提交 2e0d1a03 编写于 作者: M Mr.doob

Examples: Improved webgl_materials_cars example.

上级 e8b921fe
......@@ -45,6 +45,9 @@
<script src="js/loaders/DRACOLoader.js"></script>
<script src="js/loaders/GLTFLoader.js"></script>
<script src="js/pmrem/PMREMGenerator.js"></script>
<script src="js/pmrem/PMREMCubeUVPacker.js"></script>
<script src="js/Car.js"></script>
<script src="js/WebGL.js"></script>
......@@ -65,9 +68,7 @@
var glassMatSelect = document.getElementById( 'glass-mat' );
var followCamera = document.getElementById( 'camera-toggle' );
followCamera.addEventListener( 'change', onFollowCameraToggle );
var lightHolder = new THREE.Group();
var clock = new THREE.Clock();
var car = new THREE.Car();
car.turningRadius = 75;
......@@ -81,7 +82,6 @@
var damping = 5.0;
var distance = 5;
var cameraTarget = new THREE.Vector3();
var origin = new THREE.Vector3();
function init() {
......@@ -89,15 +89,35 @@
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 200 );
camera.position.set( 3.25, 2.0, -5 );
camera.lookAt( 0, 0.5, 0 );
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xd7cbb1, 1, 80 );
envMap = new THREE.CubeTextureLoader()
.setPath( 'textures/cube/skyboxsun25deg/')
.load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
var urls = [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ];
var loader = new THREE.CubeTextureLoader().setPath( 'textures/cube/skyboxsun25deg/');
loader.load( urls, function ( texture ) {
scene.background = texture;
var pmremGenerator = new THREE.PMREMGenerator( texture );
pmremGenerator.update( renderer );
var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
pmremCubeUVPacker.update( renderer );
envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
scene.background = envMap;
pmremGenerator.dispose();
pmremCubeUVPacker.dispose();
//
initCar();
initMaterials();
initMaterialSelectionMenus();
} );
var ground = new THREE.Mesh(
new THREE.PlaneBufferGeometry( 2400, 2400 ),
......@@ -114,28 +134,9 @@
grid.material.transparent = true;
scene.add( grid );
var hemiLight = new THREE.HemisphereLight( 0x7c849b, 0xd7cbb1, 0.1 );
hemiLight.position.set( 0, 1, 0 );
scene.add( hemiLight );
var shadowLight = new THREE.DirectionalLight( 0xffffee, 0.1 );
shadowLight.position.set( -1.5, 1.25, -1.5 );
shadowLight.castShadow = true;
shadowLight.shadow.width = 512;
shadowLight.shadow.height = 512;
shadowLight.shadow.camera.top = 2;
shadowLight.shadow.camera.bottom = -2;
shadowLight.shadow.camera.left = -2.5;
shadowLight.shadow.camera.right = 2.5;
shadowLight.shadow.camera.far = 5.75;
shadowLight.shadow.bias = -0.025;
lightHolder.add( shadowLight, shadowLight.target );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
......@@ -143,10 +144,6 @@
stats = new Stats();
container.appendChild( stats.dom );
initCar();
initMaterials();
initMaterialSelectionMenus();
window.addEventListener( 'resize', onWindowResize, false );
renderer.setAnimationLoop( function() {
......@@ -170,17 +167,12 @@
carModel = gltf.scene.children[ 0 ];
// add lightHolder to car so that the shadow will track the car as it moves
carModel.add( lightHolder );
car.setModel( carModel );
carModel.traverse( function ( child ) {
if ( child.isMesh ) {
child.castShadow = true;
child.receiveShadow = true;
child.material.envMap = envMap;
}
......@@ -236,9 +228,9 @@
glass: [
new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 0.9, roughness: 0.1, opacity: 0.15, transparent: true, premultipliedAlpha: true, name: 'clear' } ),
new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0.9, roughness: 0.1, opacity: 0.15, transparent: true, premultipliedAlpha: true, name: 'smoked' } ),
new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 0.9, roughness: 0.1, opacity: 0.15, transparent: true, premultipliedAlpha: true, name: 'blue' } ),
new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'clear' } ),
new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'smoked' } ),
new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 1, roughness: 0, opacity: 0.2, transparent: true, premultipliedAlpha: true, name: 'blue' } ),
],
......@@ -270,8 +262,8 @@
} );
bodyMatSelect.selectedIndex = 2;
rimMatSelect.selectedIndex = 4;
bodyMatSelect.selectedIndex = 3;
rimMatSelect.selectedIndex = 5;
glassMatSelect.selectedIndex = 0;
bodyMatSelect.addEventListener( 'change', updateMaterials );
......@@ -302,12 +294,6 @@
}
function onFollowCameraToggle() {
carModel.position.copy( origin );
}
function update() {
var delta = clock.getDelta();
......@@ -316,10 +302,14 @@
car.update( delta / 3 );
resetPosition();
console.log( );
// keep the light (and shadow) pointing in the same direction as the car rotates
lightHolder.rotation.y = -carModel.rotation.y;
if ( carModel.position.length() > 200 ) {
carModel.position.set( 0, 0, 0 );
car.speed = 0;
}
if ( followCamera.checked ) {
......@@ -329,6 +319,13 @@
camera.position.lerp( cameraTarget, delta * damping );
} else {
carModel.getWorldPosition( cameraTarget );
cameraTarget.y += 0.5;
camera.position.set( 3.25, 2.0, -5 );
}
camera.lookAt( carModel.position );
......@@ -339,17 +336,6 @@
}
function resetPosition() {
if ( carModel.position.distanceTo( origin ) > 200 ) {
carModel.position.copy( origin );
car.speed = 0;
}
}
init();
</script>
......
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