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three.js
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2b13d3e1
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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2b13d3e1
编写于
10月 27, 2015
作者:
M
Mr.doob
浏览文件
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差异文件
Moved Ray legacy code.
上级
a943535a
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
25 addition
and
24 deletion
+25
-24
src/Three.Legacy.js
src/Three.Legacy.js
+25
-0
src/math/Ray.js
src/math/Ray.js
+0
-24
未找到文件。
src/Three.Legacy.js
浏览文件 @
2b13d3e1
...
@@ -113,6 +113,8 @@ Object.defineProperties( THREE.Matrix4.prototype, {
...
@@ -113,6 +113,8 @@ Object.defineProperties( THREE.Matrix4.prototype, {
}
}
}
);
}
);
//
Object
.
defineProperties
(
THREE
.
Plane
.
prototype
,
{
Object
.
defineProperties
(
THREE
.
Plane
.
prototype
,
{
isIntersectionLine
:
{
isIntersectionLine
:
{
value
:
function
(
line
)
{
value
:
function
(
line
)
{
...
@@ -124,6 +126,29 @@ Object.defineProperties( THREE.Plane.prototype, {
...
@@ -124,6 +126,29 @@ Object.defineProperties( THREE.Plane.prototype, {
//
//
Object
.
defineProperties
(
THREE
.
Ray
.
prototype
,
{
isIntersectionBox
:
{
value
:
function
(
box
)
{
console
.
warn
(
'
THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().
'
);
return
this
.
intersectsBox
(
box
);
}
},
isIntersectionPlane
:
{
value
:
function
(
plane
)
{
console
.
warn
(
'
THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().
'
);
return
this
.
intersectsPlane
(
plane
);
}
},
isIntersectionSphere
:
{
value
:
function
(
sphere
)
{
console
.
warn
(
'
THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().
'
);
return
this
.
intersectsSphere
(
sphere
);
}
}
}
);
//
Object
.
defineProperties
(
THREE
.
Vector3
.
prototype
,
{
Object
.
defineProperties
(
THREE
.
Vector3
.
prototype
,
{
setEulerFromRotationMatrix
:
{
setEulerFromRotationMatrix
:
{
value
:
function
()
{
value
:
function
()
{
...
...
src/math/Ray.js
浏览文件 @
2b13d3e1
...
@@ -279,14 +279,6 @@ THREE.Ray.prototype = {
...
@@ -279,14 +279,6 @@ THREE.Ray.prototype = {
},
},
isIntersectionSphere
:
function
(
sphere
)
{
console
.
warn
(
'
THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().
'
);
return
this
.
intersectsSphere
(
sphere
);
},
distanceToPlane
:
function
(
plane
)
{
distanceToPlane
:
function
(
plane
)
{
var
denominator
=
plane
.
normal
.
dot
(
this
.
direction
);
var
denominator
=
plane
.
normal
.
dot
(
this
.
direction
);
...
@@ -356,14 +348,6 @@ THREE.Ray.prototype = {
...
@@ -356,14 +348,6 @@ THREE.Ray.prototype = {
},
},
isIntersectionPlane
:
function
(
plane
)
{
console
.
warn
(
'
THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().
'
);
return
this
.
intersectsPlane
(
plane
);
},
intersectBox
:
function
(
box
,
optionalTarget
)
{
intersectBox
:
function
(
box
,
optionalTarget
)
{
// http://www.scratchapixel.com/lessons/3d-basic-lessons/lesson-7-intersecting-simple-shapes/ray-box-intersection/
// http://www.scratchapixel.com/lessons/3d-basic-lessons/lesson-7-intersecting-simple-shapes/ray-box-intersection/
...
@@ -447,14 +431,6 @@ THREE.Ray.prototype = {
...
@@ -447,14 +431,6 @@ THREE.Ray.prototype = {
}
)(),
}
)(),
isIntersectionBox
:
function
(
box
)
{
console
.
warn
(
'
THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().
'
);
return
this
.
intersectsBox
(
box
);
},
intersectTriangle
:
function
()
{
intersectTriangle
:
function
()
{
// Compute the offset origin, edges, and normal.
// Compute the offset origin, edges, and normal.
...
...
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