[page:Integer faceIndex] – index of the intersected face<br/>
[page:Object3D object] – the intersected object<br/>
[page:Vector2 uv] - U,V coordinates at point of intersection<br/>
[page:Vector2 uv2] - Second set of U,V coordinates at point of intersection
[page:Vector2 uv2] - Second set of U,V coordinates at point of intersection<br/>
[page:Integer instanceId] – The index number of the instance where the ray intersects the InstancedMesh
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<p>
*Raycaster* delegates to the [page:Object3D.raycast raycast] method of the passed object, when evaluating whether the ray intersects the object or not. This allows [page:Mesh meshes] to respond differently to ray casting than [page:Line lines] and [page:Points pointclouds].