提交 33712aa5 编写于 作者: T Tentone

Code formatted

上级 f27e3b6b
"use strict";
'use strict';
/**
* THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
......@@ -10,189 +10,200 @@
* @author tentone
* @author joewalnes
*/
THREE.GCodeLoader = function(manager)
{
this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager;
THREE.GCodeLoader = function( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
}
THREE.GCodeLoader.prototype.load = function(url, onLoad, onProgress, onError)
{
THREE.GCodeLoader.prototype.load = function( url, onLoad, onProgress, onError ) {
var self = this;
var loader = new THREE.FileLoader(self.manager);
loader.setPath(this.path);
loader.load(url, function(text)
{
var loader = new THREE.FileLoader( self.manager );
loader.setPath( this.path );
loader.load( url, function( text ) {
onLoad(self.parse(text));
onLoad( self.parse( text ) );
}, onProgress, onError );
}, onProgress, onError);
};
THREE.GCodeLoader.prototype.parse = function(data)
{
var currentState = {x:0, y:0, z:0, e:0, f:0, extruding:false};
THREE.GCodeLoader.prototype.parse = function( data ) {
var currentState = { x:0, y:0, z:0, e:0, f:0, extruding:false };
var currentLayer = undefined;
var relative = false;
var box = new THREE.Box3();
var layers = [];
var pathMaterial = new THREE.LineBasicMaterial({color: 0xFFFF00});
pathMaterial.name = "path";
var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFFFF00 } );
pathMaterial.name = 'path';
var extrudingMaterial = new THREE.LineBasicMaterial({color: 0xFFFFFF});
extrudingMaterial.name = "extruded";
var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0xFFFFFF } );
extrudingMaterial.name = 'extruded';
function newLayer( line ) {
currentLayer = { lines: [], currentLayer: layers.length, z: line.z };
layers.push( currentLayer );
function newLayer(line)
{
currentLayer = {lines: [], currentLayer: layers.length, z: line.z};
layers.push(currentLayer);
}
function getLineGroup(line)
{
if(currentLayer === undefined)
{
newLayer(line);
function getLineGroup( line ) {
if( currentLayer === undefined ) {
newLayer( line );
}
var grouptype = line.extruding ? 1 : 0;
if(currentLayer.lines[grouptype] === undefined)
{
currentLayer.lines[grouptype] =
{
if( currentLayer.lines[grouptype] === undefined ) {
currentLayer.lines[grouptype] = {
type: grouptype,
feed: line.e,
extruding: line.extruding,
geometry: new THREE.Geometry(),
material: line.extruding ? extrudingMaterial : pathMaterial,
segmentCount: 0
};
}
return currentLayer.lines[grouptype];
}
//Create lie segment between p1 and p2
function addSegment(p1, p2)
{
var group = getLineGroup(p2);
function addSegment( p1, p2 ) {
var group = getLineGroup( p2 );
var geometry = group.geometry;
group.segmentCount++;
geometry.vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z));
geometry.vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z));
geometry.vertices.push( new THREE.Vector3( p1.x, p1.y, p1.z ) );
geometry.vertices.push( new THREE.Vector3( p2.x, p2.y, p2.z ) );
if( p2.extruding ) {
if(p2.extruding)
{
box.min.set(Math.min(box.min.x, p2.x), Math.min(box.min.y, p2.y), Math.min(box.min.z, p2.z));
box.max.set(Math.max(box.max.x, p2.x), Math.max(box.max.y, p2.y), Math.max(box.max.z, p2.z));
box.min.set( Math.min( box.min.x, p2.x ), Math.min( box.min.y, p2.y ), Math.min( box.min.z, p2.z ) );
box.max.set( Math.max( box.max.x, p2.x ), Math.max( box.max.y, p2.y ), Math.max( box.max.z, p2.z ) );
}
}
function delta(v1, v2)
{
function delta( v1, v2 ) {
return relative ? v2 : v2 - v1;
}
function absolute (v1, v2)
{
function absolute ( v1, v2 ) {
return relative ? v1 + v2 : v2;
}
var lines = data.replace(/;.+/g,'').split("\n");
var lines = data.replace( /;.+/g,'' ).split( '\n' );
for(var i = 0; i < lines.length; i++)
