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three.js
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25d6480c
T
three.js
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25d6480c
编写于
10月 02, 2011
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fixed yet more examples.
上级
36ae0441
变更
12
展开全部
隐藏空白更改
内联
并排
Showing
12 changed file
with
235 addition
and
333 deletion
+235
-333
build/Three.js
build/Three.js
+145
-145
build/custom/ThreeExtras.js
build/custom/ThreeExtras.js
+45
-45
build/custom/ThreeWebGL.js
build/custom/ThreeWebGL.js
+29
-29
examples/webgl_particles_random.html
examples/webgl_particles_random.html
+1
-0
examples/webgl_particles_sprites.html
examples/webgl_particles_sprites.html
+1
-0
examples/webgl_postprocessing_dof.html
examples/webgl_postprocessing_dof.html
+1
-0
examples/webgl_ribbons.html
examples/webgl_ribbons.html
+2
-1
examples/webgl_rtt.html
examples/webgl_rtt.html
+1
-1
examples/webgl_sandbox.html
examples/webgl_sandbox.html
+2
-107
examples/webgl_utf8loader.html
examples/webgl_utf8loader.html
+5
-5
src/extras/loaders/SceneLoader.js
src/extras/loaders/SceneLoader.js
+2
-0
src/renderers/WebGLRenderer.js
src/renderers/WebGLRenderer.js
+1
-0
未找到文件。
build/Three.js
浏览文件 @
25d6480c
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
build/custom/ThreeExtras.js
浏览文件 @
25d6480c
此差异已折叠。
点击以展开。
build/custom/ThreeWebGL.js
浏览文件 @
25d6480c
此差异已折叠。
点击以展开。
examples/webgl_particles_random.html
浏览文件 @
25d6480c
...
...
@@ -62,6 +62,7 @@
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
Camera
(
75
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
3000
);
camera
.
useTarget
=
true
;
camera
.
position
.
z
=
1000
;
scene
=
new
THREE
.
Scene
();
...
...
examples/webgl_particles_sprites.html
浏览文件 @
25d6480c
...
...
@@ -63,6 +63,7 @@
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
Camera
(
75
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
3000
);
camera
.
useTarget
=
true
;
camera
.
position
.
z
=
1000
;
scene
=
new
THREE
.
Scene
();
...
...
examples/webgl_postprocessing_dof.html
浏览文件 @
25d6480c
...
...
@@ -76,6 +76,7 @@
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
Camera
(
70
,
window
.
innerWidth
/
height
,
1
,
3000
);
camera
.
useTarget
=
true
;
camera
.
position
.
z
=
200
;
scene
=
new
THREE
.
Scene
();
...
...
examples/webgl_ribbons.html
浏览文件 @
25d6480c
...
...
@@ -77,6 +77,7 @@
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
Camera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
3000
);
camera
.
useTarget
=
true
;
camera
.
position
.
z
=
1200
;
scene
=
new
THREE
.
Scene
();
...
...
@@ -262,7 +263,7 @@
var
time
=
new
Date
().
getTime
()
*
0.00005
;
camera
.
position
.
x
+=
(
mouseX
-
camera
.
position
.
x
)
*
0.036
;
camera
.
position
.
y
+=
(
-
(
mouseY
)
-
camera
.
position
.
y
)
*
0.036
;
camera
.
position
.
y
+=
(
-
mouseY
-
camera
.
position
.
y
)
*
0.036
;
for
(
i
=
-
n
;
i
<
n
;
i
++
)
{
...
...
examples/webgl_rtt.html
浏览文件 @
25d6480c
...
...
@@ -112,8 +112,8 @@
cameraRTT
.
position
.
z
=
100
;
camera
=
new
THREE
.
Camera
(
30
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
useTarget
=
true
;
camera
.
position
.
z
=
100
;
camera
.
updateMatrix
();
scene
=
new
THREE
.
Scene
();
sceneRTT
=
new
THREE
.
Scene
();
...
...
examples/webgl_sandbox.html
浏览文件 @
25d6480c
...
...
@@ -34,113 +34,7 @@
<body>
<div
id=
"info"
><a
href=
"http://github.com/mrdoob/three.js"
target=
"_blank"
>
three.js
</a>
- webgl cube Fresnel shader demo.
