提交 376987e6 编写于 作者: H hazed

fix double WebGLUniforms upload for ShaderMaterial if uniformsNeedUpdate

上级 ab18028c
......@@ -1982,9 +1982,7 @@ function WebGLRenderer( parameters ) {
WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
}
if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
} else if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
material.uniformsNeedUpdate = false;
......
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