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three.js
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1fd2e44d
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
提交
1fd2e44d
编写于
10月 10, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Clean up.
上级
5720ae4e
变更
6
展开全部
隐藏空白更改
内联
并排
Showing
6 changed file
with
14 addition
and
70 deletion
+14
-70
examples/models/obj/tree.obj
examples/models/obj/tree.obj
+0
-0
examples/obj/tree/.htaccess
examples/obj/tree/.htaccess
+0
-7
examples/obj/tree/tree.js
examples/obj/tree/tree.js
+0
-36
examples/webgl_lights_pointlights.html
examples/webgl_lights_pointlights.html
+0
-2
examples/webgl_postprocessing_godrays.html
examples/webgl_postprocessing_godrays.html
+9
-18
src/loaders/JSONLoader.js
src/loaders/JSONLoader.js
+5
-7
未找到文件。
examples/
obj/tree
/tree.obj
→
examples/
models/obj
/tree.obj
浏览文件 @
1fd2e44d
文件已移动
examples/obj/tree/.htaccess
已删除
100644 → 0
浏览文件 @
5720ae4e
<
Files
*.js
>
SetOutputFilter
DEFLATE
</
Files
>
<
Files
*.bin
>
SetOutputFilter
DEFLATE
</
Files
>
examples/obj/tree/tree.js
已删除
100644 → 0
浏览文件 @
5720ae4e
此差异已折叠。
点击以展开。
examples/webgl_lights_pointlights.html
浏览文件 @
1fd2e44d
...
...
@@ -80,8 +80,6 @@
loader
.
load
(
"
obj/walt/WaltHead_bin.js
"
,
callback
);
scene
.
add
(
new
THREE
.
AmbientLight
(
0x000000
)
);
var
sphere
=
new
THREE
.
SphereGeometry
(
0.5
,
16
,
8
);
light1
=
new
THREE
.
PointLight
(
0xff0040
,
2
,
50
);
...
...
examples/webgl_postprocessing_godrays.html
浏览文件 @
1fd2e44d
...
...
@@ -37,6 +37,7 @@
<body>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/loaders/OBJLoader.js"
></script>
<script
src=
"js/ShaderGodRays.js"
></script>
<script
src=
"js/Detector.js"
></script>
...
...
@@ -54,7 +55,7 @@
var
container
,
stats
;
var
camera
,
scene
,
renderer
,
materialDepth
;
var
treeMesh
,
sphereMesh
;
var
sphereMesh
;
var
sunPosition
=
new
THREE
.
Vector3
(
0
,
1000
,
-
1000
);
var
screenSpacePosition
=
new
THREE
.
Vector3
();
...
...
@@ -94,20 +95,13 @@
// tree
var
loader
=
new
THREE
.
JSONLoader
();
var
loader
=
new
THREE
.
OBJLoader
();
loader
.
load
(
"
models/obj/tree.obj
"
,
function
(
object
)
{
loader
.
load
(
"
obj/tree/tree.js
"
,
function
(
geometry
)
{
treeMesh
=
new
THREE
.
Mesh
(
geometry
,
materialScene
);
treeMesh
.
position
.
set
(
0
,
-
150
,
-
150
);
var
sc
=
400
;
treeMesh
.
scale
.
set
(
sc
,
sc
,
sc
);
treeMesh
.
matrixAutoUpdate
=
false
;
treeMesh
.
updateMatrix
();
scene
.
add
(
treeMesh
);
object
.
material
=
materialScene
;
object
.
position
.
set
(
0
,
-
150
,
-
150
);
object
.
scale
.
multiplyScalar
(
400
);
scene
.
add
(
object
);
}
);
...
...
@@ -115,10 +109,7 @@
var
geo
=
new
THREE
.
SphereGeometry
(
1
,
20
,
10
);
sphereMesh
=
new
THREE
.
Mesh
(
geo
,
materialScene
);
var
sc
=
20
;
sphereMesh
.
scale
.
set
(
sc
,
sc
,
sc
);
sphereMesh
.
scale
.
multiplyScalar
(
20
);
scene
.
add
(
sphereMesh
);
//
...
...
src/loaders/JSONLoader.js
浏览文件 @
1fd2e44d
...
...
@@ -23,7 +23,7 @@ THREE.JSONLoader.prototype = {
constructor
:
THREE
.
JSONLoader
,
// Deprecated
get
statusDomElement
()
{
if
(
this
.
_statusDomElement
===
undefined
)
{
...
...
@@ -451,18 +451,16 @@ THREE.JSONLoader.prototype = {
if
(
json
.
morphTargets
!==
undefined
)
{
var
i
,
l
,
v
,
vl
,
dstVertices
,
srcVertices
;
for
(
i
=
0
,
l
=
json
.
morphTargets
.
length
;
i
<
l
;
i
++
)
{
for
(
var
i
=
0
,
l
=
json
.
morphTargets
.
length
;
i
<
l
;
i
++
)
{
geometry
.
morphTargets
[
i
]
=
{};
geometry
.
morphTargets
[
i
].
name
=
json
.
morphTargets
[
i
].
name
;
geometry
.
morphTargets
[
i
].
vertices
=
[];
dstVertices
=
geometry
.
morphTargets
[
i
].
vertices
;
srcVertices
=
json
.
morphTargets
[
i
].
vertices
;
var
dstVertices
=
geometry
.
morphTargets
[
i
].
vertices
;
var
srcVertices
=
json
.
morphTargets
[
i
].
vertices
;
for
(
v
=
0
,
vl
=
srcVertices
.
length
;
v
<
vl
;
v
+=
3
)
{
for
(
v
ar
v
=
0
,
vl
=
srcVertices
.
length
;
v
<
vl
;
v
+=
3
)
{
var
vertex
=
new
THREE
.
Vector3
();
vertex
.
x
=
srcVertices
[
v
]
*
scale
;
...
...
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