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28def829
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
28def829
编写于
11月 11, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
差异文件
Merge branch 'objloader-preserve-face-order' of
https://github.com/algrs/three.js
into dev
上级
3da5a012
39e05394
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
200 addition
and
445 deletion
+200
-445
examples/js/loaders/OBJLoader.js
examples/js/loaders/OBJLoader.js
+100
-222
examples/js/loaders/OBJMTLLoader.js
examples/js/loaders/OBJMTLLoader.js
+100
-223
未找到文件。
examples/js/loaders/OBJLoader.js
浏览文件 @
28def829
...
...
@@ -45,9 +45,84 @@ THREE.OBJLoader.prototype = {
return
new
THREE
.
Face3
(
a
,
b
,
c
,
normals
);
}
var
object
=
new
THREE
.
Object3D
();
var
geometry
,
material
,
mesh
;
var
face_offset
=
0
;
function
add_face
(
a
,
b
,
c
,
normals_inds
)
{
if
(
normals_inds
===
undefined
)
{
geometry
.
faces
.
push
(
face3
(
parseInt
(
a
)
-
(
face_offset
+
1
),
parseInt
(
b
)
-
(
face_offset
+
1
),
parseInt
(
c
)
-
(
face_offset
+
1
)
)
);
}
else
{
geometry
.
faces
.
push
(
face3
(
parseInt
(
a
)
-
(
face_offset
+
1
),
parseInt
(
b
)
-
(
face_offset
+
1
),
parseInt
(
c
)
-
(
face_offset
+
1
),
[
normals
[
parseInt
(
normals_inds
[
0
]
)
-
1
].
clone
(),
normals
[
parseInt
(
normals_inds
[
1
]
)
-
1
].
clone
(),
normals
[
parseInt
(
normals_inds
[
2
]
)
-
1
].
clone
()
]
)
);
}
}
function
add_uvs
(
a
,
b
,
c
)
{
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
a
)
-
1
].
clone
(),
uvs
[
parseInt
(
b
)
-
1
].
clone
(),
uvs
[
parseInt
(
c
)
-
1
].
clone
()
]
);
}
function
handle_face_line
(
faces
,
uvs
,
normals_inds
)
{
if
(
faces
[
3
]
===
undefined
)
{
add_face
(
faces
[
0
],
faces
[
1
],
faces
[
2
],
normals_inds
);
if
(
!
(
uvs
===
undefined
)
&&
uvs
.
length
>
0
)
{
add_uvs
(
uvs
[
0
],
uvs
[
1
],
uvs
[
2
]
);
}
}
else
{
if
(
!
(
normals_inds
===
undefined
)
&&
normals_inds
.
length
>
0
)
{
add_face
(
faces
[
0
],
faces
[
1
],
faces
[
3
],
[
normals_inds
[
0
],
normals_inds
[
1
],
normals_inds
[
3
]
]);
add_face
(
faces
[
1
],
faces
[
2
],
faces
[
3
],
[
normals_inds
[
1
],
normals_inds
[
2
],
normals_inds
[
3
]
]);
}
else
{
add_face
(
faces
[
0
],
faces
[
1
],
faces
[
3
]);
add_face
(
faces
[
1
],
faces
[
2
],
faces
[
3
]);
}
if
(
!
(
uvs
===
undefined
)
&&
uvs
.
length
>
0
)
{
add_uvs
(
uvs
[
0
],
uvs
[
1
],
uvs
[
3
]
);
add_uvs
(
uvs
[
1
],
uvs
[
2
],
uvs
[
3
]
);
}
}
}
// create mesh if no objects in text
...
...
@@ -112,7 +187,7 @@ THREE.OBJLoader.prototype = {
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
vertices
.
push
(
vector
(
geometry
.
vertices
.
push
(
vector
(
parseFloat
(
result
[
1
]
),
parseFloat
(
result
[
2
]
),
parseFloat
(
result
[
3
]
)
...
...
