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335c3b00
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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335c3b00
编写于
7月 23, 2019
作者:
G
Guilherme Avila
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Replaces UV test grid
上级
b2d69444
变更
17
隐藏空白更改
内联
并排
Showing
17 changed file
with
13 addition
and
14 deletion
+13
-14
examples/misc_exporter_collada.html
examples/misc_exporter_collada.html
+1
-1
examples/misc_exporter_gltf.html
examples/misc_exporter_gltf.html
+1
-1
examples/textures/UV_Grid_Sm.jpg
examples/textures/UV_Grid_Sm.jpg
+0
-0
examples/textures/UV_Grid_Sm.txt
examples/textures/UV_Grid_Sm.txt
+0
-1
examples/textures/uv_grid_directx.jpg
examples/textures/uv_grid_directx.jpg
+0
-0
examples/textures/uv_grid_opengl.jpg
examples/textures/uv_grid_opengl.jpg
+0
-0
examples/webgl_geometries.html
examples/webgl_geometries.html
+1
-1
examples/webgl_geometries_parametric.html
examples/webgl_geometries_parametric.html
+1
-1
examples/webgl_geometry_nurbs.html
examples/webgl_geometry_nurbs.html
+1
-1
examples/webgl_geometry_shapes.html
examples/webgl_geometry_shapes.html
+1
-1
examples/webgl_geometry_teapot.html
examples/webgl_geometry_teapot.html
+1
-1
examples/webgl_loader_ctm.html
examples/webgl_loader_ctm.html
+1
-1
examples/webgl_loader_obj.html
examples/webgl_loader_obj.html
+1
-1
examples/webgl_marchingcubes.html
examples/webgl_marchingcubes.html
+1
-1
examples/webgl_materials_blending.html
examples/webgl_materials_blending.html
+1
-1
examples/webgl_materials_texture_rotation.html
examples/webgl_materials_texture_rotation.html
+1
-1
examples/webgl_raycast_texture.html
examples/webgl_raycast_texture.html
+1
-1
未找到文件。
examples/misc_exporter_collada.html
浏览文件 @
335c3b00
...
...
@@ -85,7 +85,7 @@
cameraControls
.
addEventListener
(
'
change
'
,
render
);
// TEXTURE MAP
var
textureMap
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
UV_Grid_Sm
.jpg
'
);
var
textureMap
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
uv_grid_opengl
.jpg
'
);
textureMap
.
wrapS
=
textureMap
.
wrapT
=
THREE
.
RepeatWrapping
;
textureMap
.
anisotropy
=
16
;
...
...
examples/misc_exporter_gltf.html
浏览文件 @
335c3b00
...
...
@@ -186,7 +186,7 @@
// Simple geometry with basic material
// ---------------------------------------------------------------------
// Icosahedron
var
mapGrid
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
UV_Grid_Sm
.jpg
'
);
var
mapGrid
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
uv_grid_opengl
.jpg
'
);
mapGrid
.
wrapS
=
mapGrid
.
wrapT
=
THREE
.
RepeatWrapping
;
var
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
,
...
...
examples/textures/UV_Grid_Sm.jpg
已删除
100644 → 0
浏览文件 @
b2d69444
635.7 KB
examples/textures/UV_Grid_Sm.txt
已删除
100644 → 0
浏览文件 @
b2d69444
http://www.helloluxx.com/tutorials/cinema4d-2/cinema4d-materials/uv-grids/
\ No newline at end of file
examples/textures/uv_grid_directx.jpg
0 → 100644
浏览文件 @
335c3b00
553.5 KB
examples/textures/uv_grid_opengl.jpg
0 → 100644
浏览文件 @
335c3b00
536.6 KB
examples/webgl_geometries.html
浏览文件 @
335c3b00
...
...
@@ -37,7 +37,7 @@
camera
.
add
(
pointLight
);
scene
.
add
(
camera
);
var
map
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
UV_Grid_Sm
.jpg
'
);
var
map
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
uv_grid_opengl
.jpg
'
);
map
.
wrapS
=
map
.
wrapT
=
THREE
.
RepeatWrapping
;
map
.
anisotropy
=
16
;
...
...
examples/webgl_geometries_parametric.html
浏览文件 @
335c3b00
...
...
@@ -45,7 +45,7 @@
//
var
map
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
UV_Grid_Sm
.jpg
'
);
var
map
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
uv_grid_opengl
.jpg
'
);
map
.
wrapS
=
map
.
wrapT
=
THREE
.
RepeatWrapping
;
map
.
anisotropy
=
16
;
...
...
examples/webgl_geometry_nurbs.html
浏览文件 @
335c3b00
...
...
@@ -142,7 +142,7 @@
var
knots2
=
[
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
];
var
nurbsSurface
=
new
NURBSSurface
(
degree1
,
degree2
,
knots1
,
knots2
,
nsControlPoints
);
var
map
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
UV_Grid_Sm
.jpg
'
);
var
map
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
uv_grid_opengl
.jpg
'
);
map
.
wrapS
=
map
.
wrapT
=
THREE
.
RepeatWrapping
;
map
.
anisotropy
=
16
;
...
