Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
1c215af2
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
1c215af2
编写于
10月 04, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
6271069c
变更
2
展开全部
隐藏空白更改
内联
并排
Showing
2 changed file
with
82 addition
and
60 deletion
+82
-60
build/three.js
build/three.js
+45
-23
build/three.min.js
build/three.min.js
+37
-37
未找到文件。
build/three.js
浏览文件 @
1c215af2
...
...
@@ -15011,14 +15011,22 @@ THREE.ImageLoader.prototype = {
if ( cached !== undefined ) {
scope.manager.itemStart( url );
if ( onLoad ) {
setTimeout( function () {
onLoad( cached );
scope.manager.itemEnd( url );
}, 0 );
} else {
scope.manager.itemEnd( url );
}
return cached;
...
...
@@ -23456,7 +23464,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
uniforms.shadowMatrix.value[ j ] = light.shadowMatrix;
uniforms.shadowMap.value[ j ] =
light.shadowMap;
uniforms.shadowMap.value[ j ] = light.shadowMap;
uniforms.shadowMapSize.value[ j ] = light.shadowMapSize;
uniforms.shadowBias.value[ j ] = light.shadowBias;
...
...
@@ -23821,7 +23829,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( ! texture ) continue;
if ( texture instanceof THREE.CubeTexture ||
( texture.image instanceof Array && texture.image.length === 6 ) ) {
( texture.image instanceof Array && texture.image.length === 6 ) ) {
// CompressedTexture can have Array in image :/
...
...
@@ -24635,7 +24643,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( isCube ) {
var textureProperties = properties.get( renderTarget.texture );
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0,
_gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 );
}
...
...
@@ -24644,54 +24652,68 @@ THREE.WebGLRenderer = function ( parameters ) {
};
this.readRenderTargetPixels = function( renderTarget, x, y, width, height, buffer ) {
this.readRenderTargetPixels = function
( renderTarget, x, y, width, height, buffer ) {
if (
! ( renderTarget instanceof THREE.WebGLRenderTarget )
) {
if (
renderTarget instanceof THREE.WebGLRenderTarget === false
) {
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
return;
}
if ( properties.get( renderTarget ).__webglFramebuffer ) {
var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
if ( framebuffer ) {
var restore = false;
if (
properties.get( renderTarget ).__webglF
ramebuffer !== _currentFramebuffer ) {
if (
f
ramebuffer !== _currentFramebuffer ) {
_gl.bindFramebuffer( _gl.FRAMEBUFFER,
properties.get( renderTarget ).__webglF
ramebuffer );
_gl.bindFramebuffer( _gl.FRAMEBUFFER,
f
ramebuffer );
restore = true;
}
if ( renderTarget.texture.format !== THREE.RGBAFormat && paramThreeToGL( renderTarget.texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) )
{
try
{
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
return;
var texture = renderTarget.texture;
}
if ( texture.format !== THREE.RGBAFormat
&& paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) {
if ( renderTarget.texture.type !== THREE.UnsignedByteType && paramThreeToGL( renderTarget.texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) ) {
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
return;
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
return;
}
}
if ( texture.type !== THREE.UnsignedByteType
&& paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE )
&& ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) )
&& ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) {
if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) {
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
return;
_gl.readPixels( x, y, width, height, paramThreeToGL( renderTarget.texture.format ), paramThreeToGL( renderTarget.texture.type ), buffer );
}
} else
{
if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE )
{
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.'
);
_gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer
);
}
} else {
if ( restore ) {
console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
}
} finally {
if ( restore ) {
_gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer );
}
}
...
...
build/three.min.js
浏览文件 @
1c215af2
此差异已折叠。
点击以展开。
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录