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three.js
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2baec79a
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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2baec79a
编写于
6月 14, 2016
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Scene: Added background property.
上级
851b868a
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
65 addition
and
1 deletion
+65
-1
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+63
-1
src/scenes/Scene.js
src/scenes/Scene.js
+2
-0
未找到文件。
src/renderers/WebGLRenderer.js
浏览文件 @
2baec79a
...
...
@@ -261,6 +261,29 @@ THREE.WebGLRenderer = function ( parameters ) {
//
var
backgroundCamera
=
new
THREE
.
OrthographicCamera
(
-
1
,
1
,
1
,
-
1
,
0
,
1
);
var
backgroundCamera2
=
new
THREE
.
PerspectiveCamera
();
var
backgroundPlaneMesh
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneBufferGeometry
(
2
,
2
),
new
THREE
.
MeshBasicMaterial
(
{
depthTest
:
false
,
depthWrite
:
false
}
)
);
var
backgroundBoxShader
=
THREE
.
ShaderLib
[
'
cube
'
];
var
backgroundBoxMesh
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
5
,
5
,
5
),
new
THREE
.
ShaderMaterial
(
{
uniforms
:
backgroundBoxShader
.
uniforms
,
vertexShader
:
backgroundBoxShader
.
vertexShader
,
fragmentShader
:
backgroundBoxShader
.
fragmentShader
,
depthTest
:
false
,
depthWrite
:
false
,
side
:
THREE
.
BackSide
}
)
);
objects
.
update
(
backgroundPlaneMesh
);
objects
.
update
(
backgroundBoxMesh
);
//
function
getTargetPixelRatio
()
{
return
_currentRenderTarget
===
null
?
_pixelRatio
:
1
;
...
...
@@ -1137,7 +1160,46 @@ THREE.WebGLRenderer = function ( parameters ) {
this
.
setRenderTarget
(
renderTarget
);
if
(
this
.
autoClear
||
forceClear
)
{
//
var
needsClear
=
this
.
autoClear
||
forceClear
;
var
background
=
scene
.
background
;
if
(
background
===
null
)
{
glClearColor
(
_clearColor
.
r
,
_clearColor
.
g
,
_clearColor
.
b
,
_clearAlpha
);
}
else
if
(
background
instanceof
THREE
.
CubeTexture
)
{
backgroundCamera2
.
projectionMatrix
=
camera
.
projectionMatrix
;
backgroundCamera2
.
matrixWorld
.
extractRotation
(
camera
.
matrixWorld
);
backgroundCamera2
.
matrixWorldInverse
.
getInverse
(
backgroundCamera2
.
matrixWorld
);
backgroundBoxMesh
.
material
.
uniforms
[
"
tCube
"
].
value
=
background
;
backgroundBoxMesh
.
modelViewMatrix
.
multiplyMatrices
(
backgroundCamera2
.
matrixWorldInverse
,
backgroundBoxMesh
.
matrixWorld
);
_this
.
renderBufferDirect
(
backgroundCamera2
,
null
,
backgroundBoxMesh
.
geometry
,
backgroundBoxMesh
.
material
,
backgroundBoxMesh
,
null
);
needsClear
=
false
;
}
else
if
(
background
instanceof
THREE
.
Texture
)
{
backgroundPlaneMesh
.
material
.
map
=
background
;
_this
.
renderBufferDirect
(
backgroundCamera
,
null
,
backgroundPlaneMesh
.
geometry
,
backgroundPlaneMesh
.
material
,
backgroundPlaneMesh
,
null
);
needsClear
=
false
;
}
else
if
(
background
instanceof
THREE
.
Color
)
{
glClearColor
(
background
.
r
,
background
.
g
,
background
.
b
,
1
);
needsClear
=
true
;
}
if
(
needsClear
)
{
this
.
clear
(
this
.
autoClearColor
,
this
.
autoClearDepth
,
this
.
autoClearStencil
);
...
...
src/scenes/Scene.js
浏览文件 @
2baec79a
...
...
@@ -8,6 +8,7 @@ THREE.Scene = function () {
this
.
type
=
'
Scene
'
;
this
.
background
=
null
;
this
.
fog
=
null
;
this
.
overrideMaterial
=
null
;
...
...
@@ -22,6 +23,7 @@ THREE.Scene.prototype.copy = function ( source, recursive ) {
THREE
.
Object3D
.
prototype
.
copy
.
call
(
this
,
source
,
recursive
);
if
(
source
.
background
!==
null
)
this
.
background
=
source
.
background
.
clone
();
if
(
source
.
fog
!==
null
)
this
.
fog
=
source
.
fog
.
clone
();
if
(
source
.
overrideMaterial
!==
null
)
this
.
overrideMaterial
=
source
.
overrideMaterial
.
clone
();
...
...
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