提交 1ed893e5 编写于 作者: M Mr.doob

Updated builds.

上级 3a8313ac
......@@ -29346,7 +29346,7 @@
function MeshNormalMaterial( parameters ) {
Material.call( this, parameters );
Material.call( this );
this.type = 'MeshNormalMaterial';
......
......@@ -237,7 +237,7 @@ fragmentShader:X.shadow_frag});this.transparent=this.lights=!0;Object.defineProp
null;this.aoMapIntensity=1;this.emissive=new G(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new C(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=this.metalnessMap=this.roughnessMap=null;this.envMapIntensity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphNormals=this.morphTargets=this.skinning=
!1;this.setValues(a)}function ob(a){Pa.call(this);this.defines={PHYSICAL:""};this.type="MeshPhysicalMaterial";this.reflectivity=.5;this.clearCoatRoughness=this.clearCoat=0;this.setValues(a)}function Ja(a){U.call(this);this.type="MeshPhongMaterial";this.color=new G(16777215);this.specular=new G(1118481);this.shininess=30;this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new G(0);this.emissiveIntensity=1;this.bumpMap=this.emissiveMap=null;this.bumpScale=
1;this.normalMap=null;this.normalScale=new C(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function pb(a){Ja.call(this);this.defines={TOON:""};this.type="MeshToonMaterial";this.gradientMap=null;
this.setValues(a)}function qb(a){U.call(this,a);this.type="MeshNormalMaterial";this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new C(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.lights=this.fog=!1;this.setValues(a)}function rb(a){U.call(this);this.type="MeshLambertMaterial";this.color=new G(16777215);this.lightMap=this.map=null;this.lightMapIntensity=
this.setValues(a)}function qb(a){U.call(this);this.type="MeshNormalMaterial";this.bumpMap=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new C(1,1);this.displacementMap=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=this.morphTargets=this.skinning=this.lights=this.fog=!1;this.setValues(a)}function rb(a){U.call(this);this.type="MeshLambertMaterial";this.color=new G(16777215);this.lightMap=this.map=null;this.lightMapIntensity=
1;this.aoMap=null;this.aoMapIntensity=1;this.emissive=new G(0);this.emissiveIntensity=1;this.envMap=this.alphaMap=this.specularMap=this.emissiveMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)}function sb(a){U.call(this);this.type="LineDashedMaterial";this.color=new G(16777215);this.scale=this.linewidth=1;this.dashSize=
3;this.gapSize=1;this.lights=!1;this.setValues(a)}function Zd(a,b,c){var d=this,e=!1,f=0,g=0;this.onStart=void 0;this.onLoad=a;this.onProgress=b;this.onError=c;this.itemStart=function(a){g++;if(!1===e&&void 0!==d.onStart)d.onStart(a,f,g);e=!0};this.itemEnd=function(a){f++;if(void 0!==d.onProgress)d.onProgress(a,f,g);if(f===g&&(e=!1,void 0!==d.onLoad))d.onLoad()};this.itemError=function(a){if(void 0!==d.onError)d.onError(a)}}function Ka(a){this.manager=void 0!==a?a:va}function Oe(a){this.manager=void 0!==
a?a:va;this._parser=null}function $d(a){this.manager=void 0!==a?a:va;this._parser=null}function Sc(a){this.manager=void 0!==a?a:va}function ae(a){this.manager=void 0!==a?a:va}function rd(a){this.manager=void 0!==a?a:va}function na(a,b){z.call(this);this.type="Light";this.color=new G(a);this.intensity=void 0!==b?b:1;this.receiveShadow=void 0}function sd(a,b,c){na.call(this,a,c);this.type="HemisphereLight";this.castShadow=void 0;this.position.copy(z.DefaultUp);this.updateMatrix();this.groundColor=new G(b)}
......
......@@ -29340,7 +29340,7 @@ MeshToonMaterial.prototype.copy = function ( source ) {
function MeshNormalMaterial( parameters ) {
Material.call( this, parameters );
Material.call( this );
this.type = 'MeshNormalMaterial';
......
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