未验证 提交 3685111e 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #13476 from takahirox/UpdateGLTFExporterDoc

GLTFExporter Doc: Clean up
......@@ -38,7 +38,7 @@
<h2>Constructor</h2>
<h3>[name]( )</h3>
<h3>[name]()</h3>
<div>
</div>
<div>
......@@ -47,33 +47,34 @@
<h2>Methods</h2>
<h3>[method:null parse]( [param:Object input], [param:Function onCompleted], [param:Object options] )</h3>
<h3>[method:null parse]( [param:Object3D input], [param:Function onCompleted], [param:Object options] )</h3>
<div>
[page:Object input] — Scenes or objects to export. Valid options:<br />
<ul>
<li>
Export scenes
<code>
exporter.parse( scene1, ...)
exporter.parse( [ scene1, scene2 ], ...)
exporter.parse( scene1, ... )
exporter.parse( [ scene1, scene2 ], ... )
</code>
</li>
<li>
Export objects (It will create a new Scene to hold all the objects)
<code>
exporter.parse( object1, ...)
exporter.parse( [ object1, object2 ], ...)
</code>
Export objects (It will create a new Scene to hold all the objects)
<code>
exporter.parse( object1, ... )
exporter.parse( [ object1, object2 ], ... )
</code>
</li>
<li>
Mix scenes and objects (It will export the scenes as usual but it will create a new scene to hold all the single objects).
<code>
exporter.parse( [ scene1, object1, object2, scene2 ], ...)
</code>
Mix scenes and objects (It will export the scenes as usual but it will create a new scene to hold all the single objects).
<code>
exporter.parse( [ scene1, object1, object2, scene2 ], ... )
</code>
</li>
</ul>
[page:Function onCompleted] — Will be called when the export completes. The argument will be the generated glTF JSON or binary ArrayBuffer.<br />
[page:Options options] - Export options<br />
[page:Options options] Export options<br />
<ul>
<li>trs - bool. Export position, rotation and scale instead of matrix per node. Default is false</li>
<li>onlyVisible - bool. Export only visible objects. Default is true.</li>
......@@ -86,7 +87,7 @@ exporter.parse( [ scene1, object1, object2, scene2 ], ...)
</ul>
</div>
<div>
Generates a .gltf (JSON) or .glb (binary) output from the input (Scene or Objects)
Generates a .gltf (JSON) or .glb (binary) output from the input (Scenes or Objects)
</div>
<h2>Source</h2>
......
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