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three.js
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33712aa5
编写于
12月 18, 2017
作者:
T
Tentone
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Code formatted
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变更
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内联
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Showing
1 changed file
with
107 addition
and
96 deletion
+107
-96
examples/js/loaders/GCodeLoader.js
examples/js/loaders/GCodeLoader.js
+107
-96
未找到文件。
examples/js/loaders/GCodeLoader.js
浏览文件 @
33712aa5
"
use strict
"
;
'
use strict
'
;
/**
* THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
...
...
@@ -10,189 +10,200 @@
* @author tentone
* @author joewalnes
*/
THREE
.
GCodeLoader
=
function
(
manager
)
{
this
.
manager
=
(
manager
!==
undefined
)
?
manager
:
THREE
.
DefaultLoadingManager
;
THREE
.
GCodeLoader
=
function
(
manager
)
{
this
.
manager
=
(
manager
!==
undefined
)
?
manager
:
THREE
.
DefaultLoadingManager
;
}
THREE
.
GCodeLoader
.
prototype
.
load
=
function
(
url
,
onLoad
,
onProgress
,
onError
)
{
THREE
.
GCodeLoader
.
prototype
.
load
=
function
(
url
,
onLoad
,
onProgress
,
onError
)
{
var
self
=
this
;
var
loader
=
new
THREE
.
FileLoader
(
self
.
manager
);
loader
.
setPath
(
this
.
path
);
loader
.
load
(
url
,
function
(
text
)
{
var
loader
=
new
THREE
.
FileLoader
(
self
.
manager
);
loader
.
setPath
(
this
.
path
);
loader
.
load
(
url
,
function
(
text
)
{
onLoad
(
self
.
parse
(
text
));
onLoad
(
self
.
parse
(
text
)
);
},
onProgress
,
onError
);
},
onProgress
,
onError
);
};
THREE
.
GCodeLoader
.
prototype
.
parse
=
function
(
data
)
{
var
currentState
=
{
x
:
0
,
y
:
0
,
z
:
0
,
e
:
0
,
f
:
0
,
extruding
:
false
};
THREE
.
GCodeLoader
.
prototype
.
parse
=
function
(
data
)
{
var
currentState
=
{
x
:
0
,
y
:
0
,
z
:
0
,
e
:
0
,
f
:
0
,
extruding
:
false
};
var
currentLayer
=
undefined
;
var
relative
=
false
;
var
box
=
new
THREE
.
Box3
();
var
layers
=
[];
var
pathMaterial
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0xFFFF00
}
);
pathMaterial
.
name
=
"
path
"
;
var
pathMaterial
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0xFFFF00
}
);
pathMaterial
.
name
=
'
path
'
;
var
extrudingMaterial
=
new
THREE
.
LineBasicMaterial
({
color
:
0xFFFFFF
});
extrudingMaterial
.
name
=
"
extruded
"
;
var
extrudingMaterial
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0xFFFFFF
}
);
extrudingMaterial
.
name
=
'
extruded
'
;
function
newLayer
(
line
)
{
currentLayer
=
{
lines
:
[],
currentLayer
:
layers
.
length
,
z
:
line
.
z
};
layers
.
push
(
currentLayer
);
function
newLayer
(
line
)
{
currentLayer
=
{
lines
:
[],
currentLayer
:
layers
.
length
,
z
:
line
.
z
};
layers
.
push
(
currentLayer
);
}
function
getLineGroup
(
line
)
{
if
(
currentLayer
===
undefined
)
{
newLayer
(
line
);
function
getLineGroup
(
line
)
{
if
(
currentLayer
===
undefined
)
{
newLayer
(
line
);
}
var
grouptype
=
line
.
extruding
?
1
:
0
;
if
(
currentLayer
.
lines
[
grouptype
]
===
undefined
)
{
currentLayer
.
lines
[
grouptype
]
=
{
if
(
currentLayer
.
lines
[
grouptype
]
===
undefined
)
{
currentLayer
.
lines
[
grouptype
]
=
{
type
:
grouptype
,
feed
:
line
.
e
,
extruding
:
line
.
extruding
,
geometry
:
new
THREE
.
