提交 376df0a6 编写于 作者: S Steven Wittens

tabs vs spaces: the empire strikes back

上级 7895397c
......@@ -1153,7 +1153,7 @@ THREE.GLTFLoader = ( function () {
var group = new THREE.Object3D();
group.name = mesh.name;
group.userData = mesh.extras || {};
group.userData = mesh.extras || {};
var primitives = mesh.primitives;
......@@ -1226,7 +1226,7 @@ THREE.GLTFLoader = ( function () {
var meshNode = new THREE.Mesh( geometry, material );
meshNode.castShadow = true;
meshNode.userData = primitive.extras || {};
meshNode.userData = primitive.extras || {};
group.add( meshNode );
......@@ -1268,7 +1268,7 @@ THREE.GLTFLoader = ( function () {
var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
_camera.name = camera.name;
_camera.userData = camera.extras || {};
_camera.userData = camera.extras || {};
return _camera;
......@@ -1276,7 +1276,7 @@ THREE.GLTFLoader = ( function () {
var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
_camera.name = camera.name;
_camera.userData = camera.extras || {};
_camera.userData = camera.extras || {};
return _camera;
......@@ -1393,7 +1393,7 @@ THREE.GLTFLoader = ( function () {
}
_node.name = node.name;
_node.userData = node.extras || {};
_node.userData = node.extras || {};
_node.matrixAutoUpdate = false;
......@@ -1456,7 +1456,7 @@ THREE.GLTFLoader = ( function () {
var originalMaterial = child.material;
var originalGeometry = child.geometry;
var originalUserData = child.userData;
var originalUserData = child.userData;
var material;
......@@ -1491,7 +1491,7 @@ THREE.GLTFLoader = ( function () {
child = new THREE.SkinnedMesh( geometry, material, false );
child.castShadow = true;
child.userData = originalUserData;
child.userData = originalUserData;
var bones = [];
var boneInverses = [];
......@@ -1674,7 +1674,7 @@ THREE.GLTFLoader = ( function () {
var _scene = new THREE.Scene();
_scene.name = scene.name;
_scene.userData = scene.extras || {};
_scene.userData = scene.extras || {};
var nodes = scene.nodes;
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册