提交 3051c617 编写于 作者: M Mr.doob

Updated builds.

上级 37822bc8
......@@ -21529,12 +21529,6 @@
state.buffers.depth.setMask( true );
state.buffers.color.setMask( true );
if ( camera.isArrayCamera ) {
_this.setScissorTest( false );
}
if ( vr.enabled ) {
vr.submitFrame();
......@@ -21724,9 +21718,9 @@
var width = bounds.z * _width;
var height = bounds.w * _height;
_this.setViewport( x, y, width, height );
_this.setScissor( x, y, width, height );
_this.setScissorTest( true );
state.viewport( _currentViewport.set( x, y, width, height ) );
state.scissor( _currentScissor.set( x, y, width, height ) );
state.setScissorTest( true );
renderObject( object, scene, camera2, geometry, material, group );
......
此差异已折叠。
......@@ -21523,12 +21523,6 @@ function WebGLRenderer( parameters ) {
state.buffers.depth.setMask( true );
state.buffers.color.setMask( true );
if ( camera.isArrayCamera ) {
_this.setScissorTest( false );
}
if ( vr.enabled ) {
vr.submitFrame();
......@@ -21718,9 +21712,9 @@ function WebGLRenderer( parameters ) {
var width = bounds.z * _width;
var height = bounds.w * _height;
_this.setViewport( x, y, width, height );
_this.setScissor( x, y, width, height );
_this.setScissorTest( true );
state.viewport( _currentViewport.set( x, y, width, height ) );
state.scissor( _currentScissor.set( x, y, width, height ) );
state.setScissorTest( true );
renderObject( object, scene, camera2, geometry, material, group );
......
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