未验证 提交 1ec3ee29 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #13693 from richardmonette/add-equiangular-exr-ibl-example

add equiangular EXR IBL (Image based lighting) example
/**
* @author Richard M. / https://github.com/richardmonette
*/
THREE.EquiangularToCubeGenerator = function( sourceTexture, resolution ) {
this.sourceTexture = sourceTexture;
this.resolution = resolution;
this.views = [
{ t: [1.0, 0.0, 0.0 ], u: [0.0, -1.0, 0.0] },
{ t: [-1.0, 0.0, 0.0], u: [0.0, -1.0, 0.0] },
{ t: [0.0, 1.0, 0.0], u: [0.0, 0.0, 1.0] },
{ t: [0.0, -1.0, 0.0], u: [0.0, 0.0, -1.0] },
{ t: [0.0, 0.0, 1.0], u: [0.0, -1.0, 0.0] },
{ t: [0.0, 0.0, -1.0], u: [0.0, -1.0, 0.0] },
];
this.camera = new THREE.PerspectiveCamera( 90, 1, 0.1, 10 );
this.boxMesh = new THREE.Mesh( new THREE.BoxBufferGeometry( 1, 1, 1 ), this.getShader() );
this.boxMesh.material.side = THREE.BackSide;
this.scene = new THREE.Scene();
this.scene.add( this.boxMesh );
};
THREE.EquiangularToCubeGenerator.prototype = {
constructor : THREE.EquiangularToCubeGenerator,
generate: function( renderer ) {
var params = {
format: THREE.RGBAFormat,
magFilter: this.sourceTexture.magFilter,
minFilter: this.sourceTexture.minFilter,
type: this.sourceTexture.type,
generateMipmaps: this.sourceTexture.generateMipmaps,
anisotropy: this.sourceTexture.anisotropy,
encoding: this.sourceTexture.encoding
};
var renderTarget = new THREE.WebGLRenderTargetCube( this.resolution, this.resolution, params );
for ( var i = 0; i < 6; i++ ) {
renderTarget.activeCubeFace = i;
var v = this.views[i];
this.camera.position.set( 0, 0, 0 );
this.camera.up.set( v.u[ 0 ], v.u[ 1 ], v.u[ 2 ] );
this.camera.lookAt( v.t[ 0 ], v.t[ 1 ], v.t[ 2 ] );
this.camera.updateProjectionMatrix();
renderer.render( this.scene, this.camera, renderTarget, true );
}
return renderTarget.texture;
},
getShader: function() {
return new THREE.ShaderMaterial( {
uniforms: {
"equirectangularMap": { value: this.sourceTexture },
},
vertexShader:
"varying vec3 localPosition;\n\
\n\
void main() {\n\
localPosition = position;\n\
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
}",
fragmentShader:
"#include <common>\n\
varying vec3 localPosition;\n\
uniform sampler2D equirectangularMap;\n\
\n\
vec2 EquiangularSampleUV(vec3 v) {\n\
vec2 uv = vec2(atan(v.z, v.x), asin(v.y));\n\
uv *= vec2(0.1591, 0.3183); // inverse atan\n\
uv += 0.5;\n\
return uv;\n\
}\n\
\n\
void main() {\n\
vec2 uv = EquiangularSampleUV(normalize(localPosition));\n\
vec3 color = texture2D(equirectangularMap, uv).rgb;\n\
\n\
gl_FragColor = vec4( color, 1.0 );\n\
}"
} );
}
};
<!DOCTYPE html>
<html lang="en">
<head>
<title>threejs webgl - materials - equiangular exr image based lighting</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
color: #fff;
background-color: #000;
margin: 0px;
overflow: hidden;
}
a { color: #00f }
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Example of an IBL (Image based lighting) pipeline based around<br> equiangular EXR lightprobe data. Created by <a href="https://github.com/richardmonette" target="_blank" rel="noopener">Richard Monette</a></div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/EXRLoader.js"></script>
<script src="js/loaders/EquiangularToCubeGenerator.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/pmrem/PMREMGenerator.js"></script>
<script src="js/pmrem/PMREMCubeUVPacker.js"></script>
<script src="js/libs/dat.gui.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var params = {
envMap: "EXR",
roughness: 0.1,
metalness: 0.95,
exposure: 1.0
};
