提交 1c7ce384 编写于 作者: T Tristan Valcke

Remove unnecessary comme in webgl_interactive_instance_gpu

上级 435ed397
......@@ -551,7 +551,7 @@
fragmentShader: frag,
uniforms: {
color: {
value: new THREE.Color(),
value: new THREE.Color()
}
}
} );
......@@ -561,7 +561,7 @@
fragmentShader: "#define PICKING\n" + frag,
uniforms: {
pickingColor: {
value: new THREE.Color(),
value: new THREE.Color()
}
}
} );
......@@ -695,13 +695,13 @@
var material = new THREE.RawShaderMaterial( {
vertexShader: vert,
fragmentShader: frag,
fragmentShader: frag
} );
materialList.push( material );
var pickingMaterial = new THREE.RawShaderMaterial( {
vertexShader: "#define PICKING\n" + vert,
fragmentShader: "#define PICKING\n" + frag,
fragmentShader: "#define PICKING\n" + frag
} );
materialList.push( pickingMaterial );
......@@ -794,7 +794,7 @@
var pickingMaterial = new THREE.RawShaderMaterial( {
vertexShader: "#define PICKING\n" + vert,
fragmentShader: "#define PICKING\n" + frag,
fragmentShader: "#define PICKING\n" + frag
} );
materialList.push( pickingMaterial );
......
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