{
var tokens = lines[i].split(" ");
for( var i = 0; i < lines.length; i++ ) {
var tokens = lines[i].split( ' ' );
var cmd = tokens[0].toUpperCase();
//Argumments
var args = {};
tokens.splice(1).forEach(function(token)
{
if(token[0] !== undefined)
{
tokens.splice( 1 ).forEach( function( token ) {
if( token[0] !== undefined ) {
var key = token[0].toLowerCase();
var value = parseFloat(token.substring(1));
args[key] = value;
var value = parseFloat( token.substring( 1 ) );
args[key] = value;
}
});
} );
//Process commands
//G0/G1 – Linear Movement
if(cmd === "G0" || cmd === "G1")
{
var line =
{
x: args.x !== undefined ? absolute(currentState.x, args.x) : currentState.x,
y: args.y !== undefined ? absolute(currentState.y, args.y) : currentState.y,
z: args.z !== undefined ? absolute(currentState.z, args.z) : currentState.z,
e: args.e !== undefined ? absolute(currentState.e, args.e) : currentState.e,
f: args.f !== undefined ? absolute(currentState.f, args.f) : currentState.f,
if( cmd === 'G0' || cmd === 'G1' ) {
var line = {
x: args.x !== undefined ? absolute( currentState.x, args.x ) : currentState.x,
y: args.y !== undefined ? absolute( currentState.y, args.y ) : currentState.y,
z: args.z !== undefined ? absolute( currentState.z, args.z ) : currentState.z,
e: args.e !== undefined ? absolute( currentState.e, args.e ) : currentState.e,
f: args.f !== undefined ? absolute( currentState.f, args.f ) : currentState.f,
};
//Layer change detection is or made by watching Z, it"s made by watching when we extrude at a new Z position
if(delta(currentState.e, line.e) > 0)
{
line.extruding = delta(currentState.e, line.e) > 0;
if(currentLayer == undefined || line.z != currentLayer.z)
{
newLayer(line);
//Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
if( delta( currentState.e, line.e ) > 0 ) {
line.extruding = delta( currentState.e, line.e ) > 0;
if( currentLayer == undefined || line.z != currentLayer.z ) {
newLayer( line );
}
}
addSegment(currentState, line);
addSegment( currentState, line );
currentState = line;
}
//G2/G3 - Arc Movement (G2 clock wise and G3 counter clock wise)
else if(cmd === "G2" || cmd === "G3")
{
console.warn("THREE.GCodeLoader: Arc command not supported");
//G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
else if( cmd === 'G2' || cmd === 'G3' ) {
console.warn( 'THREE.GCodeLoader: Arc command not supported' );
}
//G90: Set to Absolute Positioning
else if(cmd === "G90")
{
else if( cmd === 'G90' ) {
relative = false;
}
//G91: Set to Relative Positioning
else if(cmd === "G91")
{
else if( cmd === 'G91' ) {
relative = true;
}
//G92: Set Position
else if(cmd === "G92")
{
else if( cmd === 'G92' ) {
var line = currentState;
line.x = args.x !== undefined ? args.x : line.x;
line.y = args.y !== undefined ? args.y : line.y;
line.z = args.z !== undefined ? args.z : line.z;
line.e = args.e !== undefined ? args.e : line.e;
currentState = line;
}
else
{
console.warn("THREE.GCodeLoader: Command not supported:" + cmd);
else {
console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
}
}
var object = new THREE.Object3D();
object.name = "gcode";
object.name = 'gcode';
for(var i = 0; i < layers.length; i++)
{
for( var i = 0; i < layers.length; i++ ) {
var layer = layers[i];
for(var j = 0; j < layer.lines.length; j++)
{
for( var j = 0; j < layer.lines.length; j++ ) {
var line = layer.lines[j];
if(line !== undefined)
{
var segments = new THREE.LineSegments(line.geometry, line.material);
segments.name = "layer" + i;
object.add(segments);
if( line !== undefined ) {
var segments = new THREE.LineSegments( line.geometry, line.material );
segments.name = 'layer' + i;
object.add( segments );
}
}
}
......
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