提交 22cb5034 编写于 作者: M Mr.doob

Merge pull request #7018 from rfm1201/dev_6571

pull request for #6762
......@@ -130,7 +130,7 @@ THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, radialSegme
var uv2 = uvs[ 0 ][ x + 1 ].clone();
var uv3 = new THREE.Vector2( uv2.x, 0 );
this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) );
this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ], undefined, 1 ) );
this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] );
}
......@@ -157,7 +157,7 @@ THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, radialSegme
var uv2 = uvs[ heightSegments ][ x ].clone();
var uv3 = new THREE.Vector2( uv2.x, 1 );
this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ] ) );
this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ], undefined, 2 ) );
this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] );
}
......
......@@ -38,7 +38,7 @@ THREE.PolyhedronGeometry = function ( vertices, indices, radius, detail ) {
var v2 = p[ indices[ i + 1 ] ];
var v3 = p[ indices[ i + 2 ] ];
faces[ j ] = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ] );
faces[ j ] = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ], undefined, j );
}
......@@ -115,9 +115,9 @@ THREE.PolyhedronGeometry = function ( vertices, indices, radius, detail ) {
// Approximate a curved face with recursively sub-divided triangles.
function make( v1, v2, v3 ) {
function make( v1, v2, v3, materialIndex ) {
var face = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ] );
var face = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ], undefined, materialIndex );
that.faces.push( face );
centroid.copy( v1 ).add( v2 ).add( v3 ).divideScalar( 3 );
......@@ -143,6 +143,8 @@ THREE.PolyhedronGeometry = function ( vertices, indices, radius, detail ) {
var c = prepare( that.vertices[ face.c ] );
var v = [];
var materialIndex = face.materialIndex;
// Construct all of the vertices for this subdivision.
for ( var i = 0 ; i <= cols; i ++ ) {
......@@ -182,7 +184,8 @@ THREE.PolyhedronGeometry = function ( vertices, indices, radius, detail ) {
make(
v[ i ][ k + 1 ],
v[ i + 1 ][ k ],
v[ i ][ k ]
v[ i ][ k ],
materialIndex
);
} else {
......@@ -190,7 +193,8 @@ THREE.PolyhedronGeometry = function ( vertices, indices, radius, detail ) {
make(
v[ i ][ k + 1 ],
v[ i + 1 ][ k + 1 ],
v[ i + 1 ][ k ]
v[ i + 1 ][ k ],
materialIndex
);
}
......
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