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three.js
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23cb3c77
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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23cb3c77
编写于
11月 11, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Example improvements.
上级
8ad7a3ee
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
13 addition
and
13 deletion
+13
-13
examples/misc_lookat.html
examples/misc_lookat.html
+1
-1
examples/misc_sound.html
examples/misc_sound.html
+12
-12
未找到文件。
examples/misc_lookat.html
浏览文件 @
23cb3c77
...
...
@@ -67,7 +67,7 @@
sphere
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
100
,
20
,
20
),
new
THREE
.
MeshNormalMaterial
()
);
scene
.
add
(
sphere
);
var
geometry
=
new
THREE
.
CylinderGeometry
(
0
,
10
,
100
,
3
);
var
geometry
=
new
THREE
.
CylinderGeometry
(
0
,
10
,
100
,
12
);
geometry
.
rotateX
(
Math
.
PI
/
2
);
var
material
=
new
THREE
.
MeshNormalMaterial
();
...
...
examples/misc_sound.html
浏览文件 @
23cb3c77
...
...
@@ -34,7 +34,7 @@
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
>
three.js
</a>
- webgl 3d sounds example -
music by
<a
href=
"http://www.newgrounds.com/audio/listen/358232"
target=
"_blank"
>
larrylarrybb
</a>
and
<a
href=
"http://www.newgrounds.com/audio/listen/376737"
target=
"_blank"
>
skullbeatz
</a>
and
<a
href=
"http://www.newgrounds.com/audio/listen/376737"
target=
"_blank"
>
skullbeatz
</a>
and
<a
href=
"http://opengameart.org/content/project-utopia-seamless-loop"
target=
"_blank"
>
congusbongus
</a><br/><br/>
navigate with WASD / arrows / mouse
</div>
...
...
@@ -76,9 +76,9 @@
var
listener
=
new
THREE
.
AudioListener
();
camera
.
add
(
listener
);
scene
=
new
THREE
.
Scene
();
scene
.
fog
=
new
THREE
.
FogExp2
(
0x000000
,
0.00
3
5
);
scene
.
fog
=
new
THREE
.
FogExp2
(
0x000000
,
0.00
2
5
);
light
=
new
THREE
.
DirectionalLight
(
0xffffff
);
light
.
position
.
set
(
0
,
0.5
,
1
).
normalize
();
...
...
@@ -113,12 +113,12 @@
sound2
.
setRefDistance
(
20
);
sound2
.
autoplay
=
true
;
mesh2
.
add
(
sound2
);
var
mesh3
=
new
THREE
.
Mesh
(
sphere
,
material_sphere3
);
mesh3
.
position
.
set
(
0
,
30
,
-
250
);
scene
.
add
(
mesh3
);
var
sound3
=
new
THREE
.
PositionalAudio
(
listener
);
var
oscillator
=
listener
.
context
.
createOscillator
();
oscillator
.
type
=
'
sine
'
;
...
...
@@ -128,15 +128,15 @@
sound3
.
setRefDistance
(
20
);
sound3
.
setVolume
(
0.5
);
mesh3
.
add
(
sound3
);
// global ambient audio
var
sound4
=
new
THREE
.
Audio
(
listener
);
sound4
.
load
(
'
sounds/Project_Utopia.ogg
'
);
sound4
.
autoplay
=
true
;
sound4
.
setLoop
(
true
);
sound4
.
setVolume
(
0.5
);
// ground
var
helper
=
new
THREE
.
GridHelper
(
500
,
10
);
...
...
@@ -171,7 +171,7 @@
volumeFolder
.
add
(
soundControls
,
'
secondSphere
'
).
min
(
0.0
).
max
(
1.0
).
step
(
0.01
).
onChange
(
function
()
{
sound2
.
setVolume
(
soundControls
.
secondSphere
);
});
volumeFolder
.
add
(
soundControls
,
'
thirdSphere
'
).
min
(
0.0
).
max
(
1.0
).
step
(
0.01
).
onChange
(
function
()
{
sound3
.
setVolume
(
soundControls
.
thirdSphere
);
});
...
...
@@ -186,7 +186,7 @@
oscillator
.
type
=
generatorControls
.
wavetype
;
});
generatorFolder
.
open
();
...
...
@@ -205,7 +205,7 @@
controls
.
noFly
=
true
;
controls
.
lookVertical
=
false
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
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