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1ebf1d82
T
three.js
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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
1ebf1d82
编写于
3月 13, 2018
作者:
M
Mugen87
浏览文件
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浏览文件
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电子邮件补丁
差异文件
DeviceOrientationControls: Clean up
上级
d77214aa
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
11 addition
and
11 deletion
+11
-11
examples/js/controls/DeviceOrientationControls.js
examples/js/controls/DeviceOrientationControls.js
+11
-11
未找到文件。
examples/js/controls/DeviceOrientationControls.js
浏览文件 @
1ebf1d82
...
...
@@ -5,12 +5,12 @@
* W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
*/
THREE
.
DeviceOrientationControls
=
function
(
object
)
{
THREE
.
DeviceOrientationControls
=
function
(
object
)
{
var
scope
=
this
;
this
.
object
=
object
;
this
.
object
.
rotation
.
reorder
(
"
YXZ
"
);
this
.
object
.
rotation
.
reorder
(
'
YXZ
'
);
this
.
enabled
=
true
;
...
...
@@ -19,13 +19,13 @@ THREE.DeviceOrientationControls = function( object ) {
this
.
alphaOffset
=
0
;
// radians
var
onDeviceOrientationChangeEvent
=
function
(
event
)
{
var
onDeviceOrientationChangeEvent
=
function
(
event
)
{
scope
.
deviceOrientation
=
event
;
};
var
onScreenOrientationChangeEvent
=
function
()
{
var
onScreenOrientationChangeEvent
=
function
()
{
scope
.
screenOrientation
=
window
.
orientation
||
0
;
...
...
@@ -33,7 +33,7 @@ THREE.DeviceOrientationControls = function( object ) {
// The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''
var
setObjectQuaternion
=
function
()
{
var
setObjectQuaternion
=
function
()
{
var
zee
=
new
THREE
.
Vector3
(
0
,
0
,
1
);
...
...
@@ -43,7 +43,7 @@ THREE.DeviceOrientationControls = function( object ) {
var
q1
=
new
THREE
.
Quaternion
(
-
Math
.
sqrt
(
0.5
),
0
,
0
,
Math
.
sqrt
(
0.5
)
);
// - PI/2 around the x-axis
return
function
(
quaternion
,
alpha
,
beta
,
gamma
,
orient
)
{
return
function
(
quaternion
,
alpha
,
beta
,
gamma
,
orient
)
{
euler
.
set
(
beta
,
alpha
,
-
gamma
,
'
YXZ
'
);
// 'ZXY' for the device, but 'YXZ' for us
...
...
@@ -53,11 +53,11 @@ THREE.DeviceOrientationControls = function( object ) {
quaternion
.
multiply
(
q0
.
setFromAxisAngle
(
zee
,
-
orient
)
);
// adjust for screen orientation
}
}
;
}();
this
.
connect
=
function
()
{
this
.
connect
=
function
()
{
onScreenOrientationChangeEvent
();
// run once on load
...
...
@@ -68,7 +68,7 @@ THREE.DeviceOrientationControls = function( object ) {
};
this
.
disconnect
=
function
()
{
this
.
disconnect
=
function
()
{
window
.
removeEventListener
(
'
orientationchange
'
,
onScreenOrientationChangeEvent
,
false
);
window
.
removeEventListener
(
'
deviceorientation
'
,
onDeviceOrientationChangeEvent
,
false
);
...
...
@@ -77,7 +77,7 @@ THREE.DeviceOrientationControls = function( object ) {
};
this
.
update
=
function
()
{
this
.
update
=
function
()
{
if
(
scope
.
enabled
===
false
)
return
;
...
...
@@ -100,7 +100,7 @@ THREE.DeviceOrientationControls = function( object ) {
};
this
.
dispose
=
function
()
{
this
.
dispose
=
function
()
{
scope
.
disconnect
();
...
...
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