Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
1e300ec7
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
1e300ec7
编写于
4月 13, 2018
作者:
W
WestLangley
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Clean up
上级
fb46a77f
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
46 addition
and
42 deletion
+46
-42
examples/webgl_materials_standard.html
examples/webgl_materials_standard.html
+46
-42
未找到文件。
examples/webgl_materials_standard.html
浏览文件 @
1e300ec7
...
...
@@ -44,7 +44,7 @@
<script
src=
"../build/three.js"
></script>
<script
src=
"js/controls/
Trackball
Controls.js"
></script>
<script
src=
"js/controls/
Orbit
Controls.js"
></script>
<script
src=
"js/loaders/OBJLoader.js"
></script>
<script
src=
"js/loaders/RGBELoader.js"
></script>
<script
src=
"js/loaders/HDRCubeTextureLoader.js"
></script>
...
...
@@ -79,15 +79,6 @@
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
//
camera
=
new
THREE
.
PerspectiveCamera
(
50
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
1000
);
camera
.
position
.
z
=
2
;
controls
=
new
THREE
.
TrackballControls
(
camera
);
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
@@ -98,57 +89,68 @@
renderer
.
toneMapping
=
THREE
.
ReinhardToneMapping
;
renderer
.
toneMappingExposure
=
3
;
var
textureCube
=
new
THREE
.
CubeTextureLoader
()
.
setPath
(
'
textures/cube/pisa/
'
)
.
load
(
[
'
px.png
'
,
'
nx.png
'
,
'
py.png
'
,
'
ny.png
'
,
'
pz.png
'
,
'
nz.png
'
]
);
//
scene
=
new
THREE
.
Scene
();
scene
.
background
=
textureCube
;
// LIGHTS
camera
=
new
THREE
.
PerspectiveCamera
(
50
,
window
.
innerWidth
/
window
.
innerHeight
,
0.01
,
1000
);
camera
.
position
.
z
=
2
;
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
//
scene
.
add
(
new
THREE
.
HemisphereLight
(
0x443333
,
0x222233
,
4
)
);
//
var
path
=
'
models/obj/cerberus/
'
;
new
THREE
.
CubeTextureLoader
()
.
setPath
(
'
textures/cube/pisa/
'
)
.
load
(
[
'
px.png
'
,
'
nx.png
'
,
'
py.png
'
,
'
ny.png
'
,
'
pz.png
'
,
'
nz.png
'
],
function
(
textureCube
)
{
scene
.
background
=
textureCube
;
}
);
//
var
loader
=
new
THREE
.
OBJLoader
();
var
material
=
new
THREE
.
MeshStandardMaterial
();
loader
.
load
(
path
+
'
Cerberus.obj
'
,
function
(
group
)
{
// var material = new THREE.MeshBasicMaterial( { wireframe: true } );
new
THREE
.
OBJLoader
()
.
setPath
(
'
models/obj/cerberus/
'
)
.
load
(
'
Cerberus.obj
'
,
function
(
group
)
{
var
loader
=
new
THREE
.
TextureLoader
();
var
loader
=
new
THREE
.
TextureLoader
()
.
setPath
(
'
models/obj/cerberus/
'
);
material
.
roughness
=
1
;
material
.
metalness
=
1
;
material
.
roughness
=
1
;
// attenuates roughnessMap
material
.
metalness
=
1
;
// attenuates metalnessMap
material
.
map
=
loader
.
load
(
path
+
'
Cerberus_A.jpg
'
);
// roughness is in G channel, metalness is in B channel
material
.
metalnessMap
=
material
.
roughnessMap
=
loader
.
load
(
path
+
'
Cerberus_RM.jpg
'
);
material
.
normalMap
=
loader
.
load
(
path
+
'
Cerberus_N.jpg
'
);
material
.
map
=
loader
.
load
(
'
Cerberus_A.jpg
'
);
// roughness is in G channel, metalness is in B channel
material
.
metalnessMap
=
material
.
roughnessMap
=
loader
.
load
(
'
Cerberus_RM.jpg
'
);
material
.
normalMap
=
loader
.
load
(
'
Cerberus_N.jpg
'
);
material
.
map
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
roughnessMap
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
metalnessMap
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
normalMap
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
map
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
roughnessMap
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
metalnessMap
.
wrapS
=
THREE
.
RepeatWrapping
;
material
.
normalMap
.
wrapS
=
THREE
.
RepeatWrapping
;
group
.
traverse
(
function
(
child
)
{
group
.
traverse
(
function
(
child
)
{
if
(
child
instanceof
THREE
.
Mesh
)
{
if
(
child
instanceof
THREE
.
Mesh
)
{
child
.
material
=
material
;
child
.
material
=
material
;
}
}
}
);
}
);
group
.
position
.
x
=
-
0.45
;
group
.
rotation
.
y
=
-
Math
.
PI
/
2
;
scene
.
add
(
group
);
group
.
position
.
x
=
-
0.45
;
group
.
rotation
.
y
=
-
Math
.
PI
/
2
;
scene
.
add
(
group
);
}
);
}
);
var
genCubeUrls
=
function
(
prefix
,
postfix
)
{
return
[
...
...
@@ -170,7 +172,11 @@
var
hdrCubeRenderTarget
=
pmremCubeUVPacker
.
CubeUVRenderTarget
;
material
.
envMap
=
hdrCubeRenderTarget
.
texture
;
material
.
needsUpdate
=
true
;
material
.
needsUpdate
=
true
;
// is this needed?
hdrCubeMap
.
dispose
();
pmremGenerator
.
dispose
();
pmremCubeUVPacker
.
dispose
();
}
);
...
...
@@ -204,8 +210,6 @@
requestAnimationFrame
(
animate
);
controls
.
update
();
renderer
.
render
(
scene
,
camera
);
if
(
statsEnabled
)
stats
.
update
();
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录