提交 21498d1c 编写于 作者: D Don McCurdy

Examples: Remove unneeded material patch in unreal bloom example.

上级 7752728a
......@@ -92,11 +92,6 @@
scene.add( model );
// Mesh contains self-intersecting semi-transparent faces, which display
// z-fighting unless depthWrite is disabled.
var core = model.getObjectByName( 'geo1_HoloFillDark_0' );
core.material.depthWrite = false;
mixer = new THREE.AnimationMixer( model );
var clip = gltf.animations[ 0 ];
mixer.clipAction( clip.optimize() ).play();
......
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