</div>
<!-- <script src="../build/Three.js"></script> -->
<script
src=
"../src/Three.js"
></script>
<script
src=
"../src/core/Color.js"
></script>
<script
src=
"../src/core/Vector2.js"
></script>
<script
src=
"../src/core/Vector3.js"
></script>
<script
src=
"../src/core/Vector4.js"
></script>
<script
src=
"../src/core/Ray.js"
></script>
<script
src=
"../src/core/Rectangle.js"
></script>
<script
src=
"../src/core/Matrix3.js"
></script>
<script
src=
"../src/core/Matrix4.js"
></script>
<script
src=
"../src/core/Object3D.js"
></script>
<script
src=
"../src/core/Projector.js"
></script>
<script
src=
"../src/core/Quaternion.js"
></script>
<script
src=
"../src/core/Vertex.js"
></script>
<script
src=
"../src/core/Face3.js"
></script>
<script
src=
"../src/core/Face4.js"
></script>
<script
src=
"../src/core/UV.js"
></script>
<script
src=
"../src/core/Geometry.js"
></script>
<script
src=
"../src/core/Spline.js"
></script>
<script
src=
"../src/core/Edge.js"
></script>
<script
src=
"../src/cameras/Camera.js"
></script>
<script
src=
"../src/cameras/OrthoCamera.js"
></script>
<script
src=
"../src/lights/Light.js"
></script>
<script
src=
"../src/lights/AmbientLight.js"
></script>
<script
src=
"../src/lights/DirectionalLight.js"
></script>
<script
src=
"../src/lights/PointLight.js"
></script>
<script
src=
"../src/lights/SpotLight.js"
></script>
<script
src=
"../src/materials/Material.js"
></script>
<script
src=
"../src/materials/LineBasicMaterial.js"
></script>
<script
src=
"../src/materials/MeshBasicMaterial.js"
></script>
<script
src=
"../src/materials/MeshLambertMaterial.js"
></script>
<script
src=
"../src/materials/MeshPhongMaterial.js"
></script>
<script
src=
"../src/materials/MeshDepthMaterial.js"
></script>
<script
src=
"../src/materials/MeshNormalMaterial.js"
></script>
<script
src=
"../src/materials/MeshFaceMaterial.js"
></script>
<script
src=
"../src/materials/ShaderMaterial.js"
></script>
<script
src=
"../src/materials/ParticleBasicMaterial.js"
></script>
<script
src=
"../src/materials/ParticleCanvasMaterial.js"
></script>
<script
src=
"../src/materials/ParticleDOMMaterial.js"
></script>
<script
src=
"../src/textures/Texture.js"
></script>
<script
src=
"../src/textures/DataTexture.js"
></script>
<script
src=
"../src/objects/Particle.js"
></script>
<script
src=
"../src/objects/ParticleSystem.js"
></script>
<script
src=
"../src/objects/Line.js"
></script>
<script
src=
"../src/objects/Mesh.js"
></script>
<script
src=
"../src/objects/Bone.js"
></script>
<script
src=
"../src/objects/SkinnedMesh.js"
></script>
<script
src=
"../src/objects/Ribbon.js"
></script>
<script
src=
"../src/objects/LOD.js"
></script>
<script
src=
"../src/objects/Sprite.js"
></script>
<script
src=
"../src/scenes/Scene.js"
></script>
<script
src=
"../src/scenes/Fog.js"
></script>
<script
src=
"../src/scenes/FogExp2.js"
></script>
<script
src=
"../src/renderers/DOMRenderer.js"
></script>
<script
src=
"../src/renderers/CanvasRenderer.js"
></script>
<script
src=
"../src/renderers/SVGRenderer.js"
></script>
<script
src=
"../src/renderers/WebGLShaders.js"
></script>
<script
src=
"../src/renderers/WebGLRenderer.js"
></script>
<script
src=
"../src/renderers/WebGLRenderTarget.js"
></script>
<script
src=
"../src/renderers/WebGLRenderTargetCube.js"
></script>
<script
src=
"../src/renderers/renderables/RenderableVertex.js"
></script>
<script
src=
"../src/renderers/renderables/RenderableFace3.js"
></script>
<script
src=
"../src/renderers/renderables/RenderableFace4.js"
></script>
<script
src=
"../src/renderers/renderables/RenderableObject.js"
></script>
<script
src=
"../src/renderers/renderables/RenderableParticle.js"
></script>
<script
src=
"../src/renderers/renderables/RenderableLine.js"
></script>
<script
src=
"../src/extras/ColorUtils.js"
></script>
<script
src=
"../src/extras/GeometryUtils.js"
></script>
<script
src=
"../src/extras/ImageUtils.js"
></script>
<script
src=
"../src/extras/SceneUtils.js"
></script>
<script
src=
"../src/extras/ShaderUtils.js"
></script>
<script
src=
"../src/extras/core/Curve.js"
></script>
<script
src=
"../src/extras/core/CurvePath.js"
></script>
<script
src=
"../src/extras/core/Path.js"
></script>
<script
src=
