points
=
[
new
THREE
.
Vector3
(),
new
THREE
.
Vector3
()
];
controller2
.
userData
.
matrices
=
[
new
THREE
.
Matrix4
(),
new
THREE
.
Matrix4
()
];
scene
.
add
(
controller2
);
...
...
@@ -188,10 +185,10 @@
}
);
effect
=
new
THREE
.
VREffect
(
renderer
);
WEBVR
.
getVRDisplay
(
function
(
display
)
{
renderer
.
vr
.
setDevice
(
display
);
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
display
,
renderer
.
domElement
)
);
}
);
...
...
@@ -387,19 +384,12 @@
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
//
function
animate
()
{
effect
.
requestAnimationFrame
(
animate
);
render
();
}
function
handleController
(
controller
)
{
controller
.
update
();
...
...
@@ -435,9 +425,13 @@
}
function
render
()
{
function
animate
()
{
renderer
.
animate
(
render
);
controls
.
update
();
}
function
render
()
{
var
count
=
line
.
geometry
.
drawRange
.
count
;
...
...
@@ -446,7 +440,7 @@
updateGeometry
(
count
,
line
.
geometry
.
drawRange
.
count
);
effect
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webvr_vive_sculpt.html
浏览文件 @
39dac1b6
...
...
@@ -21,8 +21,6 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/VRControls.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/ViveController.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
...
...
@@ -41,7 +39,6 @@
var
container
;
var
camera
,
scene
,
renderer
;
var
effect
,
controls
;
var
controller1
,
controller2
;
var
blob
,
vector
;
...
...
@@ -124,17 +121,17 @@
renderer
.
gammaOutput
=
true
;
container
.
appendChild
(
renderer
.
domElement
);
controls
=
new
THREE
.
VRControls
(
camera
)
;
controls
.
standing
=
true
;
renderer
.
vr
.
enabled
=
true
;
renderer
.
vr
.
standing
=
true
;
// controllers
controller1
=
new
THREE
.
ViveController
(
0
);
controller1
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller1
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
scene
.
add
(
controller1
);
controller2
=
new
THREE
.
ViveController
(
1
);
controller2
.
standingMatrix
=
controls
.
getStandingMatrix
();
controller2
.
standingMatrix
=
renderer
.
vr
.
getStandingMatrix
();
scene
.
add
(
controller2
);
var
loader
=
new
THREE
.
OBJLoader
();
...
...
@@ -166,10 +163,10 @@
}
);
effect
=
new
THREE
.
VREffect
(
renderer
);
WEBVR
.
getVRDisplay
(
function
(
display
)
{
renderer
.
vr
.
setDevice
(
display
);
document
.
body
.
appendChild
(
WEBVR
.
getButton
(
display
,
renderer
.
domElement
)
);
}
);
...
...
@@ -223,7 +220,7 @@
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
effect
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
...
...
@@ -231,8 +228,7 @@
function
animate
()
{
effect
.
requestAnimationFrame
(
animate
);
render
();
renderer
.
animate
(
render
);
}
...
...
@@ -329,9 +325,7 @@
updateBlob
();
controls
.
update
();
effect
.
render
(
scene
,
camera
);
renderer
.
render
(
scene
,
camera
);
}
...
...
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