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three.js
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277b28f0
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
277b28f0
编写于
2月 24, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Added mirror to webvr_shadow example.
上级
d0df1355
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
25 addition
and
4 deletion
+25
-4
examples/webvr_shadow.html
examples/webvr_shadow.html
+25
-4
未找到文件。
examples/webvr_shadow.html
浏览文件 @
277b28f0
...
@@ -19,6 +19,8 @@
...
@@ -19,6 +19,8 @@
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/effects/VREffect.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
<script
src=
"js/vr/WebVR.js"
></script>
<script
src=
"js/Mirror.js"
></script>
<script>
<script>
if
(
WEBVR
.
isAvailable
()
===
false
)
{
if
(
WEBVR
.
isAvailable
()
===
false
)
{
...
@@ -32,6 +34,8 @@
...
@@ -32,6 +34,8 @@
var
camera
,
scene
,
renderer
;
var
camera
,
scene
,
renderer
;
var
effect
,
controls
;
var
effect
,
controls
;
var
mirror
;
init
();
init
();
animate
();
animate
();
...
@@ -40,8 +44,8 @@
...
@@ -40,8 +44,8 @@
scene
=
new
THREE
.
Scene
();
scene
=
new
THREE
.
Scene
();
var
dummy
=
new
THREE
.
Camera
();
var
dummy
=
new
THREE
.
Camera
();
dummy
.
position
.
set
(
2
,
1
,
2
);
dummy
.
position
.
set
(
0
,
0.5
,
3
);
dummy
.
lookAt
(
scene
.
position
);
dummy
.
lookAt
(
new
THREE
.
Vector3
(
0
,
0.5
,
0
)
);
scene
.
add
(
dummy
);
scene
.
add
(
dummy
);
camera
=
new
THREE
.
PerspectiveCamera
(
50
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
10
);
camera
=
new
THREE
.
PerspectiveCamera
(
50
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
10
);
...
@@ -55,10 +59,10 @@
...
@@ -55,10 +59,10 @@
mesh
.
receiveShadow
=
true
;
mesh
.
receiveShadow
=
true
;
scene
.
add
(
mesh
);
scene
.
add
(
mesh
);
var
geometry
=
new
THREE
.
BoxGeometry
(
3
,
0.1
,
3
);
var
geometry
=
new
THREE
.
BoxGeometry
(
1.5
,
0.1
,
1.5
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
roughness
:
1.0
,
metalness
:
0.0
}
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
roughness
:
1.0
,
metalness
:
0.0
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
y
=
-
0.
1
;
mesh
.
position
.
y
=
-
0.
2
;
mesh
.
castShadow
=
true
;
mesh
.
castShadow
=
true
;
mesh
.
receiveShadow
=
true
;
mesh
.
receiveShadow
=
true
;
scene
.
add
(
mesh
);
scene
.
add
(
mesh
);
...
@@ -77,6 +81,23 @@
...
@@ -77,6 +81,23 @@
//
//
mirror
=
new
THREE
.
Mirror
(
1.4
,
1.4
,
{
textureWidth
:
window
.
innerWidth
,
textureHeight
:
window
.
innerHeight
}
);
mirror
.
position
.
x
=
1
;
mirror
.
position
.
y
=
0.5
;
mirror
.
position
.
z
=
-
1
;
mirror
.
rotation
.
y
=
-
Math
.
PI
/
4
;
scene
.
add
(
mirror
);
var
geometry
=
new
THREE
.
BoxGeometry
(
1.5
,
1.5
,
0.1
);
var
material
=
new
THREE
.
MeshStandardMaterial
(
{
roughness
:
1.0
,
metalness
:
0.0
}
);
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
position
.
z
=
-
0.07
;
mesh
.
castShadow
=
true
;
mesh
.
receiveShadow
=
true
;
mirror
.
add
(
mesh
);
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setClearColor
(
0x101010
);
renderer
.
setClearColor
(
0x101010
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
...
...
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