@@ -141,244 +216,47 @@ THREE.OBJLoader.prototype = {
// ["f 1 2 3", "1", "2", "3", undefined]
if
(
result
[
4
]
===
undefined
)
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
1
]
)
-
1
],
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
3
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
++
,
verticesCount
++
,
verticesCount
++
)
);
}
else
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
1
]
)
-
1
],
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
3
]
)
-
1
],
vertices
[
parseInt
(
result
[
4
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
,
verticesCount
+
1
,
verticesCount
+
3
)
);
geometry
.
faces
.
push
(
face3
(
verticesCount
+
1
,
verticesCount
+
2
,
verticesCount
+
3
)
);
verticesCount
+=
4
;
}
handle_face_line
([
result
[
1
],
result
[
2
],
result
[
3
],
result
[
4
]
]);
}
else
if
(
(
result
=
face_pattern2
.
exec
(
line
)
)
!==
null
)
{
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
if
(
result
[
10
]
===
undefined
)
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
5
]
)
-
1
],
vertices
[
parseInt
(
result
[
8
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
++
,
verticesCount
++
,
verticesCount
++
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
3
]
)
-
1
],
uvs
[
parseInt
(
result
[
6
]
)
-
1
],
uvs
[
parseInt
(
result
[
9
]
)
-
1
]
]
);
}
else
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
5
]
)
-
1
],
vertices
[
parseInt
(
result
[
8
]
)
-
1
],
vertices
[
parseInt
(
result
[
11
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
,
verticesCount
+
1
,
verticesCount
+
3
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
3
]
)
-
1
],
uvs
[
parseInt
(
result
[
6
]
)
-
1
],
uvs
[
parseInt
(
result
[
12
]
)
-
1
]
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
+
1
,
verticesCount
+
2
,
verticesCount
+
3
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
6
]
)
-
1
],
uvs
[
parseInt
(
result
[
9
]
)
-
1
],
uvs
[
parseInt
(
result
[
12
]
)
-
1
]
]
);
verticesCount
+=
4
;
}
handle_face_line
(
[
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
]
],
//faces
[
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
]
//uv
);
}
else
if
(
(
result
=
face_pattern3
.
exec
(
line
)
)
!==
null
)
{
// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
if
(
result
[
13
]
===
undefined
)
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
6
]
)
-
1
],
vertices
[
parseInt
(
result
[
10
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
++
,
verticesCount
++
,
verticesCount
++
,
[
normals
[
parseInt
(
result
[
4
]
)
-
1
],
normals
[
parseInt
(
result
[
8
]
)
-
1
],
normals
[
parseInt
(
result
[
12
]
)
-
1
]
]
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
3
]
)
-
1
],
uvs
[
parseInt
(
result
[
7
]
)
-
1
],
uvs
[
parseInt
(
result
[
11
]
)
-
1
]
]
);
}
else
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
6
]
)
-
1
],
vertices
[
parseInt
(
result
[
10
]
)
-
1
],
vertices
[
parseInt
(
result
[
14
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
,
verticesCount
+
1
,
verticesCount
+
3
,
[
normals
[
parseInt
(
result
[
4
]
)
-
1
],
normals
[
parseInt
(
result
[
8
]
)
-
1
],
normals
[
parseInt
(
result
[
16
]
)
-
1
]
]
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
3
]
)
-
1
],
uvs
[
parseInt
(
result
[
7
]
)
-
1
],
uvs
[
parseInt
(
result
[
15
]
)
-
1
]
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
+
1
,
verticesCount
+
2
,
verticesCount
+
3
,
[
normals
[
parseInt
(
result
[
8
]
)
-
1
],
normals
[
parseInt
(
result
[
12
]
)
-
1
],
normals
[
parseInt
(
result
[
16
]
)
-
1
]
]
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
7
]
)
-
1
],
uvs
[
parseInt
(
result
[
11
]
)
-
1
],
uvs
[
parseInt
(
result
[
15
]
)
-
1
]
]
);
verticesCount
+=
4
;
}
handle_face_line
(
[
result
[
2
],
result
[
6
],
result
[
10
],
result
[
14
]
],
//faces
[
result
[
3
],
result
[
7
],
result
[
11
],
result
[
15
]
],
//uv
[
result
[
4
],
result
[
8
],
result
[
12
],
result
[
16
]
]
//normal
);
}
else
if
(
(
result
=
face_pattern4
.
