提交 1d2cd5aa 编写于 作者: M Mugen87

GridHelper: Adjust examples

上级 7cf8b236
......@@ -57,7 +57,7 @@
camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
scene = new THREE.Scene();
scene.add( new THREE.GridHelper( 500, 10 ) );
scene.add( new THREE.GridHelper( 1000, 10 ) );
var light = new THREE.DirectionalLight( 0xffffff, 2 );
light.position.set( 1, 1, 1 );
......
......@@ -55,7 +55,7 @@
camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
scene = new THREE.Scene();
scene.add( new THREE.GridHelper( 500, 10 ) );
scene.add( new THREE.GridHelper( 1000, 10 ) );
var light = new THREE.DirectionalLight( 0xffffff, 2 );
light.position.set( 1, 1, 1 );
......
......@@ -156,7 +156,7 @@
// ground
var helper = new THREE.GridHelper( 500, 10, 0x444444, 0x444444 );
var helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
helper.position.y = 0.1;
scene.add( helper );
......
......@@ -289,7 +289,7 @@ var addGeoObject = function( group, svgObject ) {
len = thePaths.length;
for (i = 0; i < len; ++i) {
path = $d3g.transformSVGPath( thePaths[i] );
color = new THREE.Color( theColors[i] );
color = new THREE.Color( theColors[i] );
material = new THREE.MeshLambertMaterial({
color: color,
emissive: color
......@@ -342,7 +342,7 @@ var init3d = function(){
scene.add( ambientLight );
/// backgroup grids
var helper = new THREE.GridHelper( 80, 10 );
var helper = new THREE.GridHelper( 160, 10 );
helper.rotation.x = Math.PI / 2;
group.add( helper );
......@@ -371,7 +371,7 @@ var initSVGObject = function() {
"L350.9772,115.1221 L354.5759,112.5371 L354.5667,110.6949 L357.4098,105.7489 L362.3963,101.8443 " +
"L364.4415,101.0819 L364.5314,101.0828 L364.6209,101.1230 L364.7698,101.2029 L368.1221,101.5115 " +
"L371.7216,104.1338 L372.2958,106.7261 L375.5949,109.6971 L377.0415,108.8875 L377.0737,108.6526 " +
"L377.4037,108.6165 L376.8840,109.7091 L376.7323,109.9037 L377.9416,112.0705 L371.7970,114.8736 " +
"L377.4037,108.6165 L376.8840,109.7091 L376.7323,109.9037 L377.9416,112.0705 L371.7970,114.8736 " +
"L374.0935,119.4031 L380.7848,122.7963 L382.6529,121.9897 L381.5792,117.8256 L385.0339,117.3069 " +
"L385.4082,115.6247 L388.7014,116.3969 L389.8697,116.6024 L390.0206,116.4860 L391.0396,116.6118 " +
"L394.6665,116.9929 L394.4694,119.2255 L394.3172,119.4987 L395.3792,121.8977 L395.2728,124.0526 " +
......
......@@ -89,7 +89,7 @@
plane.receiveShadow = true;
scene.add( plane );
var helper = new THREE.GridHelper( 1000, 100 );
var helper = new THREE.GridHelper( 2000, 100 );
helper.position.y = - 199;
helper.material.opacity = 0.25;
helper.material.transparent = true;
......
......@@ -45,7 +45,7 @@
scene.add( new THREE.PointLightHelper( light, 5 ) );
var gridHelper = new THREE.GridHelper( 200, 40, 0x0000ff, 0x808080 );
var gridHelper = new THREE.GridHelper( 400, 40, 0x0000ff, 0x808080 );
gridHelper.position.y = - 150;
gridHelper.position.x = - 150;
scene.add( gridHelper );
......
......@@ -74,7 +74,7 @@
scene.add( camera );
var grid = new THREE.GridHelper( 25, 50, 0xffffff, 0x555555 );
var grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI/180 ) );
scene.add( grid );
......
......@@ -71,7 +71,7 @@
scene = new THREE.Scene();
scene.add( new THREE.GridHelper( 200, 10 ) );
scene.add( new THREE.GridHelper( 400, 10 ) );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
......
......@@ -64,7 +64,7 @@
scene = new THREE.Scene();
// grid
var gridHelper = new THREE.GridHelper( 14, 28, 0x303030, 0x303030 );
var gridHelper = new THREE.GridHelper( 28, 28, 0x303030, 0x303030 );
gridHelper.position.set( 0, - 0.04, 0 );
scene.add( gridHelper );
......
......@@ -86,7 +86,7 @@ https://github.com/creationix/msgpack-js-browser
function setupScene( result ) {
scene = result;
scene.add( new THREE.GridHelper( 10, 8 ) );
scene.add( new THREE.GridHelper( 20, 8 ) );
threePointLight();
......
......@@ -141,7 +141,7 @@
scene = new THREE.Scene();
var helper = new THREE.GridHelper( 5000, 2, 0xffffff, 0xffffff );
var helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );
scene.add( helper );
renderer = new THREE.WebGLRenderer();
......
......@@ -114,7 +114,7 @@
floor.receiveShadow = true;
scene.add( floor );
scene.add( new THREE.GridHelper( 10, 40, 0x111111, 0x111111 ) );
scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
......
......@@ -95,7 +95,7 @@
floor.receiveShadow = true;
scene.add( floor );
scene.add( new THREE.GridHelper( 10, 40, 0x111111, 0x111111 ) );
scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
......
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