var camera, scene, renderer, controls, objects = [];
var standardMaterial, floorMaterial;
var pngCubeRenderTarget, exrCubeRenderTarget;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 0.0, 0, 120 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
renderer = new THREE.WebGLRenderer();
renderer.toneMapping = THREE.LinearToneMapping;
standardMaterial = new THREE.MeshStandardMaterial( {
map: null,
color: 0xffffff,
metalness: 0.95,
roughness: 0.1,
envMapIntensity: 1.0
} );
var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
torusMesh1.position.x = 0.0;
scene.add( torusMesh1 );
objects.push( torusMesh1 );
floorMaterial = new THREE.MeshBasicMaterial( {
color: 0xffffff
} );
var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
planeMesh1.position.y = - 50;
planeMesh1.rotation.x = - Math.PI * 0.5;
planeMesh1.receiveShadow = true;
scene.add( planeMesh1 );
new THREE.EXRLoader().load( "textures/piz_compressed.exr", function ( texture ) {
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.encoding = THREE.LinearEncoding;
var cubemapGenerator = new THREE.EquiangularToCubeGenerator( texture, 512 );
var cubeMapTexture = cubemapGenerator.generate( renderer );
var pmremGenerator = new THREE.PMREMGenerator( cubeMapTexture );
pmremGenerator.update( renderer );
var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
pmremCubeUVPacker.update( renderer );
exrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
} );
new THREE.TextureLoader().load( "textures/equiangular.png", function ( texture ) {
texture.encoding = THREE.sRGBEncoding;
var cubemapGenerator = new THREE.EquiangularToCubeGenerator( texture, 512 );
var cubeMapTexture = cubemapGenerator.generate( renderer );
var pmremGenerator = new THREE.PMREMGenerator( cubeMapTexture );
pmremGenerator.update( renderer );
var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
pmremCubeUVPacker.update( renderer );
pngCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
} );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
renderer.gammaInput = false;
renderer.gammaOutput = true;
stats = new Stats();
container.appendChild( stats.dom );
controls = new THREE.OrbitControls( camera, renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
var gui = new dat.GUI();
gui.add( params, 'envMap', [ 'EXR', 'PNG' ] );
gui.add( params, 'roughness', 0, 1 );
gui.add( params, 'metalness', 0, 1 );
gui.add( params, 'exposure', 0, 2 );
gui.open();
}
function onWindowResize() {
var width = window.innerWidth;
var height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
function animate() {
requestAnimationFrame( animate );
stats.begin();
render();
stats.end();
}
function render() {
if ( standardMaterial !== undefined ) {
standardMaterial.roughness = params.roughness;
standardMaterial.metalness = params.metalness;
var newEnvMap = standardMaterial.envMap;
switch( params.envMap ) {
case 'EXR': newEnvMap = exrCubeRenderTarget ? exrCubeRenderTarget.texture : null; break;
case 'PNG': newEnvMap = pngCubeRenderTarget ? pngCubeRenderTarget.texture : null; break;
}
if( newEnvMap !== standardMaterial.envMap ) {
standardMaterial.envMap = newEnvMap;
standardMaterial.needsUpdate = true;
floorMaterial.map = newEnvMap;
floorMaterial.needsUpdate = true;
}
}
renderer.toneMappingExposure = Math.pow( params.exposure, 4.0 );
camera.lookAt( scene.position );
for ( var i = 0, l = objects.length; i < l; i ++ ) {
var object = objects[ i ];
object.rotation.y += 0.005;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>
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