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2e26575e
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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2e26575e
编写于
7月 10, 2020
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Examples: Clean up.
上级
49e2abfa
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
20 addition
and
20 deletion
+20
-20
examples/js/controls/OrbitControls.js
examples/js/controls/OrbitControls.js
+1
-1
examples/js/loaders/GLTFLoader.js
examples/js/loaders/GLTFLoader.js
+9
-9
examples/jsm/controls/OrbitControls.js
examples/jsm/controls/OrbitControls.js
+1
-1
examples/jsm/loaders/GLTFLoader.js
examples/jsm/loaders/GLTFLoader.js
+9
-9
未找到文件。
examples/js/controls/OrbitControls.js
浏览文件 @
2e26575e
...
...
@@ -177,7 +177,7 @@ THREE.OrbitControls = function ( object, domElement ) {
var
min
=
scope
.
minAzimuthAngle
;
var
max
=
scope
.
maxAzimuthAngle
;
if
(
isFinite
(
min
)
&&
isFinite
(
max
)
)
{
if
(
isFinite
(
min
)
&&
isFinite
(
max
)
)
{
if
(
min
<
-
Math
.
PI
)
min
+=
twoPI
;
else
if
(
min
>
Math
.
PI
)
min
-=
twoPI
;
...
...
examples/js/loaders/GLTFLoader.js
浏览文件 @
2e26575e
...
...
@@ -581,7 +581,7 @@ THREE.GLTFLoader = ( function () {
var
source
=
json
.
images
[
extension
.
source
];
var
loader
=
parser
.
options
.
ktx2Loader
;
if
(
!
loader
)
{
if
(
!
loader
)
{
throw
new
Error
(
'
THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures
'
);
...
...
@@ -1525,9 +1525,9 @@ THREE.GLTFLoader = ( function () {
this
.
primitiveCache
=
{};
// Object3D instance caches
this
.
meshCache
=
{
refs
:
{},
uses
:
{}
};
this
.
cameraCache
=
{
refs
:
{},
uses
:
{}
};
this
.
lightCache
=
{
refs
:
{},
uses
:
{}
};
this
.
meshCache
=
{
refs
:
{},
uses
:
{}
};
this
.
cameraCache
=
{
refs
:
{},
uses
:
{}
};
this
.
lightCache
=
{
refs
:
{},
uses
:
{}
};
// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
// expensive work of uploading a texture to the GPU off the main thread.
...
...
@@ -1687,7 +1687,7 @@ THREE.GLTFLoader = ( function () {
}
cache
.
refs
[
index
]
++
;
cache
.
refs
[
index
]
++
;
};
...
...
@@ -1702,7 +1702,7 @@ THREE.GLTFLoader = ( function () {
return
ref
;
}
}
;
GLTFParser
.
prototype
.
_invokeOne
=
function
(
func
)
{
...
...
@@ -2082,12 +2082,13 @@ THREE.GLTFLoader = ( function () {
if
(
!
loader
)
{
loader
=
textureExtensions
[
EXTENSIONS
.
MSFT_TEXTURE_DDS
]
?
parser
.
extensions
[
EXTENSIONS
.
MSFT_TEXTURE_DDS
].
ddsLoader
:
this
.
textureLoader
;
?
parser
.
extensions
[
EXTENSIONS
.
MSFT_TEXTURE_DDS
].
ddsLoader
:
this
.
textureLoader
;
}
return
this
.
loadTextureImage
(
textureIndex
,
source
,
loader
);
};
GLTFParser
.
prototype
.
loadTextureImage
=
function
(
textureIndex
,
source
,
loader
)
{
...
...
@@ -2097,7 +2098,6 @@ THREE.GLTFLoader = ( function () {
var
options
=
this
.
options
;
var
textureDef
=
json
.
textures
[
textureIndex
];
var
textureExtensions
=
textureDef
.
extensions
||
{};
var
URL
=
self
.
URL
||
self
.
webkitURL
;
...
...
examples/jsm/controls/OrbitControls.js
浏览文件 @
2e26575e
...
...
@@ -186,7 +186,7 @@ var OrbitControls = function ( object, domElement ) {
var
min
=
scope
.
minAzimuthAngle
;
var
max
=
scope
.
maxAzimuthAngle
;
if
(
isFinite
(
min
)
&&
isFinite
(
max
)
)
{
if
(
isFinite
(
min
)
&&
isFinite
(
max
)
)
{
if
(
min
<
-
Math
.
PI
)
min
+=
twoPI
;
else
if
(
min
>
Math
.
PI
)
min
-=
twoPI
;
...
...
examples/jsm/loaders/GLTFLoader.js
浏览文件 @
2e26575e
...
...
@@ -646,7 +646,7 @@ var GLTFLoader = ( function () {
var
source
=
json
.
images
[
extension
.
source
];
var
loader
=
parser
.
options
.
ktx2Loader
;
if
(
!
loader
)
{
if
(
!
loader
)
{
throw
new
Error
(
'
THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures
'
);
...
...
@@ -1590,9 +1590,9 @@ var GLTFLoader = ( function () {
this
.
primitiveCache
=
{};
// Object3D instance caches
this
.
meshCache
=
{
refs
:
{},
uses
:
{}
};
this
.
cameraCache
=
{
refs
:
{},
uses
:
{}
};
this
.
lightCache
=
{
refs
:
{},
uses
:
{}
};
this
.
meshCache
=
{
refs
:
{},
uses
:
{}
};
this
.
cameraCache
=
{
refs
:
{},
uses
:
{}
};
this
.
lightCache
=
{
refs
:
{},
uses
:
{}
};
// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
// expensive work of uploading a texture to the GPU off the main thread.
...
...
@@ -1752,7 +1752,7 @@ var GLTFLoader = ( function () {
}
cache
.
refs
[
index
]
++
;
cache
.
refs
[
index
]
++
;
};
...
...
@@ -1767,7 +1767,7 @@ var GLTFLoader = ( function () {
return
ref
;
}
}
;
GLTFParser
.
prototype
.
_invokeOne
=
function
(
func
)
{
...
...
@@ -2147,12 +2147,13 @@ var GLTFLoader = ( function () {
if
(
!
loader
)
{
loader
=
textureExtensions
[
EXTENSIONS
.
MSFT_TEXTURE_DDS
]
?
parser
.
extensions
[
EXTENSIONS
.
MSFT_TEXTURE_DDS
].
ddsLoader
:
this
.
textureLoader
;
?
parser
.
extensions
[
EXTENSIONS
.
MSFT_TEXTURE_DDS
].
ddsLoader
:
this
.
textureLoader
;
}
return
this
.
loadTextureImage
(
textureIndex
,
source
,
loader
);
};
GLTFParser
.
prototype
.
loadTextureImage
=
function
(
textureIndex
,
source
,
loader
)
{
...
...
@@ -2162,7 +2163,6 @@ var GLTFLoader = ( function () {
var
options
=
this
.
options
;
var
textureDef
=
json
.
textures
[
textureIndex
];
var
textureExtensions
=
textureDef
.
extensions
||
{};
var
URL
=
self
.
URL
||
self
.
webkitURL
;
...
...
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