提交 1e300ec7 编写于 作者: W WestLangley

Clean up

上级 fb46a77f
......@@ -44,7 +44,7 @@
<script src="../build/three.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/loaders/RGBELoader.js"></script>
<script src="js/loaders/HDRCubeTextureLoader.js"></script>
......@@ -79,15 +79,6 @@
container = document.createElement( 'div' );
document.body.appendChild( container );
//
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
camera.position.z = 2;
controls = new THREE.TrackballControls( camera );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
......@@ -98,57 +89,68 @@
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMappingExposure = 3;
var textureCube = new THREE.CubeTextureLoader()
.setPath( 'textures/cube/pisa/' )
.load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ] );
//
scene = new THREE.Scene();
scene.background = textureCube;
// LIGHTS
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
camera.position.z = 2;
controls = new THREE.OrbitControls( camera, renderer.domElement );
//
scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
//
var path = 'models/obj/cerberus/';
new THREE.CubeTextureLoader()
.setPath( 'textures/cube/pisa/' )
.load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ], function ( textureCube ) {
scene.background = textureCube;
} );
//
var loader = new THREE.OBJLoader();
var material = new THREE.MeshStandardMaterial();
loader.load( path + 'Cerberus.obj', function ( group ) {
// var material = new THREE.MeshBasicMaterial( { wireframe: true } );
new THREE.OBJLoader()
.setPath( 'models/obj/cerberus/' )
.load( 'Cerberus.obj', function ( group ) {
var loader = new THREE.TextureLoader();
var loader = new THREE.TextureLoader()
.setPath( 'models/obj/cerberus/' );
material.roughness = 1;
material.metalness = 1;
material.roughness = 1; // attenuates roughnessMap
material.metalness = 1; // attenuates metalnessMap
material.map = loader.load( path + 'Cerberus_A.jpg' );
// roughness is in G channel, metalness is in B channel
material.metalnessMap = material.roughnessMap = loader.load( path + 'Cerberus_RM.jpg' );
material.normalMap = loader.load( path + 'Cerberus_N.jpg' );
material.map = loader.load( 'Cerberus_A.jpg' );
// roughness is in G channel, metalness is in B channel
material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
material.normalMap = loader.load( 'Cerberus_N.jpg' );
material.map.wrapS = THREE.RepeatWrapping;
material.roughnessMap.wrapS = THREE.RepeatWrapping;
material.metalnessMap.wrapS = THREE.RepeatWrapping;
material.normalMap.wrapS = THREE.RepeatWrapping;
material.map.wrapS = THREE.RepeatWrapping;
material.roughnessMap.wrapS = THREE.RepeatWrapping;
material.metalnessMap.wrapS = THREE.RepeatWrapping;
material.normalMap.wrapS = THREE.RepeatWrapping;
group.traverse( function ( child ) {
group.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
if ( child instanceof THREE.Mesh ) {
child.material = material;
child.material = material;
}
}
} );
} );
group.position.x = - 0.45;
group.rotation.y = - Math.PI / 2;
scene.add( group );
group.position.x = - 0.45;
group.rotation.y = - Math.PI / 2;
scene.add( group );
} );
} );
var genCubeUrls = function( prefix, postfix ) {
return [
......@@ -170,7 +172,11 @@
var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
material.envMap = hdrCubeRenderTarget.texture;
material.needsUpdate = true;
material.needsUpdate = true; // is this needed?
hdrCubeMap.dispose();
pmremGenerator.dispose();
pmremCubeUVPacker.dispose();
} );
......@@ -204,8 +210,6 @@
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
if ( statsEnabled ) stats.update();
......
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