exec
(
line
)
)
!==
null
)
{
// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
if
(
result
[
10
]
===
undefined
)
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
5
]
)
-
1
],
vertices
[
parseInt
(
result
[
8
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
++
,
verticesCount
++
,
verticesCount
++
,
[
normals
[
parseInt
(
result
[
3
]
)
-
1
],
normals
[
parseInt
(
result
[
6
]
)
-
1
],
normals
[
parseInt
(
result
[
9
]
)
-
1
]
]
)
);
}
else
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
5
]
)
-
1
],
vertices
[
parseInt
(
result
[
8
]
)
-
1
],
vertices
[
parseInt
(
result
[
11
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
,
verticesCount
+
1
,
verticesCount
+
3
,
[
normals
[
parseInt
(
result
[
3
]
)
-
1
],
normals
[
parseInt
(
result
[
6
]
)
-
1
],
normals
[
parseInt
(
result
[
12
]
)
-
1
]
]
)
);
geometry
.
faces
.
push
(
face3
(
verticesCount
+
1
,
verticesCount
+
2
,
verticesCount
+
3
,
[
normals
[
parseInt
(
result
[
6
]
)
-
1
],
normals
[
parseInt
(
result
[
9
]
)
-
1
],
normals
[
parseInt
(
result
[
12
]
)
-
1
]
]
)
);
verticesCount
+=
4
;
}
handle_face_line
(
[
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
]
],
//faces
[
],
//uv
[
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
]
//normal
);
}
else
if
(
/^o /
.
test
(
line
)
)
{
// object
if
(
!
(
geometry
===
undefined
))
{
face_offset
=
face_offset
+
geometry
.
vertices
.
length
;
}
geometry
=
new
THREE
.
Geometry
();
material
=
new
THREE
.
MeshLambertMaterial
();
...
...
@@ -423,7 +301,7 @@ THREE.OBJLoader.prototype = {
geometry
.
computeBoundingSphere
();
}
return
object
;
}
...
...
examples/js/loaders/OBJMTLLoader.js
浏览文件 @
28def829
...
...
@@ -78,9 +78,13 @@ THREE.OBJMTLLoader.prototype = {
}
var
face_offset
=
0
;
function
meshN
(
meshName
,
materialName
)
{
if
(
geometry
.
vertices
.
length
>
0
)
{
if
(
vertices
.
length
>
0
)
{
geometry
.
vertices
=
vertices
;
geometry
.
mergeVertices
();
geometry
.
computeCentroids
();
...
...
@@ -91,12 +95,12 @@ THREE.OBJMTLLoader.prototype = {
geometry
=
new
THREE
.
Geometry
();
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
verticesCount
=
0
;
}
if
(
meshName
!==
undefined
)
mesh
.
name
=
meshName
;
if
(
materialName
!==
undefined
)
{
material
=
new
THREE
.
MeshLambertMaterial
();
...
...
@@ -120,6 +124,79 @@ THREE.OBJMTLLoader.prototype = {
var
normals
=
[];
var
uvs
=
[];
function
add_face
(
a
,
b
,
c
,
normals_inds
)
{
if
(
normals_inds
===
undefined
)
{
geometry
.
faces
.
push
(
face3
(
parseInt
(
a
)
-
(
face_offset
+
1
),
parseInt
(
b
)
-
(
face_offset
+
1
),
parseInt
(
c
)
-
(
face_offset
+
1
)
)
);
}
else
{
geometry
.
faces
.
push
(
face3
(
parseInt
(
a
)
-
(
face_offset
+
1
),
parseInt
(
b
)
-
(
face_offset
+
1
),
parseInt
(
c
)
-
(
face_offset
+
1
),
[
normals
[
parseInt
(
normals_inds
[
0
]
)
-
1
].
clone
(),
normals
[
parseInt
(
normals_inds
[
1
]
)
-
1
].
clone
(),
normals
[
parseInt
(
normals_inds
[
2
]
)
-
1
].
clone
()
]
)
);
}
}
function
add_uvs
(
a
,
b
,
c
)
{
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
a
)
-
1
].
clone
(),
uvs
[
parseInt
(
b
)
-
1
].
clone
(),
uvs
[
parseInt
(
c
)
-
1
].
clone
()
]
);
}
function
handle_face_line
(
faces
,
uvs
,
normals_inds
)
{
if
(
faces
[
3
]
===
undefined
)
{
add_face
(
faces
[
0
],
faces
[
1
],
faces
[
2
],
normals_inds
);
if
(
!