...
examples/webgl_geometry_shapes.html
浏览文件 @
335c3b00
...
...
@@ -59,7 +59,7 @@
scene
.
add
(
group
);
var
loader
=
new
THREE
.
TextureLoader
();
var
texture
=
loader
.
load
(
"
textures/
UV_Grid_Sm
.jpg
"
);
var
texture
=
loader
.
load
(
"
textures/
uv_grid_opengl
.jpg
"
);
// it's necessary to apply these settings in order to correctly display the texture on a shape geometry
...
...
examples/webgl_geometry_teapot.html
浏览文件 @
335c3b00
...
...
@@ -79,7 +79,7 @@
cameraControls
.
addEventListener
(
'
change
'
,
render
);
// TEXTURE MAP
var
textureMap
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
UV_Grid_Sm
.jpg
'
);
var
textureMap
=
new
THREE
.
TextureLoader
().
load
(
'
textures/
uv_grid_opengl
.jpg
'
);
textureMap
.
wrapS
=
textureMap
.
wrapT
=
THREE
.
RepeatWrapping
;
textureMap
.
anisotropy
=
16
;
...
...
examples/webgl_loader_ctm.html
浏览文件 @
335c3b00
...
...
@@ -130,7 +130,7 @@
loader
.
load
(
"
models/ctm/ben.ctm
"
,
function
(
geometry
)
{
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffaa00
,
map
:
textureLoader
.
load
(
"
textures/
UV_Grid_Sm
.jpg
"
),
envMap
:
reflectionCube
,
combine
:
THREE
.
MixOperation
,
reflectivity
:
0.3
}
);
var
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xffaa00
,
map
:
textureLoader
.
load
(
"
textures/
uv_grid_opengl
.jpg
"
),
envMap
:
reflectionCube
,
combine
:
THREE
.
MixOperation
,
reflectivity
:
0.3
}
);
callbackModel
(
geometry
,
450
,
material
,
0
,
-
200
,
0
,
0
,
0
);
checkTime
();
...
...
examples/webgl_loader_obj.html
浏览文件 @
335c3b00
...
...
@@ -79,7 +79,7 @@
var
textureLoader
=
new
THREE
.
TextureLoader
(
manager
);
var
texture
=
textureLoader
.
load
(
'
textures/
UV_Grid_Sm
.jpg
'
);
var
texture
=
textureLoader
.
load
(
'
textures/
uv_grid_opengl
.jpg
'
);
// model
...
...
examples/webgl_marchingcubes.html
浏览文件 @
335c3b00
...
...
@@ -157,7 +157,7 @@
var
hatchingMaterial
=
createShaderMaterial
(
ToonShaderHatching
,
light
,
ambientLight
);
var
dottedMaterial
=
createShaderMaterial
(
ToonShaderDotted
,
light
,
ambientLight
);
var
texture
=
new
THREE
.
TextureLoader
().
load
(
"
textures/
UV_Grid_Sm
.jpg
"
);
var
texture
=
new
THREE
.
TextureLoader
().
load
(
"
textures/
uv_grid_opengl
.jpg
"
);
texture
.
wrapS
=
THREE
.
RepeatWrapping
;
texture
.
wrapT
=
THREE
.
RepeatWrapping
;
...
...
examples/webgl_materials_blending.html
浏览文件 @
335c3b00
...
...
@@ -79,7 +79,7 @@
{
name
:
'
Multiply
'
,
constant
:
THREE
.
MultiplyBlending
}
];
var
map0
=
textureLoader
.
load
(
'
textures/
UV_Grid_Sm
.jpg
'
);
var
map0
=
textureLoader
.
load
(
'
textures/
uv_grid_opengl
.jpg
'
);
var
map1
=
textureLoader
.
load
(
'
textures/sprite0.jpg
'
);
var
map2
=
textureLoader
.
load
(
'
textures/sprite0.png
'
);
var
map3
=
textureLoader
.
load
(
'
textures/lensflare/lensflare0.png
'
);
...
...
examples/webgl_materials_texture_rotation.html
浏览文件 @
335c3b00
...
...
@@ -56,7 +56,7 @@
var
geometry
=
new
THREE
.
BoxBufferGeometry
(
10
,
10
,
10
);
new
THREE
.
TextureLoader
().
load
(
'
textures/
UV_Grid_Sm
.jpg
'
,
function
(
texture
)
{
new
THREE
.
TextureLoader
().
load
(
'
textures/
uv_grid_opengl
.jpg
'
,
function
(
texture
)
{
texture
.
wrapS
=
texture
.
wrapT
=
THREE
.
RepeatWrapping
;
texture
.
anisotropy
=
renderer
.
capabilities
.
getMaxAnisotropy
();
...
...
examples/webgl_raycast_texture.html
浏览文件 @
335c3b00
...
...
@@ -93,7 +93,7 @@
},
false
);
this
.
_background
.
crossOrigin
=
''
;
this
.
_background
.
src
=
"
textures/
UV_Grid_Sm
.jpg
"
;
this
.
_background
.
src
=
"
textures/
uv_grid_opengl
.jpg
"
;
this
.
_draw
();
...
...
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