Geometry
(),
material
:
line
.
extruding
?
extrudingMaterial
:
pathMaterial
,
segmentCount
:
0
};
}
return
currentLayer
.
lines
[
grouptype
];
}
//Create lie segment between p1 and p2
function
addSegment
(
p1
,
p2
)
{
var
group
=
getLineGroup
(
p2
);
function
addSegment
(
p1
,
p2
)
{
var
group
=
getLineGroup
(
p2
);
var
geometry
=
group
.
geometry
;
group
.
segmentCount
++
;
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
p1
.
x
,
p1
.
y
,
p1
.
z
));
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
p2
.
x
,
p2
.
y
,
p2
.
z
));
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
p1
.
x
,
p1
.
y
,
p1
.
z
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
p2
.
x
,
p2
.
y
,
p2
.
z
)
);
if
(
p2
.
extruding
)
{
if
(
p2
.
extruding
)
{
box
.
min
.
set
(
Math
.
min
(
box
.
min
.
x
,
p2
.
x
),
Math
.
min
(
box
.
min
.
y
,
p2
.
y
),
Math
.
min
(
box
.
min
.
z
,
p2
.
z
));
box
.
max
.
set
(
Math
.
max
(
box
.
max
.
x
,
p2
.
x
),
Math
.
max
(
box
.
max
.
y
,
p2
.
y
),
Math
.
max
(
box
.
max
.
z
,
p2
.
z
));
box
.
min
.
set
(
Math
.
min
(
box
.
min
.
x
,
p2
.
x
),
Math
.
min
(
box
.
min
.
y
,
p2
.
y
),
Math
.
min
(
box
.
min
.
z
,
p2
.
z
)
);
box
.
max
.
set
(
Math
.
max
(
box
.
max
.
x
,
p2
.
x
),
Math
.
max
(
box
.
max
.
y
,
p2
.
y
),
Math
.
max
(
box
.
max
.
z
,
p2
.
z
)
);
}
}
function
delta
(
v1
,
v2
)
{
function
delta
(
v1
,
v2
)
{
return
relative
?
v2
:
v2
-
v1
;
}
function
absolute
(
v1
,
v2
)
{
function
absolute
(
v1
,
v2
)
{
return
relative
?
v1
+
v2
:
v2
;
}
var
lines
=
data
.
replace
(
/;.+/g
,
''
).
split
(
"
\n
"
);
var
lines
=
data
.
replace
(
/;.+/g
,
''
).
split
(
'
\n
'
);
for
(
var
i
=
0
;
i
<
lines
.
length
;
i
++
)
{
var
tokens
=
lines
[
i
].
split
(
"
"
);
for
(
var
i
=
0
;
i
<
lines
.
length
;
i
++
)
{
var
tokens
=
lines
[
i
].
split
(
'
'
);
var
cmd
=
tokens
[
0
].
toUpperCase
();
//Argumments
var
args
=
{};
tokens
.
splice
(
1
).
forEach
(
function
(
token
)
{
if
(
token
[
0
]
!==
undefined
)
{
tokens
.
splice
(
1
).
forEach
(
function
(
token
)
{
if
(
token
[
0
]
!==
undefined
)
{
var
key
=
token
[
0
].
toLowerCase
();
var
value
=
parseFloat
(
token
.
substring
(
1
));
args
[
key
]
=
value
;
var
value
=
parseFloat
(
token
.
substring
(
1
)
);
args
[
key
]
=
value
;
}
});
}
);
//Process commands
//G0/G1 – Linear Movement
if
(
cmd
===
"
G0
"
||
cmd
===
"
G1
"
)
{
var
line
=
{
x
:
args
.
x
!==
undefined
?
absolute
(
currentState
.
x
,
args
.
x
)
:
currentState
.
x
,
y
:
args
.
y
!==
undefined
?
absolute
(
currentState
.
y
,
args
.
y
)
:
currentState
.
y
,
z
:
args
.
z
!==
undefined
?
absolute
(
currentState
.
z
,
args
.
z
)
:
currentState
.
z
,
e
:
args
.
e
!==
undefined
?
absolute
(
currentState
.
e
,
args
.
e
)
:
currentState
.
e
,
f
:
args
.
f
!==
undefined
?
absolute
(
currentState
.
f
,
args
.
f
)
:
currentState
.
f
,
if
(
cmd
===
'
G0
'
||
cmd
===
'
G1
'
)
{
var
line
=
{
x
:
args
.
x
!==
undefined
?
absolute
(
currentState
.
