提交 2082ffdc 编写于 作者: S sunag

cleanup perturbNormal2Arb

上级 251a312c
......@@ -25,7 +25,7 @@ NormalMapNode.Nodes = ( function () {
// Per-Pixel Tangent Space Normal Mapping
// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
`vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 map, vec2 vUv, vec2 normalScale ) {
`vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 map, vec2 vUv, vec2 normalScale ) {
// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
......@@ -47,14 +47,8 @@ NormalMapNode.Nodes = ( function () {
#ifdef DOUBLE_SIDED
// Workaround for Adreno GPUs gl_FrontFacing bug. See #15850 and #10331
// http://hacksoflife.blogspot.com/2009/11/per-pixel-tangent-space-normal-mapping.html?showComment=1522254677437#c5087545147696715943
vec3 NfromST = cross( S, T );
if( dot( NfromST, N ) < 0.0 ) {
S *= -1.0;
T *= -1.0;
}
if ( dot( cross( S, T ), N ) < 0.0 ) mapN.xy *= - 1.0;
#else
......
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