(
uvs
===
undefined
)
&&
uvs
.
length
>
0
)
{
add_uvs
(
uvs
[
0
],
uvs
[
1
],
uvs
[
2
]
);
}
}
else
{
if
(
!
(
normals_inds
===
undefined
)
&&
normals_inds
.
length
>
0
)
{
add_face
(
faces
[
0
],
faces
[
1
],
faces
[
3
],
[
normals_inds
[
0
],
normals_inds
[
1
],
normals_inds
[
3
]
]);
add_face
(
faces
[
1
],
faces
[
2
],
faces
[
3
],
[
normals_inds
[
1
],
normals_inds
[
2
],
normals_inds
[
3
]
]);
}
else
{
add_face
(
faces
[
0
],
faces
[
1
],
faces
[
3
]);
add_face
(
faces
[
1
],
faces
[
2
],
faces
[
3
]);
}
if
(
!
(
uvs
===
undefined
)
&&
uvs
.
length
>
0
)
{
add_uvs
(
uvs
[
0
],
uvs
[
1
],
uvs
[
3
]
);
add_uvs
(
uvs
[
1
],
uvs
[
2
],
uvs
[
3
]
);
}
}
}
// v float float float
var
vertex_pattern
=
/v
(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)
/
;
...
...
@@ -196,244 +273,44 @@ THREE.OBJMTLLoader.prototype = {
// ["f 1 2 3", "1", "2", "3", undefined]
if
(
result
[
4
]
===
undefined
)
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
1
]
)
-
1
],
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
3
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
++
,
verticesCount
++
,
verticesCount
++
)
);
}
else
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
1
]
)
-
1
],
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
3
]
)
-
1
],
vertices
[
parseInt
(
result
[
4
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
,
verticesCount
+
1
,
verticesCount
+
3
)
);
geometry
.
faces
.
push
(
face3
(
verticesCount
+
1
,
verticesCount
+
2
,
verticesCount
+
3
)
);
verticesCount
+=
4
;
}
handle_face_line
([
result
[
1
],
result
[
2
],
result
[
3
],
result
[
4
]
]);
}
else
if
(
(
result
=
face_pattern2
.
exec
(
line
)
)
!==
null
)
{
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
if
(
result
[
10
]
===
undefined
)
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
5
]
)
-
1
],
vertices
[
parseInt
(
result
[
8
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
++
,
verticesCount
++
,
verticesCount
++
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
3
]
)
-
1
],
uvs
[
parseInt
(
result
[
6
]
)
-
1
],
uvs
[
parseInt
(
result
[
9
]
)
-
1
]
]
);
}
else
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
5
]
)
-
1
],
vertices
[
parseInt
(
result
[
8
]
)
-
1
],
vertices
[
parseInt
(
result
[
11
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
,
verticesCount
+
1
,
verticesCount
+
3
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
3
]
)
-
1
],
uvs
[
parseInt
(
result
[
6
]
)
-
1
],
uvs
[
parseInt
(
result
[
12
]
)
-
1
]
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
+
1
,
verticesCount
+
2
,
verticesCount
+
3
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
6
]
)
-
1
],
uvs
[
parseInt
(
result
[
9
]
)
-
1
],
uvs
[
parseInt
(
result
[
12
]
)
-
1
]
]
);
verticesCount
+=
4
;
}
handle_face_line
(
[
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
]
],
//faces
[
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
]
//uv
);
}
else
if
(
(
result
=
face_pattern3
.
