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2f0d078f
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
2f0d078f
编写于
8月 11, 2017
作者:
F
Fernando Serrano
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Addes support for THREE.Group
上级
35b6ee85
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
12 addition
and
7 deletion
+12
-7
examples/gltf_exporter.html
examples/gltf_exporter.html
+10
-5
examples/js/exporters/GLTFExporter.js
examples/js/exporters/GLTFExporter.js
+2
-2
未找到文件。
examples/gltf_exporter.html
浏览文件 @
2f0d078f
...
...
@@ -64,6 +64,7 @@
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2000
);
camera
.
position
.
y
=
400
;
camera
.
name
=
"
PerspectiveCamera
"
;
scene1
=
new
THREE
.
Scene
();
scene1
.
name
=
'
Scene1
'
;
...
...
@@ -147,20 +148,24 @@
object.add( object2 );
*/
object
=
new
THREE
.
Group
();
object
.
name
=
"
Group
"
;
scene1
.
add
(
object
);
group1
=
new
THREE
.
Group
();
group1
.
name
=
"
Group
"
;
scene1
.
add
(
group1
);
group2
=
new
THREE
.
Group
();
group2
.
name
=
"
subGroup
"
;
group1
.
add
(
group2
);
object2
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
30
,
30
,
30
),
material
);
object2
.
name
=
"
Cube in group
"
;
object2
.
position
.
set
(
0
,
100
,
100
);
object
.
add
(
object2
);
group2
.
add
(
object2
);
scene1
.
add
(
camera
);
var
cameraOrtho
=
new
THREE
.
OrthographicCamera
(
window
.
innerWidth
/
-
2
,
window
.
innerWidth
/
2
,
window
.
innerHeight
/
2
,
window
.
innerHeight
/
-
2
,
-
10
,
10
);
scene1
.
add
(
cameraOrtho
);
cameraOrtho
.
name
=
'
OrthographicCamera
'
;
/*
object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
...
...
examples/js/exporters/GLTFExporter.js
浏览文件 @
2f0d078f
...
...
@@ -544,7 +544,7 @@ THREE.GLTFExporter.prototype = {
for
(
var
i
=
0
,
l
=
object
.
children
.
length
;
i
<
l
;
i
++
)
{
var
child
=
object
.
children
[
i
];
if
(
child
instanceof
THREE
.
Mesh
)
{
if
(
child
instanceof
THREE
.
Mesh
||
child
instanceof
THREE
.
Camera
||
child
instanceof
THREE
.
Group
)
{
gltfNode
.
children
.
push
(
processNode
(
child
)
);
}
}
...
...
@@ -580,7 +580,7 @@ THREE.GLTFExporter.prototype = {
var
child
=
scene
.
children
[
i
];
// @TODO Right now we just process meshes and lights
if
(
child
instanceof
THREE
.
Mesh
||
child
instanceof
THREE
.
Camera
)
{
if
(
child
instanceof
THREE
.
Mesh
||
child
instanceof
THREE
.
Camera
||
child
instanceof
THREE
.
Group
)
{
gltfScene
.
nodes
.
push
(
processNode
(
child
)
);
}
}
...
...
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