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three.js
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376df0a6
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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376df0a6
编写于
12月 15, 2016
作者:
S
Steven Wittens
浏览文件
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电子邮件补丁
差异文件
tabs vs spaces: the empire strikes back
上级
7895397c
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
8 addition
and
8 deletion
+8
-8
examples/js/loaders/GLTFLoader.js
examples/js/loaders/GLTFLoader.js
+8
-8
未找到文件。
examples/js/loaders/GLTFLoader.js
浏览文件 @
376df0a6
...
...
@@ -1153,7 +1153,7 @@ THREE.GLTFLoader = ( function () {
var
group
=
new
THREE
.
Object3D
();
group
.
name
=
mesh
.
name
;
group
.
userData
=
mesh
.
extras
||
{};
group
.
userData
=
mesh
.
extras
||
{};
var
primitives
=
mesh
.
primitives
;
...
...
@@ -1226,7 +1226,7 @@ THREE.GLTFLoader = ( function () {
var
meshNode
=
new
THREE
.
Mesh
(
geometry
,
material
);
meshNode
.
castShadow
=
true
;
meshNode
.
userData
=
primitive
.
extras
||
{};
meshNode
.
userData
=
primitive
.
extras
||
{};
group
.
add
(
meshNode
);
...
...
@@ -1268,7 +1268,7 @@ THREE.GLTFLoader = ( function () {
var
_camera
=
new
THREE
.
PerspectiveCamera
(
THREE
.
Math
.
radToDeg
(
xfov
),
aspect_ratio
,
camera
.
perspective
.
znear
||
1
,
camera
.
perspective
.
zfar
||
2
e6
);
_camera
.
name
=
camera
.
name
;
_camera
.
userData
=
camera
.
extras
||
{};
_camera
.
userData
=
camera
.
extras
||
{};
return
_camera
;
...
...
@@ -1276,7 +1276,7 @@ THREE.GLTFLoader = ( function () {
var
_camera
=
new
THREE
.
OrthographicCamera
(
window
.
innerWidth
/
-
2
,
window
.
innerWidth
/
2
,
window
.
innerHeight
/
2
,
window
.
innerHeight
/
-
2
,
camera
.
orthographic
.
znear
,
camera
.
orthographic
.
zfar
);
_camera
.
name
=
camera
.
name
;
_camera
.
userData
=
camera
.
extras
||
{};
_camera
.
userData
=
camera
.
extras
||
{};
return
_camera
;
...
...
@@ -1393,7 +1393,7 @@ THREE.GLTFLoader = ( function () {
}
_node
.
name
=
node
.
name
;
_node
.
userData
=
node
.
extras
||
{};
_node
.
userData
=
node
.
extras
||
{};
_node
.
matrixAutoUpdate
=
false
;
...
...
@@ -1456,7 +1456,7 @@ THREE.GLTFLoader = ( function () {
var
originalMaterial
=
child
.
material
;
var
originalGeometry
=
child
.
geometry
;
var
originalUserData
=
child
.
userData
;
var
originalUserData
=
child
.
userData
;
var
material
;
...
...
@@ -1491,7 +1491,7 @@ THREE.GLTFLoader = ( function () {
child
=
new
THREE
.
SkinnedMesh
(
geometry
,
material
,
false
);
child
.
castShadow
=
true
;
child
.
userData
=
originalUserData
;
child
.
userData
=
originalUserData
;
var
bones
=
[];
var
boneInverses
=
[];
...
...
@@ -1674,7 +1674,7 @@ THREE.GLTFLoader = ( function () {
var
_scene
=
new
THREE
.
Scene
();
_scene
.
name
=
scene
.
name
;
_scene
.
userData
=
scene
.
extras
||
{};
_scene
.
userData
=
scene
.
extras
||
{};
var
nodes
=
scene
.
nodes
;
...
...
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