提交 27f7880f 编写于 作者: M Mr.doob

WebGLRenderer: Apply pixelRatio to Points size. See #7451.

上级 06ce415c
......@@ -1869,7 +1869,7 @@ THREE.WebGLRenderer = function ( parameters ) {
uniforms.psColor.value = material.color;
uniforms.opacity.value = material.opacity;
uniforms.size.value = material.size;
uniforms.size.value = material.size * pixelRatio;
uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
uniforms.map.value = material.map;
......
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