"../src/extras/core/Shape.js"
></script>
<script
src=
"../src/extras/core/TextPath.js"
></script>
<script
src=
"../src/extras/animation/AnimationHandler.js"
></script>
<script
src=
"../src/extras/animation/Animation.js"
></script>
<script
src=
"../src/extras/cameras/FirstPersonCamera.js"
></script>
<script
src=
"../src/extras/cameras/PathCamera.js"
></script>
<script
src=
"../src/extras/cameras/FlyCamera.js"
></script>
<script
src=
"../src/extras/cameras/RollCamera.js"
></script>
<script
src=
"../src/extras/cameras/TrackballCamera.js"
></script>
<script
src=
"../src/extras/cameras/QuakeCamera.js"
></script>
<script
src=
"../src/extras/geometries/CubeGeometry.js"
></script>
<script
src=
"../src/extras/geometries/CylinderGeometry.js"
></script>
<script
src=
"../src/extras/geometries/ExtrudeGeometry.js"
></script>
<script
src=
"../src/extras/geometries/IcosahedronGeometry.js"
></script>
<script
src=
"../src/extras/geometries/LatheGeometry.js"
></script>
<script
src=
"../src/extras/geometries/PlaneGeometry.js"
></script>
<script
src=
"../src/extras/geometries/SphereGeometry.js"
></script>
<script
src=
"../src/extras/geometries/TextGeometry.js"
></script>
<script
src=
"../src/extras/geometries/TorusGeometry.js"
></script>
<script
src=
"../src/extras/geometries/TorusKnotGeometry.js"
></script>
<script
src=
"../src/extras/loaders/Loader.js"
></script>
<script
src=
"../src/extras/loaders/BinaryLoader.js"
></script>
<script
src=
"../src/extras/loaders/ColladaLoader.js"
></script>
<script
src=
"../src/extras/loaders/JSONLoader.js"
></script>
<script
src=
"../src/extras/loaders/SceneLoader.js"
></script>
<script
src=
"../src/extras/loaders/UTF8Loader.js"
></script>
<script
src=
"../src/extras/objects/MarchingCubes.js"
></script>
<script
src=
"../src/extras/objects/Trident.js"
></script>
<script
src=
"../src/extras/physics/Collisions.js"
></script>
<script
src=
"../src/extras/physics/CollisionUtils.js"
></script>
<script
src=
"../src/extras/renderers/AnaglyphWebGLRenderer.js"
></script>
<script
src=
"../src/extras/renderers/CrosseyedWebGLRenderer.js"
></script>
<script
src=
"../build/Three.js"
></script>
<script
src=
"js/ShaderExtras.js"
></script>
...
...
@@ -171,6 +65,7 @@
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
Camera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10000
);
camera
.
useTarget
=
true
;
camera
.
position
.
z
=
3200
;
scene
=
new
THREE
.
Scene
();
...
...
examples/webgl_utf8loader.html
浏览文件 @
25d6480c
...
...
@@ -71,8 +71,8 @@
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
Camera
(
20
,
SCREEN_WIDTH
/
SCREEN_HEIGHT
,
NEAR
,
FAR
);
camera
.
useTarget
=
true
;
camera
.
position
.
z
=
800
;
camera
.
updateMatrix
();
scene
=
new
THREE
.
Scene
();
scene
.
fog
=
new
THREE
.
Fog
(
0x000000
,
800
,
FAR
);
...
...
@@ -81,10 +81,10 @@
var
path
=
"
textures/cube/SwedishRoyalCastle/
"
;
var
format
=
'
.jpg
'
;
var
urls
=
[
path
+
'
px
'
+
format
,
path
+
'
nx
'
+
format
,
path
+
'
py
'
+
format
,
path
+
'
ny
'
+
format
,
path
+
'
pz
'
+
format
,
path
+
'
nz
'
+
format
];
path
+
'
px
'
+
format
,
path
+
'
nx
'
+
format
,
path
+
'
py
'
+
format
,
path
+
'
ny
'
+
format
,
path
+
'
pz
'
+
format
,
path
+
'
nz
'
+
format
];
reflectionCube
=
THREE
.
ImageUtils
.
loadTextureCube
(
urls
);
...
...
src/extras/loaders/SceneLoader.js
浏览文件 @
25d6480c
...
...
@@ -360,10 +360,12 @@ THREE.SceneLoader.prototype = {
if
(
c
.
type
==
"
perspective
"
)
{
camera
=
new
THREE
.
Camera
(
c
.
fov
,
c
.
aspect
,
c
.
near
,
c
.
far
);
camera
.
useTarget
=
true
;
}
else
if
(
c
.
type
==
"
ortho
"
)
{
camera
=
new
THREE
.
Camera
();
camera
.
useTarget
=
true
;
camera
.
projectionMatrix
=
THREE
.
Matrix4
.
makeOrtho
(
c
.
left
,
c
.
right
,
c
.
top
,
c
.
bottom
,
c
.
near
,
c
.
far
);
}
...
...
src/renderers/WebGLRenderer.js
浏览文件 @
25d6480c
...
...
@@ -3488,6 +3488,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if
(
!
_cameraLight
)
{
_cameraLight
=
new
THREE
.
Camera
(
_this
.
shadowCameraFov
,
_this
.
shadowMapWidth
/
_this
.
shadowMapHeight
,
_this
.
shadowCameraNear
,
_this
.
shadowCameraFar
);
_cameraLight
.
useTarget
=
true
;
}
...
...
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