x
,
args
.
x
)
:
currentState
.
x
,
y
:
args
.
y
!==
undefined
?
absolute
(
currentState
.
y
,
args
.
y
)
:
currentState
.
y
,
z
:
args
.
z
!==
undefined
?
absolute
(
currentState
.
z
,
args
.
z
)
:
currentState
.
z
,
e
:
args
.
e
!==
undefined
?
absolute
(
currentState
.
e
,
args
.
e
)
:
currentState
.
e
,
f
:
args
.
f
!==
undefined
?
absolute
(
currentState
.
f
,
args
.
f
)
:
currentState
.
f
,
};
//Layer change detection is or made by watching Z, it
"
s made by watching when we extrude at a new Z position
if
(
delta
(
currentState
.
e
,
line
.
e
)
>
0
)
{
line
.
extruding
=
delta
(
currentState
.
e
,
line
.
e
)
>
0
;
if
(
currentLayer
==
undefined
||
line
.
z
!=
currentLayer
.
z
)
{
newLayer
(
line
);
//Layer change detection is or made by watching Z, it
'
s made by watching when we extrude at a new Z position
if
(
delta
(
currentState
.
e
,
line
.
e
)
>
0
)
{
line
.
extruding
=
delta
(
currentState
.
e
,
line
.
e
)
>
0
;
if
(
currentLayer
==
undefined
||
line
.
z
!=
currentLayer
.
z
)
{
newLayer
(
line
);
}
}
addSegment
(
currentState
,
line
);
addSegment
(
currentState
,
line
);
currentState
=
line
;
}
//G2/G3 - Arc Movement (
G2 clock wise and G3 counter clock wise
)
else
if
(
cmd
===
"
G2
"
||
cmd
===
"
G3
"
)
{
console
.
warn
(
"
THREE.GCodeLoader: Arc command not supported
"
);
//G2/G3 - Arc Movement (
G2 clock wise and G3 counter clock wise
)
else
if
(
cmd
===
'
G2
'
||
cmd
===
'
G3
'
)
{
console
.
warn
(
'
THREE.GCodeLoader: Arc command not supported
'
);
}
//G90: Set to Absolute Positioning
else
if
(
cmd
===
"
G90
"
)
{
else
if
(
cmd
===
'
G90
'
)
{
relative
=
false
;
}
//G91: Set to Relative Positioning
else
if
(
cmd
===
"
G91
"
)
{
else
if
(
cmd
===
'
G91
'
)
{
relative
=
true
;
}
//G92: Set Position
else
if
(
cmd
===
"
G92
"
)
{
else
if
(
cmd
===
'
G92
'
)
{
var
line
=
currentState
;
line
.
x
=
args
.
x
!==
undefined
?
args
.
x
:
line
.
x
;
line
.
y
=
args
.
y
!==
undefined
?
args
.
y
:
line
.
y
;
line
.
z
=
args
.
z
!==
undefined
?
args
.
z
:
line
.
z
;
line
.
e
=
args
.
e
!==
undefined
?
args
.
e
:
line
.
e
;
currentState
=
line
;
}
else
{
console
.
warn
(
"
THREE.GCodeLoader: Command not supported:
"
+
cmd
);
else
{
console
.
warn
(
'
THREE.GCodeLoader: Command not supported:
'
+
cmd
);
}
}
var
object
=
new
THREE
.
Object3D
();
object
.
name
=
"
gcode
"
;
object
.
name
=
'
gcode
'
;
for
(
var
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
layers
.
length
;
i
++
)
{
var
layer
=
layers
[
i
];
for
(
var
j
=
0
;
j
<
layer
.
lines
.
length
;
j
++
)
{
for
(
var
j
=
0
;
j
<
layer
.
lines
.
length
;
j
++
)
{
var
line
=
layer
.
lines
[
j
];
if
(
line
!==
undefined
)
{
var
segments
=
new
THREE
.
LineSegments
(
line
.
geometry
,
line
.
material
);
segments
.
name
=
"
layer
"
+
i
;
object
.
add
(
segments
);
if
(
line
!==
undefined
)
{
var
segments
=
new
THREE
.
LineSegments
(
line
.
geometry
,
line
.
material
);
segments
.
name
=
'
layer
'
+
i
;
object
.
add
(
segments
);
}
}
}
...
...
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