提交 2ce22ef1 编写于 作者: J Joel

fix lint

上级 9a21fad0
......@@ -71,7 +71,7 @@ function WebGLGeometries( gl, attributes, info ) {
}
geometries.set( geometry , buffergeometry );
geometries.set( geometry, buffergeometry );
info.memory.geometries ++;
......@@ -167,7 +167,7 @@ function WebGLGeometries( gl, attributes, info ) {
//
wireframeAttributes.set( geometry , attribute );
wireframeAttributes.set( geometry, attribute );
}
......
......@@ -171,7 +171,7 @@ function WebGLRenderLists() {
if ( cameras === undefined ) {
list = new WebGLRenderList();
lists.set( scene , new WeakMap() );
lists.set( scene, new WeakMap() );
lists.get( scene ).set( camera, list );
scene.addEventListener( 'dispose', onSceneDispose );
......
......@@ -65,26 +65,27 @@ function WebGLRenderStates() {
scene.removeEventListener( 'dispose', onSceneDispose );
renderStates.delete( scene );
}
function get( scene, camera ) {
var renderState;
if ( !renderStates.has( scene ) ) {
if ( ! renderStates.has( scene ) ) {
renderState = new WebGLRenderState();
renderStates.set( scene , new WeakMap());
renderStates.get( scene ).set( camera , renderState);
renderStates.set( scene, new WeakMap() );
renderStates.get( scene ).set( camera, renderState );
scene.addEventListener( 'dispose', onSceneDispose );
} else {
if ( !renderStates.get( scene ).has( camera ) ) {
if ( ! renderStates.get( scene ).has( camera ) ) {
renderState = new WebGLRenderState();
renderStates.get( scene ).set( camera , renderState);
renderStates.get( scene ).set( camera, renderState );
} else {
......
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