提交 25ef4427 编写于 作者: M Mr.doob

Vector3 .(un)projectCamera() to .(un)project(). Thanks @WestLangley!

上级 9c1e9b91
......@@ -415,7 +415,7 @@
Applies a [page:Quaternion] transform to this vector.
</div>
<h3>.projectCamera( [page:Camera camera] ) [page:Vector3]</h3>
<h3>.project( [page:Camera camera] ) [page:Vector3]</h3>
<div>
[page:Camera camera] — camera to use in the projection.<br />
</div>
......@@ -423,7 +423,7 @@
Projects the vector with the camera.
</div>
<h3>.unprojectCamera( [page:Camera camera] ) [page:Vector3]</h3>
<h3>.unproject( [page:Camera camera] ) [page:Vector3]</h3>
<div>
[page:Camera camera] — camera to use in the projection.<br />
</div>
......
......@@ -6,17 +6,17 @@ THREE.Projector = function () {
this.projectVector = function ( vector, camera ) {
console.warn( 'THREE.Projector: .projectVector() is now vector.projectCamera().' );
console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
vector.projectCamera( camera );
vector.project( camera );
};
this.unprojectVector = function ( vector, camera ) {
console.warn( 'THREE.Projector: .unprojectVector() is now vector.unprojectCamera().' );
console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
vector.unprojectCamera( camera );
vector.unproject( camera );
};
......
......@@ -305,7 +305,7 @@ THREE.Vector3.prototype = {
},
projectCamera: function () {
project: function () {
var matrix;
......@@ -320,7 +320,7 @@ THREE.Vector3.prototype = {
}(),
unprojectCamera: function () {
unproject: function () {
var matrix;
......
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