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33f1f8f6
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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33f1f8f6
编写于
7月 28, 2020
作者:
M
Mr.doob
提交者:
GitHub
7月 28, 2020
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差异文件
Merge pull request #19939 from fernandojsg/handpath
[WebXR Hand input] Add setPath on the XRHandModelFactory
上级
4e0e65fc
ff91a9e5
变更
6
隐藏空白更改
内联
并排
Showing
6 changed file
with
22 addition
and
10 deletion
+22
-10
examples/jsm/webxr/XRHandModelFactory.js
examples/jsm/webxr/XRHandModelFactory.js
+15
-4
examples/jsm/webxr/XRHandOculusMeshModel.js
examples/jsm/webxr/XRHandOculusMeshModel.js
+3
-2
examples/jsm/webxr/XRHandPrimitiveModel.js
examples/jsm/webxr/XRHandPrimitiveModel.js
+1
-1
examples/webxr_vr_handinput.html
examples/webxr_vr_handinput.html
+1
-1
examples/webxr_vr_handinput_profiles.html
examples/webxr_vr_handinput_profiles.html
+1
-1
examples/webxr_vr_handinput_simple.html
examples/webxr_vr_handinput_simple.html
+1
-1
未找到文件。
examples/jsm/webxr/XRHandModelFactory.js
浏览文件 @
33f1f8f6
...
...
@@ -42,12 +42,23 @@ XRHandModel.prototype = Object.assign( Object.create( Object3D.prototype ), {
var
XRHandModelFactory
=
(
function
()
{
function
XRHandModelFactory
()
{}
function
XRHandModelFactory
()
{
this
.
path
=
''
;
}
XRHandModelFactory
.
prototype
=
{
constructor
:
XRHandModelFactory
,
setPath
:
function
(
path
)
{
this
.
path
=
path
;
return
this
;
},
createHandModel
:
function
(
controller
,
profile
,
options
)
{
const
handModel
=
new
XRHandModel
(
controller
);
...
...
@@ -65,15 +76,15 @@ var XRHandModelFactory = ( function () {
// @todo Detect profile if not provided
if
(
profile
===
undefined
||
profile
===
"
spheres
"
)
{
handModel
.
motionController
=
new
XRHandPrimitiveModel
(
handModel
,
controller
,
xrInputSource
.
handedness
,
{
primitive
:
"
sphere
"
}
);
handModel
.
motionController
=
new
XRHandPrimitiveModel
(
handModel
,
controller
,
this
.
path
,
xrInputSource
.
handedness
,
{
primitive
:
"
sphere
"
}
);
}
else
if
(
profile
===
"
boxes
"
)
{
handModel
.
motionController
=
new
XRHandPrimitiveModel
(
handModel
,
controller
,
xrInputSource
.
handedness
,
{
primitive
:
"
box
"
}
);
handModel
.
motionController
=
new
XRHandPrimitiveModel
(
handModel
,
controller
,
this
.
path
,
xrInputSource
.
handedness
,
{
primitive
:
"
box
"
}
);
}
else
if
(
profile
===
"
oculus
"
)
{
handModel
.
motionController
=
new
XRHandOculusMeshModel
(
handModel
,
controller
,
xrInputSource
.
handedness
,
options
);
handModel
.
motionController
=
new
XRHandOculusMeshModel
(
handModel
,
controller
,
this
.
path
,
xrInputSource
.
handedness
,
options
);
}
...
...
examples/jsm/webxr/XRHandOculusMeshModel.js
浏览文件 @
33f1f8f6
...
...
@@ -2,7 +2,7 @@ import { FBXLoader } from "../loaders/FBXLoader.js";
class
XRHandOculusMeshModel
{
constructor
(
handModel
,
controller
,
handedness
,
options
)
{
constructor
(
handModel
,
controller
,
path
,
handedness
,
options
)
{
this
.
controller
=
controller
;
this
.
handModel
=
handModel
;
...
...
@@ -11,7 +11,8 @@ class XRHandOculusMeshModel {
var
loader
=
new
FBXLoader
();
const
low
=
options
&&
options
.
model
===
"
lowpoly
"
?
"
_low
"
:
""
;
loader
.
load
(
`../../models/fbx/OculusHand_
${
handedness
===
"
right
"
?
"
R
"
:
"
L
"
}${
low
}
.fbx`
,
object
=>
{
loader
.
setPath
(
path
);
loader
.
load
(
`fbx/OculusHand_
${
handedness
===
"
right
"
?
"
R
"
:
"
L
"
}${
low
}
.fbx`
,
object
=>
{
this
.
handModel
.
add
(
object
);
// Hack because of the scale of the skinnedmesh
...
...
examples/jsm/webxr/XRHandPrimitiveModel.js
浏览文件 @
33f1f8f6
...
...
@@ -8,7 +8,7 @@ import {
class
XRHandPrimitiveModel
{
constructor
(
handModel
,
controller
,
handedness
,
options
)
{
constructor
(
handModel
,
controller
,
path
,
handedness
,
options
)
{
this
.
controller
=
controller
;
this
.
handModel
=
handModel
;
...
...
examples/webxr_vr_handinput.html
浏览文件 @
33f1f8f6
...
...
@@ -101,7 +101,7 @@
scene
.
add
(
controller2
);
var
controllerModelFactory
=
new
XRControllerModelFactory
();
var
handModelFactory
=
new
XRHandModelFactory
();
var
handModelFactory
=
new
XRHandModelFactory
()
.
setPath
(
"
./models/
"
)
;
// Hand 1
controllerGrip1
=
renderer
.
xr
.
getControllerGrip
(
0
);
...
...
examples/webxr_vr_handinput_profiles.html
浏览文件 @
33f1f8f6
...
...
@@ -103,7 +103,7 @@
scene
.
add
(
controller2
);
var
controllerModelFactory
=
new
XRControllerModelFactory
();
var
handModelFactory
=
new
XRHandModelFactory
();
var
handModelFactory
=
new
XRHandModelFactory
()
.
setPath
(
"
./models/
"
)
;
// Hand 1
...
...
examples/webxr_vr_handinput_simple.html
浏览文件 @
33f1f8f6
...
...
@@ -91,7 +91,7 @@
scene
.
add
(
controller2
);
var
controllerModelFactory
=
new
XRControllerModelFactory
();
var
handModelFactory
=
new
XRHandModelFactory
();
var
handModelFactory
=
new
XRHandModelFactory
()
.
setPath
(
"
./models/
"
)
;
// Hand 1
controllerGrip1
=
renderer
.
xr
.
getControllerGrip
(
0
);
...
...
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