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2a826b2e
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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2a826b2e
编写于
9月 26, 2012
作者:
Z
zz85
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Flipped sides of ShapeGeometry. Make canvas_geometry_shapes compatible with FrontSide. see #2422
上级
e0be8686
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
4 addition
and
4 deletion
+4
-4
examples/canvas_geometry_shapes.html
examples/canvas_geometry_shapes.html
+2
-2
src/extras/geometries/ShapeGeometry.js
src/extras/geometries/ShapeGeometry.js
+2
-2
未找到文件。
examples/canvas_geometry_shapes.html
浏览文件 @
2a826b2e
...
@@ -277,10 +277,10 @@
...
@@ -277,10 +277,10 @@
addShape
(
triangleShape
,
0xffee00
,
-
180
,
0
,
0
,
0
,
0
,
0
,
1
);
addShape
(
triangleShape
,
0xffee00
,
-
180
,
0
,
0
,
0
,
0
,
0
,
1
);
addShape
(
roundedRectShape
,
0x005500
,
-
150
,
150
,
0
,
0
,
0
,
0
,
1
);
addShape
(
roundedRectShape
,
0x005500
,
-
150
,
150
,
0
,
0
,
0
,
0
,
1
);
addShape
(
squareShape
,
0x0055ff
,
150
,
100
,
0
,
0
,
0
,
0
,
1
);
addShape
(
squareShape
,
0x0055ff
,
150
,
100
,
0
,
0
,
0
,
0
,
1
);
addShape
(
heartShape
,
0xff1100
,
0
,
100
,
0
,
Math
.
PI
,
0
,
0
,
1
);
addShape
(
heartShape
,
0xff1100
,
40
,
100
,
0
,
0
,
0
,
Math
.
PI
,
1
);
addShape
(
circleShape
,
0x00ff11
,
120
,
250
,
0
,
0
,
0
,
0
,
1
);
addShape
(
circleShape
,
0x00ff11
,
120
,
250
,
0
,
0
,
0
,
0
,
1
);
addShape
(
fishShape
,
0x222222
,
-
60
,
200
,
0
,
0
,
0
,
0
,
1
);
addShape
(
fishShape
,
0x222222
,
-
60
,
200
,
0
,
0
,
0
,
0
,
1
);
addShape
(
smileyShape
,
0xee00ff
,
-
2
70
,
250
,
0
,
Math
.
PI
,
0
,
0
,
1
);
addShape
(
smileyShape
,
0xee00ff
,
-
2
00
,
250
,
0
,
0
,
0
,
Math
.
PI
,
1
);
addShape
(
arcShape
,
0xbb4422
,
150
,
0
,
0
,
0
,
0
,
0
,
1
);
addShape
(
arcShape
,
0xbb4422
,
150
,
0
,
0
,
0
,
0
,
0
,
1
);
addShape
(
splineShape
,
0x888888
,
-
50
,
-
100
,
0
,
0
,
0
,
0
,
0.2
);
addShape
(
splineShape
,
0x888888
,
-
50
,
-
100
,
0
,
0
,
0
,
0
,
0.2
);
...
...
src/extras/geometries/ShapeGeometry.js
浏览文件 @
2a826b2e
...
@@ -123,9 +123,9 @@ THREE.ShapeGeometry.prototype.addShape = function ( shape, options ) {
...
@@ -123,9 +123,9 @@ THREE.ShapeGeometry.prototype.addShape = function ( shape, options ) {
face
=
faces
[
i
];
face
=
faces
[
i
];
var
a
=
face
[
2
]
+
shapesOffset
;
var
a
=
face
[
0
]
+
shapesOffset
;
var
b
=
face
[
1
]
+
shapesOffset
;
var
b
=
face
[
1
]
+
shapesOffset
;
var
c
=
face
[
0
]
+
shapesOffset
;
var
c
=
face
[
2
]
+
shapesOffset
;
this
.
faces
.
push
(
new
THREE
.
Face3
(
a
,
b
,
c
,
null
,
null
,
material
)
);
this
.
faces
.
push
(
new
THREE
.
Face3
(
a
,
b
,
c
,
null
,
null
,
material
)
);
this
.
faceVertexUvs
[
0
].
push
(
uvgen
.
generateBottomUV
(
this
,
shape
,
options
,
a
,
b
,
c
)
);
this
.
faceVertexUvs
[
0
].
push
(
uvgen
.
generateBottomUV
(
this
,
shape
,
options
,
a
,
b
,
c
)
);
...
...
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