exec
(
line
)
)
!==
null
)
{
// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
if
(
result
[
13
]
===
undefined
)
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
6
]
)
-
1
],
vertices
[
parseInt
(
result
[
10
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
++
,
verticesCount
++
,
verticesCount
++
,
[
normals
[
parseInt
(
result
[
4
]
)
-
1
],
normals
[
parseInt
(
result
[
8
]
)
-
1
],
normals
[
parseInt
(
result
[
12
]
)
-
1
]
]
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
3
]
)
-
1
],
uvs
[
parseInt
(
result
[
7
]
)
-
1
],
uvs
[
parseInt
(
result
[
11
]
)
-
1
]
]
);
}
else
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
6
]
)
-
1
],
vertices
[
parseInt
(
result
[
10
]
)
-
1
],
vertices
[
parseInt
(
result
[
14
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
,
verticesCount
+
1
,
verticesCount
+
3
,
[
normals
[
parseInt
(
result
[
4
]
)
-
1
],
normals
[
parseInt
(
result
[
8
]
)
-
1
],
normals
[
parseInt
(
result
[
16
]
)
-
1
]
]
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
3
]
)
-
1
],
uvs
[
parseInt
(
result
[
7
]
)
-
1
],
uvs
[
parseInt
(
result
[
15
]
)
-
1
]
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
+
1
,
verticesCount
+
2
,
verticesCount
+
3
,
[
normals
[
parseInt
(
result
[
8
]
)
-
1
],
normals
[
parseInt
(
result
[
12
]
)
-
1
],
normals
[
parseInt
(
result
[
16
]
)
-
1
]
]
)
);
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseInt
(
result
[
7
]
)
-
1
],
uvs
[
parseInt
(
result
[
11
]
)
-
1
],
uvs
[
parseInt
(
result
[
15
]
)
-
1
]
]
);
verticesCount
+=
4
;
}
handle_face_line
(
[
result
[
2
],
result
[
6
],
result
[
10
],
result
[
14
]
],
//faces
[
result
[
3
],
result
[
7
],
result
[
11
],
result
[
15
]
],
//uv
[
result
[
4
],
result
[
8
],
result
[
12
],
result
[
16
]
]
//normal
);
}
else
if
(
(
result
=
face_pattern4
.
exec
(
line
)
)
!==
null
)
{
// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
if
(
result
[
10
]
===
undefined
)
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
5
]
)
-
1
],
vertices
[
parseInt
(
result
[
8
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
++
,
verticesCount
++
,
verticesCount
++
,
[
normals
[
parseInt
(
result
[
3
]
)
-
1
],
normals
[
parseInt
(
result
[
6
]
)
-
1
],
normals
[
parseInt
(
result
[
9
]
)
-
1
]
]
)
);
}
else
{
geometry
.
vertices
.
push
(
vertices
[
parseInt
(
result
[
2
]
)
-
1
],
vertices
[
parseInt
(
result
[
5
]
)
-
1
],
vertices
[
parseInt
(
result
[
8
]
)
-
1
],
vertices
[
parseInt
(
result
[
11
]
)
-
1
]
);
geometry
.
faces
.
push
(
face3
(
verticesCount
,
verticesCount
+
1
,
verticesCount
+
3
,
[
normals
[
parseInt
(
result
[
3
]
)
-
1
],
normals
[
parseInt
(
result
[
6
]
)
-
1
],
normals
[
parseInt
(
result
[
12
]
)
-
1
]
]
)
);
geometry
.
faces
.
push
(
face3
(
verticesCount
+
1
,
verticesCount
+
2
,
verticesCount
+
3
,
[
normals
[
parseInt
(
result
[
6
]
)
-
1
],
normals
[
parseInt
(
result
[
9
]
)
-
1
],
normals
[
parseInt
(
result
[
12
]
)
-
1
]
]
)
);
verticesCount
+=
4
;
}
handle_face_line
(
[
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
]
],
//faces
[
],
//uv
[
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
]
//normal
);
}
else
if
(
/^o /
.
test
(
line
)
)
{
// object
meshN
();
face_offset
=
face_offset
+
vertices
.
length
;
vertices
=
[];
object
=
new
THREE
.
Object3D
();
object
.
name
=
line
.
substring
(
2
).
trim
();
group
.
add
(
object
);
...
...
@@ -476,7 +353,7 @@ THREE.OBJMTLLoader.prototype = {
//Add last object
meshN
(
undefined
,
undefined
);
return
group
;
}
...
...
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