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2ad3fa23
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
2ad3fa23
编写于
9月 25, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Improved cloth example look and performance.
上级
d1c9d727
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
5 addition
and
9 deletion
+5
-9
examples/webgl_animation_cloth.html
examples/webgl_animation_cloth.html
+5
-9
未找到文件。
examples/webgl_animation_cloth.html
浏览文件 @
2ad3fa23
...
@@ -132,13 +132,9 @@
...
@@ -132,13 +132,9 @@
var
loader
=
new
THREE
.
TextureLoader
();
var
loader
=
new
THREE
.
TextureLoader
();
var
clothTexture
=
loader
.
load
(
'
textures/patterns/circuit_pattern.png
'
);
var
clothTexture
=
loader
.
load
(
'
textures/patterns/circuit_pattern.png
'
);
clothTexture
.
wrapS
=
clothTexture
.
wrapT
=
THREE
.
RepeatWrapping
;
clothTexture
.
offset
.
set
(
0.1
,
0.1
);
clothTexture
.
repeat
.
set
(
0.5
,
0.5
);
clothTexture
.
anisotropy
=
16
;
clothTexture
.
anisotropy
=
16
;
var
clothMaterial
=
new
THREE
.
MeshPhongMaterial
(
{
var
clothMaterial
=
new
THREE
.
MeshLambertMaterial
(
{
specular
:
0x030303
,
map
:
clothTexture
,
map
:
clothTexture
,
side
:
THREE
.
DoubleSide
,
side
:
THREE
.
DoubleSide
,
alphaTest
:
0.5
alphaTest
:
0.5
...
@@ -166,7 +162,7 @@
...
@@ -166,7 +162,7 @@
// sphere
// sphere
var
ballGeo
=
new
THREE
.
SphereBufferGeometry
(
ballSize
,
32
,
16
);
var
ballGeo
=
new
THREE
.
SphereBufferGeometry
(
ballSize
,
32
,
16
);
var
ballMaterial
=
new
THREE
.
Mesh
PhongMaterial
(
{
color
:
0xaaaaaa
}
);
var
ballMaterial
=
new
THREE
.
Mesh
LambertMaterial
(
);
sphere
=
new
THREE
.
Mesh
(
ballGeo
,
ballMaterial
);
sphere
=
new
THREE
.
Mesh
(
ballGeo
,
ballMaterial
);
sphere
.
castShadow
=
true
;
sphere
.
castShadow
=
true
;
...
@@ -180,7 +176,7 @@
...
@@ -180,7 +176,7 @@
groundTexture
.
repeat
.
set
(
25
,
25
);
groundTexture
.
repeat
.
set
(
25
,
25
);
groundTexture
.
anisotropy
=
16
;
groundTexture
.
anisotropy
=
16
;
var
groundMaterial
=
new
THREE
.
Mesh
PhongMaterial
(
{
color
:
0xffffff
,
specular
:
0x111111
,
map
:
groundTexture
}
);
var
groundMaterial
=
new
THREE
.
Mesh
LambertMaterial
(
{
map
:
groundTexture
}
);
var
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneBufferGeometry
(
20000
,
20000
),
groundMaterial
);
var
mesh
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneBufferGeometry
(
20000
,
20000
),
groundMaterial
);
mesh
.
position
.
y
=
-
250
;
mesh
.
position
.
y
=
-
250
;
...
@@ -191,7 +187,7 @@
...
@@ -191,7 +187,7 @@
// poles
// poles
var
poleGeo
=
new
THREE
.
BoxBufferGeometry
(
5
,
375
,
5
);
var
poleGeo
=
new
THREE
.
BoxBufferGeometry
(
5
,
375
,
5
);
var
poleMat
=
new
THREE
.
Mesh
PhongMaterial
(
{
color
:
0xffffff
,
specular
:
0x111111
,
shininess
:
100
}
);
var
poleMat
=
new
THREE
.
Mesh
LambertMaterial
(
);
var
mesh
=
new
THREE
.
Mesh
(
poleGeo
,
poleMat
);
var
mesh
=
new
THREE
.
Mesh
(
poleGeo
,
poleMat
);
mesh
.
position
.
x
=
-
125
;
mesh
.
position
.
x
=
-
125
;
...
@@ -282,7 +278,7 @@
...
@@ -282,7 +278,7 @@
var
time
=
Date
.
now
();
var
time
=
Date
.
now
();
var
windStrength
=
Math
.
cos
(
time
/
7000
)
*
20
+
40
;
var
windStrength
=
Math
.
cos
(
time
/
7000
)
*
20
+
40
;
windForce
.
set
(
Math
.
sin
(
time
/
2000
),
Math
.
cos
(
time
/
3000
),
Math
.
sin
(
time
/
1000
)
)
windForce
.
set
(
Math
.
sin
(
time
/
2000
),
Math
.
cos
(
time
/
3000
),
Math
.
sin
(
time
/
1000
)
)
windForce
.
normalize
()
windForce
.
normalize
()
windForce
.
multiplyScalar
(
windStrength
);
windForce
.
multiplyScalar
(
windStrength
);
...
...
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